static int ResumeSound(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityGameFramework.Runtime.SoundComponent), typeof(int))) { UnityGameFramework.Runtime.SoundComponent obj = (UnityGameFramework.Runtime.SoundComponent)ToLua.ToObject(L, 1); int arg0 = (int)LuaDLL.lua_tonumber(L, 2); obj.ResumeSound(arg0); return(0); } else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UnityGameFramework.Runtime.SoundComponent), typeof(int), typeof(float))) { UnityGameFramework.Runtime.SoundComponent obj = (UnityGameFramework.Runtime.SoundComponent)ToLua.ToObject(L, 1); int arg0 = (int)LuaDLL.lua_tonumber(L, 2); float arg1 = (float)LuaDLL.lua_tonumber(L, 3); obj.ResumeSound(arg0, arg1); return(0); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: UnityGameFramework.Runtime.SoundComponent.ResumeSound")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int StopMusic(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityGameFramework.Runtime.SoundComponent arg0 = (UnityGameFramework.Runtime.SoundComponent)ToLua.CheckUnityObject(L, 1, typeof(UnityGameFramework.Runtime.SoundComponent)); StarForce.SoundExtension.StopMusic(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int StopAllLoadingSounds(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityGameFramework.Runtime.SoundComponent obj = (UnityGameFramework.Runtime.SoundComponent)ToLua.CheckObject(L, 1, typeof(UnityGameFramework.Runtime.SoundComponent)); obj.StopAllLoadingSounds(); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int GetAllSoundGroups(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityGameFramework.Runtime.SoundComponent obj = (UnityGameFramework.Runtime.SoundComponent)ToLua.CheckObject(L, 1, typeof(UnityGameFramework.Runtime.SoundComponent)); GameFramework.Sound.ISoundGroup[] o = obj.GetAllSoundGroups(); ToLua.Push(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int IsMuted(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityGameFramework.Runtime.SoundComponent arg0 = (UnityGameFramework.Runtime.SoundComponent)ToLua.CheckUnityObject(L, 1, typeof(UnityGameFramework.Runtime.SoundComponent)); string arg1 = ToLua.CheckString(L, 2); bool o = StarForce.SoundExtension.IsMuted(arg0, arg1); LuaDLL.lua_pushboolean(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int SetVolume(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); UnityGameFramework.Runtime.SoundComponent arg0 = (UnityGameFramework.Runtime.SoundComponent)ToLua.CheckUnityObject(L, 1, typeof(UnityGameFramework.Runtime.SoundComponent)); string arg1 = ToLua.CheckString(L, 2); float arg2 = (float)LuaDLL.luaL_checknumber(L, 3); StarForce.SoundExtension.SetVolume(arg0, arg1, arg2); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int GetSoundGroup(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityGameFramework.Runtime.SoundComponent obj = (UnityGameFramework.Runtime.SoundComponent)ToLua.CheckObject(L, 1, typeof(UnityGameFramework.Runtime.SoundComponent)); string arg0 = ToLua.CheckString(L, 2); GameFramework.Sound.ISoundGroup o = obj.GetSoundGroup(arg0); ToLua.PushObject(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int HasSoundGroup(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityGameFramework.Runtime.SoundComponent obj = (UnityGameFramework.Runtime.SoundComponent)ToLua.CheckObject(L, 1, typeof(UnityGameFramework.Runtime.SoundComponent)); string arg0 = ToLua.CheckString(L, 2); bool o = obj.HasSoundGroup(arg0); LuaDLL.lua_pushboolean(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int