public dynamic LoadComponent(Stream stream, int index, NotLoaded comp) { stream.Position = comp.offset; try { switch (comp.classID1) { case UnityClassID.AnimationClip: { AnimationClip animationClip = new AnimationClip(this, comp.pathID, comp.classID1, comp.classID2); ReplaceSubfile(index, animationClip, comp); animationClip.LoadFrom(stream); return animationClip; } case UnityClassID.Animator: { Animator animator = new Animator(this, comp.pathID, comp.classID1, comp.classID2); ReplaceSubfile(index, animator, comp); animator.LoadFrom(stream); return animator; } case UnityClassID.AnimatorController: { AnimatorController animatorController = new AnimatorController(this, comp.pathID, comp.classID1, comp.classID2); ReplaceSubfile(index, animatorController, comp); animatorController.LoadFrom(stream); return animatorController; } case UnityClassID.AssetBundle: { AssetBundle assetBundle = new AssetBundle(this, comp.pathID, comp.classID1, comp.classID2); ReplaceSubfile(index, assetBundle, comp); assetBundle.LoadFrom(stream); return assetBundle; } case UnityClassID.AudioClip: { if (loadingReferencials) { return comp; } AudioClip ac = new AudioClip(this, comp.pathID, comp.classID1, comp.classID2); ReplaceSubfile(index, ac, comp); ac.LoadFrom(stream); return ac; } case UnityClassID.AudioListener: { AudioListener audioListener = new AudioListener(this, comp.pathID, comp.classID1, comp.classID2); ReplaceSubfile(index, audioListener, comp); audioListener.LoadFrom(stream); return audioListener; } case UnityClassID.AudioSource: { AudioSource audioSrc = new AudioSource(this, comp.pathID, comp.classID1, comp.classID2); ReplaceSubfile(index, audioSrc, comp); audioSrc.LoadFrom(stream); return audioSrc; } case UnityClassID.Avatar: { if (loadingReferencials) { return comp; } Avatar avatar = new Avatar(this, comp.pathID, comp.classID1, comp.classID2); ReplaceSubfile(index, avatar, comp); avatar.LoadFrom(stream); return avatar; } case UnityClassID.BoxCollider: { BoxCollider boxCol = new BoxCollider(this, comp.pathID, comp.classID1, comp.classID2); ReplaceSubfile(index, boxCol, comp); boxCol.LoadFrom(stream); return boxCol; } case UnityClassID.Camera: { Camera camera = new Camera(this, comp.pathID, comp.classID1, comp.classID2); ReplaceSubfile(index, camera, comp); camera.LoadFrom(stream); return camera; } case UnityClassID.CapsuleCollider: { CapsuleCollider capsuleCol = new CapsuleCollider(this, comp.pathID, comp.classID1, comp.classID2); ReplaceSubfile(index, capsuleCol, comp); capsuleCol.LoadFrom(stream); return capsuleCol; } case UnityClassID.Cubemap: { Cubemap cubemap = new Cubemap(this, comp.pathID, comp.classID1, comp.classID2); ReplaceSubfile(index, cubemap, comp); cubemap.LoadFrom(stream); Parser.Textures.Add(cubemap); return cubemap; } case UnityClassID.EllipsoidParticleEmitter: { EllipsoidParticleEmitter ellipsoid = new EllipsoidParticleEmitter(this, comp.pathID, comp.classID1, comp.classID2); ReplaceSubfile(index, ellipsoid, comp); ellipsoid.LoadFrom(stream); return ellipsoid; } case UnityClassID.FlareLayer: { FlareLayer flareLayer = new FlareLayer(this, comp.pathID, comp.classID1, comp.classID2); ReplaceSubfile(index, flareLayer, comp); flareLayer.LoadFrom(stream); return flareLayer; } case UnityClassID.Light: { Light light = new Light(this, comp.pathID, comp.classID1, comp.classID2); ReplaceSubfile(index, light, comp); light.LoadFrom(stream); return light; } case UnityClassID.LinkToGameObject: { LinkToGameObject link = new LinkToGameObject(this, comp.pathID, comp.classID1, comp.classID2); ReplaceSubfile(index, link, comp); link.LoadFrom(stream); return link; } case UnityClassID.LinkToGameObject223: { LinkToGameObject223 link = new LinkToGameObject223(this, comp.pathID, comp.classID1, comp.classID2); ReplaceSubfile(index, link, comp); link.LoadFrom(stream); return link; } case UnityClassID.LinkToGameObject225: { LinkToGameObject225 link = new