public void Deserialize(DeserializeEvent e) { bulletId = e.Reader.ReadUInt16(); Origin = new UMVector3(e.Reader.ReadSingle(), e.Reader.ReadSingle(), e.Reader.ReadSingle()); Rotation = new UMVector3(e.Reader.ReadSingle(), e.Reader.ReadSingle(), e.Reader.ReadSingle()); }
public void Deserialize(DeserializeEvent e) { ID = e.Reader.ReadUInt32(); parentID = e.Reader.ReadUInt32(); localPosition = new UMVector3(e.Reader.ReadSingle(), e.Reader.ReadSingle(), e.Reader.ReadSingle()); localRotation = new UMVector3(e.Reader.ReadSingle(), e.Reader.ReadSingle(), e.Reader.ReadSingle()); localScale = new UMVector3(e.Reader.ReadSingle(), e.Reader.ReadSingle(), e.Reader.ReadSingle()); }
public void Deserialize(DeserializeEvent e) { id = e.Reader.ReadUInt32(); position = new UMVector3(e.Reader.ReadSingle(), e.Reader.ReadSingle(), e.Reader.ReadSingle()); rotation = new UMVector3(e.Reader.ReadSingle(), e.Reader.ReadSingle(), e.Reader.ReadSingle()); scale = new UMVector3(e.Reader.ReadSingle(), e.Reader.ReadSingle(), e.Reader.ReadSingle()); }
public void Deserialize(DeserializeEvent e) { this.Id = e.Reader.ReadUInt32(); this.HasPhysics = e.Reader.ReadBoolean(); this.IsKinematic = e.Reader.ReadBoolean(); this.InitVelocity = e.Reader.ReadSerializable <UMVector3>(); }
public void Deserialize(DeserializeEvent e) { PlayerID = e.Reader.ReadUInt16(); entityID = e.Reader.ReadUInt16(); position = new UMVector3(e.Reader.ReadSingle(), e.Reader.ReadSingle(), e.Reader.ReadSingle()); rotation = new UMVector3(e.Reader.ReadSingle(), e.Reader.ReadSingle(), e.Reader.ReadSingle()); isAI = e.Reader.ReadBoolean(); }
public void Deserialize(DeserializeEvent e) { bulletId = e.Reader.ReadUInt16(); BulletEntityID = e.Reader.ReadUInt16(); WeaponEntityID = e.Reader.ReadUInt16(); ownerPlayerID = e.Reader.ReadUInt16(); Origin = new UMVector3(e.Reader.ReadSingle(), e.Reader.ReadSingle(), e.Reader.ReadSingle()); Velocity = new UMVector3(e.Reader.ReadSingle(), e.Reader.ReadSingle(), e.Reader.ReadSingle()); UseGravity = e.Reader.ReadBoolean(); }
public void Deserialize(DeserializeEvent e) { this.type = (ProceduralEntityType)e.Reader.ReadInt32(); this.position = new UMVector3(e.Reader.ReadSingle(), e.Reader.ReadSingle(), e.Reader.ReadSingle()); this.rotation = new UMVector3(e.Reader.ReadSingle(), e.Reader.ReadSingle(), e.Reader.ReadSingle()); this.scale = new UMVector3(e.Reader.ReadSingle(), e.Reader.ReadSingle(), e.Reader.ReadSingle()); this.NrBuildingPoints = e.Reader.ReadInt32(); this.buildingPoints = new UMVector3[this.NrBuildingPoints]; for (int i = 0; i < this.NrBuildingPoints; i++) { this.buildingPoints[i] = new UMVector3(e.Reader.ReadSingle(), e.Reader.ReadSingle(), e.Reader.ReadSingle()); } }
public void Deserialize(DeserializeEvent e) { RequestID = e.Reader.ReadUInt32(); EntityId = e.Reader.ReadUInt16(); State = e.Reader.ReadUInt16(); hasPhysics = e.Reader.ReadBoolean(); WorldEntityUUID = e.Reader.ReadString(); parentID = e.Reader.ReadUInt32(); position = new UMVector3(e.Reader.ReadSingle(), e.Reader.ReadSingle(), e.Reader.ReadSingle()); rotation = new UMVector3(e.Reader.ReadSingle(), e.Reader.ReadSingle(), e.Reader.ReadSingle()); scale = new UMVector3(e.Reader.ReadSingle(), e.Reader.ReadSingle(), e.Reader.ReadSingle()); components = e.Reader.ReadSerializables <UMComponentDTO>(); }