IsLoadingSound(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityGameFramework.Runtime.SoundComponent obj = (UnityGameFramework.Runtime.SoundComponent)ToLua.CheckObject(L, 1, typeof(UnityGameFramework.Runtime.SoundComponent)); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); bool o = obj.IsLoadingSound(arg0); LuaDLL.lua_pushboolean(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int PlayUISound(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); UnityGameFramework.Runtime.SoundComponent arg0 = (UnityGameFramework.Runtime.SoundComponent)ToLua.CheckUnityObject(L, 1, typeof(UnityGameFramework.Runtime.SoundComponent)); int arg1 = (int)LuaDLL.luaL_checknumber(L, 2); object arg2 = ToLua.ToVarObject(L, 3); System.Nullable <int> o = StarForce.SoundExtension.PlayUISound(arg0, arg1, arg2); ToLua.PushObject(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int get_AudioMixer(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityGameFramework.Runtime.SoundComponent obj = (UnityGameFramework.Runtime.SoundComponent)o; UnityEngine.Audio.AudioMixer ret = obj.AudioMixer; ToLua.Push(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index AudioMixer on a nil value" : e.Message)); } }
static int get_SoundGroupCount(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityGameFramework.Runtime.SoundComponent obj = (UnityGameFramework.Runtime.SoundComponent)o; int ret = obj.SoundGroupCount; LuaDLL.lua_pushinteger(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index SoundGroupCount on a nil value" : e.Message)); } }
static int StopSound(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityGameFramework.Runtime.SoundComponent), typeof(int))) { UnityGameFramework.Runtime.SoundComponent obj = (UnityGameFramework.Runtime.SoundComponent)ToLua.ToObject(L, 1); int arg0 = (int)LuaDLL.lua_tonumber(L, 2); bool o = obj.StopSound(arg0); LuaDLL.lua_pushboolean(L, o); return(1); } else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UnityGameFramework.Runtime.SoundComponent), typeof(UnityEngine.Transform), typeof(string))) { UnityGameFramework.Runtime.SoundComponent obj = (UnityGameFramework.Runtime.SoundComponent)ToLua.ToObject(L, 1); UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.ToObject(L, 2); string arg1 = ToLua.ToString(L, 3); obj.StopSound(arg0, arg1); return(0); } else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UnityGameFramework.Runtime.SoundComponent), typeof(int), typeof(float))) { UnityGameFramework.Runtime.SoundComponent obj = (UnityGameFramework.Runtime.SoundComponent)ToLua.ToObject(L, 1); int arg0 = (int)LuaDLL.lua_tonumber(L, 2); float arg1 = (float)LuaDLL.lua_tonumber(L, 3); bool o = obj.StopSound(arg0, arg1); LuaDLL.lua_pushboolean(L, o); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: UnityGameFramework.Runtime.SoundComponent.StopSound")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int AddSoundGroup(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UnityGameFramework.Runtime.SoundComponent), typeof(string), typeof(int))) { UnityGameFramework.Runtime.SoundComponent obj = (UnityGameFramework.Runtime.SoundComponent)ToLua.ToObject(L, 1); string arg0 = ToLua.ToString(L, 2); int arg1 = (int)LuaDLL.lua_tonumber(L, 3); bool o = obj.AddSoundGroup(arg0, arg1); LuaDLL.lua_pushboolean(L, o); return(1); } else if (count == 6 && TypeChecker.CheckTypes(L, 1, typeof(UnityGameFramework.Runtime.SoundComponent), typeof(string), typeof(bool), typeof(bool), typeof(float), typeof(int))) { UnityGameFramework.Runtime.SoundComponent