LinkToGameObject225(this, comp.pathID, comp.classID1, comp.classID2); ReplaceSubfile(index, link, comp); link.LoadFrom(stream); return link; } case UnityClassID.GameObject: { GameObject gameObj = new GameObject(this, comp.pathID, comp.classID1, comp.classID2); ReplaceSubfile(index, gameObj, comp); gameObj.LoadFrom(stream); return gameObj; } case UnityClassID.Material: { Material mat = new Material(this, comp.pathID, comp.classID1, comp.classID2); ReplaceSubfile(index, mat, comp); mat.LoadFrom(stream); return mat; } case UnityClassID.Mesh: { if (loadingReferencials) { return comp; } Mesh mesh = new Mesh(this, comp.pathID, comp.classID1, comp.classID2); ReplaceSubfile(index, mesh, comp); mesh.LoadFrom(stream); return mesh; } case UnityClassID.MeshCollider: { MeshCollider meshCol = new MeshCollider(this, comp.pathID, comp.classID1, comp.classID2); ReplaceSubfile(index, meshCol, comp); meshCol.LoadFrom(stream); return meshCol; } case UnityClassID.MeshFilter: { MeshFilter meshFilter = new MeshFilter(this, comp.pathID, comp.classID1, comp.classID2); ReplaceSubfile(index, meshFilter, comp); meshFilter.LoadFrom(stream); return meshFilter; } case UnityClassID.MeshRenderer: { MeshRenderer meshRenderer = new MeshRenderer(this, comp.pathID, comp.classID1, comp.classID2); ReplaceSubfile(index, meshRenderer, comp); meshRenderer.LoadFrom(stream); return meshRenderer; } default: if (comp.classID2 == UnityClassID.MonoBehaviour) { if (Types.Count > 0) { MonoBehaviour monoBehaviour = new MonoBehaviour(this, comp.pathID, comp.classID1, comp.classID2); ReplaceSubfile(index, monoBehaviour, comp); monoBehaviour.LoadFrom(stream); return monoBehaviour; } else { string message = comp.classID2 + " unhandled because of absence of Types in Cabinet (*.assets)"; if (!reported.Contains(message)) { Report.ReportLog(message); reported.Add(message); } return comp; } } else { string message = "Unhandled class: " + comp.classID1 + "/" + comp.classID2; if (!reported.Contains(message)) { Report.ReportLog(message); reported.Add(message); } } break; case UnityClassID.MonoScript: { if (loadingReferencials) { return comp; } MonoScript monoScript = new MonoScript(this, comp.pathID, comp.classID1, comp.classID2); ReplaceSubfile(index, monoScript, comp); monoScript.LoadFrom(stream); return monoScript; } case UnityClassID.MultiLink: { MultiLink multi = new MultiLink(this, comp.pathID, comp.classID1, comp.classID2); ReplaceSubfile(index, multi, comp); multi.LoadFrom(stream); return multi; } case UnityClassID.ParticleAnimator: { ParticleAnimator particleAnimator = new ParticleAnimator(this, comp.pathID, comp.classID1, comp.classID2); ReplaceSubfile(index, particleAnimator, comp); particleAnimator.LoadFrom(stream); return particleAnimator; } case UnityClassID.ParticleRenderer: { ParticleRenderer particleRenderer = new ParticleRenderer(this, comp.pathID, comp.classID1, comp.classID2); ReplaceSubfile(index, particleRenderer, comp); particleRenderer.LoadFrom(stream); return particleRenderer; } case UnityClassID.ParticleSystem: { ParticleSystem particleSystem = new ParticleSystem(this, comp.pathID, comp.classID1, comp.classID2); ReplaceSubfile(index, particleSystem, comp); particleSystem.LoadFrom(stream); return particleSystem; } case UnityClassID.ParticleSystemRenderer: { ParticleSystemRenderer particleSystemRenderer = new ParticleSystemRenderer(this, comp.pathID, comp.classID1, comp.classID2); ReplaceSubfile(index, particleSystemRenderer, comp); particleSystemRenderer.LoadFrom(stream); return particleSystemRenderer; } case UnityClassID.Projector: { Projector projector = new Projector(this, comp.pathID, comp.classID1, comp.classID2); ReplaceSubfile(index, projector, comp); projector.LoadFrom(stream); return projector; } case UnityClassID.Rigidbody: { RigidBody rigidBody = new RigidBody(this, comp.pathID, comp.classID1, comp.classID2); ReplaceSubfile(index, rigidBody, comp); rigidBody.LoadFrom(stream); return rigidBody; } case UnityClassID.Shader: { Shader shader = new