public void Read(UnityBinaryReader reader, int version) { bool littleEndian = reader.IsLittleEndian; reader.IsLittleEndian = false; try { Upper = reader.ReadInt64(); Lower = reader.ReadInt64(); } finally { reader.IsLittleEndian = littleEndian; } }
void UnityElement.Read(UnityBinaryReader reader, int version) { FileID = reader.ReadInt32(); PathID = reader.ReadInt64(); }