public static void InitKeyMapping(KinematicsServer controller) { foreach (var map in controller.shortcutSettings.CameraControl) { keys.Add(map.name, map.key); } foreach (var map in controller.shortcutSettings.FPSControl) { keys.Add(map.name, map.key); } foreach (var map in controller.shortcutSettings.UIControl) { keys.Add(map.name, map.key); } foreach (var map in controller.shortcutSettings.SceneControl) { keys.Add(map.name, map.key); } }
void Awake() { instance = this; }