Shader(this, comp.pathID, comp.classID1, comp.classID2); ReplaceSubfile(index, shader, comp); shader.LoadFrom(stream); return shader; } case UnityClassID.SkinnedMeshRenderer: { SkinnedMeshRenderer sMesh = new SkinnedMeshRenderer(this, comp.pathID, comp.classID1, comp.classID2); ReplaceSubfile(index, sMesh, comp); sMesh.LoadFrom(stream); return sMesh; } case UnityClassID.SphereCollider: { SphereCollider sphereCol = new SphereCollider(this, comp.pathID, comp.classID1, comp.classID2); ReplaceSubfile(index, sphereCol, comp); sphereCol.LoadFrom(stream); return sphereCol; } case UnityClassID.Sprite: { Sprite sprite = new Sprite(this, comp.pathID, comp.classID1, comp.classID2); ReplaceSubfile(index, sprite, comp); sprite.LoadFrom(stream); return sprite; } case UnityClassID.SpriteRenderer: { SpriteRenderer spriteRenderer = new SpriteRenderer(this, comp.pathID, comp.classID1, comp.classID2); ReplaceSubfile(index, spriteRenderer, comp); spriteRenderer.LoadFrom(stream); return spriteRenderer; } case UnityClassID.TextAsset: { if (loadingReferencials) { return comp; } TextAsset ta = new TextAsset(this, comp.pathID, comp.classID1, comp.classID2); ReplaceSubfile(index, ta, comp); ta.LoadFrom(stream); return ta; } case UnityClassID.Texture2D: { if (loadingReferencials) { return comp; } Texture2D tex = new Texture2D(this, comp.pathID, comp.classID1, comp.classID2); ReplaceSubfile(index, tex, comp); tex.LoadFrom(stream); Parser.Textures.Add(tex); return tex; } case UnityClassID.Transform: { Transform trans = new Transform(this, comp.pathID, comp.classID1, comp.classID2); ReplaceSubfile(index, trans, comp); trans.LoadFrom(stream); return trans; } } } catch { Report.ReportLog("Failed to load " + comp.classID1 + "/" + comp.classID2 + " PathID=" + comp.pathID); foreach (NotLoaded notLoaded in RemovedList) { if (notLoaded == comp) { RemovedList.Remove(notLoaded); Components.RemoveAt(index); notLoaded.replacement = null; Components.Insert(index, notLoaded); break; } } } return null; }
public dynamic LoadComponent(Stream stream, int index, NotLoaded comp) { stream.Position = comp.offset; try { switch (comp.classID1) { case UnityClassID.AnimationClip: { AnimationClip animationClip = new AnimationClip(this, comp.pathID, comp.classID1, comp.classID2); ReplaceSubfile(index, animationClip, comp); animationClip.LoadFrom(stream); return(animationClip); } case UnityClassID.Animator: { Animator animator = new Animator(this, comp.pathID, comp.classID1, comp.classID2); ReplaceSubfile(index, animator, comp); animator.LoadFrom(stream); return(animator); } case UnityClassID.AnimatorController: { AnimatorController animatorController = new AnimatorController(this, comp.pathID, comp.classID1, comp.classID2); ReplaceSubfile(index, animatorController, comp); animatorController.LoadFrom(stream); return(animatorController); } case UnityClassID.AssetBundle: { AssetBundle assetBundle = new AssetBundle(this, comp.pathID, comp.classID1, comp.classID2); ReplaceSubfile(index, assetBundle, comp); assetBundle.LoadFrom(stream); return(assetBundle); } case UnityClassID.AudioClip: { if (loadingReferencials) { return(comp); } AudioClip ac = new AudioClip(this, comp.pathID, comp.classID1, comp.classID2); ReplaceSubfile(index, ac, comp); ac.LoadFrom(stream); return(ac); } case UnityClassID.AudioListener: { AudioListener audioListener = new AudioListener(this, comp.pathID, comp.classID1, comp.classID2); ReplaceSubfile(index, audioListener, comp); audioListener.LoadFrom(stream); return(audioListener); } case UnityClassID.AudioSource: { AudioSource audioSrc = new AudioSource(this, comp.pathID, comp.classID1, comp.classID2); ReplaceSubfile(index, audioSrc, comp); audioSrc.LoadFrom(stream); return(audioSrc); } case UnityClassID.Avatar: { if (loadingReferencials) { return(comp); } Avatar avatar = new Avatar(this, comp.pathID, comp.classID1, comp.classID2); ReplaceSubfile(index, avatar, comp); avatar.LoadFrom(stream); return(avatar); } case UnityClassID.BoxCollider: { BoxCollider boxCol = new