public static Armor getArmorFromArmorData(ArmorData data, Dictionary <long, AbilityData> abilityDataDictionary, Dictionary <long, EffectData> effectDataDictionary) { Item i = getItemFromItemData(data, abilityDataDictionary, effectDataDictionary); Armor a = new Armor() { activeEffects = i.activeEffects, armor = data.armor, armorType = data.armorType, ID = i.ID, name = i.name, passiveEffects = i.passiveEffects, sheetname = i.sheetname, spriteindex = i.spriteindex, type = i.type, price = data.price }; return(a); }
public static Armor getArmorFromArmorData(ArmorData data, Dictionary<long, AbilityData> abilityDataDictionary, Dictionary<long, EffectData> effectDataDictionary) { Item i = getItemFromItemData(data, abilityDataDictionary, effectDataDictionary); Armor a = new Armor() { activeEffects = i.activeEffects, armor = data.armor, armorType = data.armorType, ID = i.ID, name = i.name, passiveEffects = i.passiveEffects, sheetname = i.sheetname, spriteindex = i.spriteindex, type = i.type, price = data.price }; return a; }