BoxCollider(this, comp.pathID, comp.classID1, comp.classID2); ReplaceSubfile(index, boxCol, comp); boxCol.LoadFrom(stream); return(boxCol); } case UnityClassID.Camera: { Camera camera = new Camera(this, comp.pathID, comp.classID1, comp.classID2); ReplaceSubfile(index, camera, comp); camera.LoadFrom(stream); return(camera); } case UnityClassID.CapsuleCollider: { CapsuleCollider capsuleCol = new CapsuleCollider(this, comp.pathID, comp.classID1, comp.classID2); ReplaceSubfile(index, capsuleCol, comp); capsuleCol.LoadFrom(stream); return(capsuleCol); } case UnityClassID.Cubemap: { Cubemap cubemap = new Cubemap(this, comp.pathID, comp.classID1, comp.classID2); ReplaceSubfile(index, cubemap, comp); cubemap.LoadFrom(stream); Parser.Textures.Add(cubemap); return(cubemap); } case UnityClassID.EllipsoidParticleEmitter: { EllipsoidParticleEmitter ellipsoid = new EllipsoidParticleEmitter(this, comp.pathID, comp.classID1, comp.classID2); ReplaceSubfile(index, ellipsoid, comp); ellipsoid.LoadFrom(stream); return(ellipsoid); } case UnityClassID.FlareLayer: { FlareLayer flareLayer = new FlareLayer(this, comp.pathID, comp.classID1, comp.classID2); ReplaceSubfile(index, flareLayer, comp); flareLayer.LoadFrom(stream); return(flareLayer); } case UnityClassID.Light: { Light light = new Light(this, comp.pathID, comp.classID1, comp.classID2); ReplaceSubfile(index, light, comp); light.LoadFrom(stream); return(light); } case UnityClassID.LinkToGameObject: { LinkToGameObject link = new LinkToGameObject(this, comp.pathID, comp.classID1, comp.classID2); ReplaceSubfile(index, link, comp); link.LoadFrom(stream); return(link); } case UnityClassID.LinkToGameObject223: { LinkToGameObject223 link = new LinkToGameObject223(this, comp.pathID, comp.classID1, comp.classID2); ReplaceSubfile(index, link, comp); link.LoadFrom(stream); return(link); } case UnityClassID.LinkToGameObject225: { LinkToGameObject225 link = new LinkToGameObject225(this, comp.pathID, comp.classID1, comp.classID2); ReplaceSubfile(index, link, comp); link.LoadFrom(stream); return(link); } case UnityClassID.GameObject: { GameObject gameObj = new GameObject(this, comp.pathID, comp.classID1, comp.classID2); ReplaceSubfile(index, gameObj, comp); gameObj.LoadFrom(stream); return(gameObj); } case UnityClassID.Material: { Material mat = new Material(this, comp.pathID, comp.classID1, comp.classID2); ReplaceSubfile(index, mat, comp); mat.LoadFrom(stream); return(mat); } case UnityClassID.Mesh: { if (loadingReferencials) { return(comp); } Mesh mesh = new Mesh(this, comp.pathID, comp.classID1, comp.classID2); ReplaceSubfile(index, mesh, comp); mesh.LoadFrom(stream); return(mesh); } case UnityClassID.MeshCollider: { MeshCollider meshCol = new MeshCollider(this, comp.pathID, comp.classID1, comp.classID2); ReplaceSubfile(index, meshCol, comp); meshCol.LoadFrom(stream); return(meshCol); } case UnityClassID.MeshFilter: { MeshFilter meshFilter = new MeshFilter(this, comp.pathID, comp.classID1, comp.classID2); ReplaceSubfile(index, meshFilter, comp); meshFilter.LoadFrom(stream); return(meshFilter); } case UnityClassID.MeshRenderer: { MeshRenderer meshRenderer = new MeshRenderer(this, comp.pathID, comp.classID1, comp.classID2); ReplaceSubfile(index, meshRenderer, comp); meshRenderer.LoadFrom(stream); return(meshRenderer); } default: if (comp.classID2 == UnityClassID.MonoBehaviour) { if (Types.Count > 0) { MonoBehaviour monoBehaviour = new MonoBehaviour(this, comp.pathID, comp.classID1, comp.classID2); ReplaceSubfile(index, monoBehaviour, comp); monoBehaviour.LoadFrom(stream); return(monoBehaviour); } else { string message = comp.classID2 + " unhandled because of absence of Types in Cabinet (*.assets)"; if (!reported.Contains(message)) { Report.ReportLog(message); reported.Add(message); } return(comp); } } else { string message = "Unhandled class: " + comp.classID1 + "/" + comp.classID2; if (!reported.Contains(message)) { Report.ReportLog(message); reported.Add(message); } } break; case UnityClassID.MonoScript: { if (loadingReferencials) { return(comp); } MonoScript monoScript = new MonoScript(this, comp.pathID, comp.classID1, comp.classID2); ReplaceSubfile(index, monoScript, comp); monoScript.LoadFrom(stream); return(monoScript); } case UnityClassID.MultiLink: { MultiLink multi = new MultiLink(this, comp.pathID, comp.classID1, comp.classID2); ReplaceSubfile(index, multi, comp); multi.LoadFrom(stream); return(multi); } case UnityClassID.ParticleAnimator: { ParticleAnimator particleAnimator = new ParticleAnimator(this, comp.pathID, comp.classID1, comp.classID2); ReplaceSubfile(index, particleAnimator, comp); particleAnimator.LoadFrom(stream); return(particleAnimator); } case UnityClassID.ParticleRenderer: { ParticleRenderer particleRenderer = new ParticleRenderer(this, comp.pathID, comp.classID1, comp.classID2); ReplaceSubfile(index, particleRenderer, comp); particleRenderer.LoadFrom(stream); return(particleRenderer); } case UnityClassID.ParticleSystem: { ParticleSystem particleSystem = new ParticleSystem(this, comp.pathID, comp.classID1, comp.classID2); ReplaceSubfile(index, particleSystem, comp); particleSystem.LoadFrom(stream); return(particleSystem); } case UnityClassID.ParticleSystemRenderer: { ParticleSystemRenderer particleSystemRenderer = new ParticleSystemRenderer(this, comp.pathID, comp.classID1, comp.classID2); ReplaceSubfile(index, particleSystemRenderer, comp); particleSystemRenderer.LoadFrom(stream); return(particleSystemRenderer); } case UnityClassID.Projector: { Projector projector = new Projector(this, comp.pathID, comp.classID1, comp.classID2); ReplaceSubfile(index, projector, comp); projector.LoadFrom(stream); return(projector); } case UnityClassID.Rigidbody: { RigidBody rigidBody = new RigidBody(this, comp.pathID, comp.classID1, comp.classID2); ReplaceSubfile(index, rigidBody, comp); rigidBody.LoadFrom(stream); return(rigidBody); } case UnityClassID.Shader: { Shader shader = new Shader(this, comp.pathID, comp.classID1, comp.classID2); ReplaceSubfile(index, shader, comp); shader.LoadFrom(stream); return(shader); } case UnityClassID.SkinnedMeshRenderer: { SkinnedMeshRenderer sMesh = new SkinnedMeshRenderer(this, comp.pathID, comp.classID1, comp.classID2); ReplaceSubfile(index, sMesh, comp); sMesh.LoadFrom(stream); return(sMesh); } case UnityClassID.SphereCollider: { SphereCollider sphereCol = new SphereCollider(this, comp.pathID, comp.classID1, comp.classID2); ReplaceSubfile(index, sphereCol, comp); sphereCol.LoadFrom(stream); return(sphereCol); } case UnityClassID.Sprite: { Sprite sprite = new Sprite(this, comp.pathID, comp.classID1, comp.classID2); ReplaceSubfile(index, sprite, comp); sprite.LoadFrom(stream); return(sprite); } case UnityClassID.SpriteRenderer: { SpriteRenderer spriteRenderer = new SpriteRenderer(this, comp.pathID, comp.classID1, comp.classID2); ReplaceSubfile(index, spriteRenderer, comp); spriteRenderer.LoadFrom(stream); return(spriteRenderer); } case UnityClassID.TextAsset: { if (loadingReferencials) { return(comp); } TextAsset ta = new TextAsset(this, comp.pathID, comp.classID1, comp.classID2); ReplaceSubfile(index, ta, comp); ta.LoadFrom(stream); return(ta); } case UnityClassID.Texture2D: { if (loadingReferencials) { return(comp); } Texture2D tex = new Texture2D(this, comp.pathID, comp.classID1, comp.classID2); ReplaceSubfile(index, tex, comp); tex.LoadFrom(stream); Parser.Textures.Add(tex); return(tex); } case UnityClassID.Transform: { Transform trans = new Transform(this, comp.pathID, comp.classID1, comp.classID2); ReplaceSubfile(index, trans, comp); trans.LoadFrom(stream); return(trans); } } } catch { Report.ReportLog("Failed to load " + comp.classID1 + "/" + comp.classID2 + " PathID=" + comp.pathID); foreach (NotLoaded notLoaded in RemovedList) { if (notLoaded == comp) { RemovedList.Remove(notLoaded); Components.RemoveAt(index); notLoaded.replacement = null; Components.Insert(index, notLoaded); break; } } } return(null); }