obj = (UnityGameFramework.Runtime.SoundComponent)ToLua.ToObject(L, 1); string arg0 = ToLua.ToString(L, 2); bool arg1 = LuaDLL.lua_toboolean(L, 3); bool arg2 = LuaDLL.lua_toboolean(L, 4); float arg3 = (float)LuaDLL.lua_tonumber(L, 5); int arg4 = (int)LuaDLL.lua_tonumber(L, 6); bool o = obj.AddSoundGroup(arg0, arg1, arg2, arg3, arg4); LuaDLL.lua_pushboolean(L, o); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: UnityGameFramework.Runtime.SoundComponent.AddSoundGroup")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int PlaySound(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UnityGameFramework.Runtime.SoundComponent), typeof(string), typeof(string))) { UnityGameFramework.Runtime.SoundComponent obj = (UnityGameFramework.Runtime.SoundComponent)ToLua.ToObject(L, 1); string arg0 = ToLua.ToString(L, 2); string arg1 = ToLua.ToString(L, 3); int o = obj.PlaySound(arg0, arg1); LuaDLL.lua_pushinteger(L, o); return(1); } else if (count == 4 && TypeChecker.CheckTypes(L, 1, typeof(UnityGameFramework.Runtime.SoundComponent), typeof(string), typeof(string), typeof(UnityEngine.Vector3))) { UnityGameFramework.Runtime.SoundComponent obj = (UnityGameFramework.Runtime.SoundComponent)ToLua.ToObject(L, 1); string arg0 = ToLua.ToString(L, 2); string arg1 = ToLua.ToString(L, 3); UnityEngine.Vector3 arg2 = ToLua.ToVector3(L, 4); int o = obj.PlaySound(arg0, arg1, arg2); LuaDLL.lua_pushinteger(L, o); return(1); } else if (count == 4 && TypeChecker.CheckTypes(L, 1, typeof(UnityGameFramework.Runtime.SoundComponent), typeof(string), typeof(string), typeof(UnityGameFramework.Runtime.Entity))) { UnityGameFramework.Runtime.SoundComponent obj = (UnityGameFramework.Runtime.SoundComponent)ToLua.ToObject(L, 1); string arg0 = ToLua.ToString(L, 2); string arg1 = ToLua.ToString(L, 3); UnityGameFramework.Runtime.Entity arg2 = (UnityGameFramework.Runtime.Entity)ToLua.ToObject(L, 4); int o = obj.PlaySound(arg0, arg1, arg2); LuaDLL.lua_pushinteger(L, o); return(1); } else if (count == 4 && TypeChecker.CheckTypes(L, 1, typeof(UnityGameFramework.Runtime.SoundComponent), typeof(string), typeof(string), typeof(GameFramework.Sound.PlaySoundParams))) { UnityGameFramework.Runtime.SoundComponent obj = (UnityGameFramework.Runtime.SoundComponent)ToLua.ToObject(L, 1); string arg0 = ToLua.ToString(L, 2); string arg1 = ToLua.ToString(L, 3); GameFramework.Sound.PlaySoundParams arg2 = (GameFramework.Sound.PlaySoundParams)ToLua.ToObject(L, 4); int o = obj.PlaySound(arg0, arg1, arg2); LuaDLL.lua_pushinteger(L, o); return(1); } else if (count == 4 && TypeChecker.CheckTypes(L, 1, typeof(UnityGameFramework.Runtime.SoundComponent), typeof(string), typeof(string), typeof(object))) { UnityGameFramework.Runtime.SoundComponent obj = (UnityGameFramework.Runtime.SoundComponent)ToLua.ToObject(L, 1); string arg0 = ToLua.ToString(L, 2); string arg1 = ToLua.ToString(L, 3); object arg2 = ToLua.ToVarObject(L, 4); int o = obj.PlaySound(arg0, arg1, arg2); LuaDLL.lua_pushinteger(L, o); return(1); } else if (count == 5 && TypeChecker.CheckTypes(L, 1, typeof(UnityGameFramework.Runtime.SoundComponent), typeof(string), typeof(string), typeof(GameFramework.Sound.PlaySoundParams), typeof(UnityEngine.Vector3))) { UnityGameFramework.Runtime.SoundComponent obj = (UnityGameFramework.Runtime.SoundComponent)ToLua.ToObject(L, 1); string arg0 = ToLua.ToString(L, 2); string arg1 = ToLua.ToString(L, 3); GameFramework.Sound.PlaySoundParams arg2 = (GameFramework.Sound.PlaySoundParams)ToLua.ToObject(L, 4); UnityEngine.Vector3 arg3 = ToLua.ToVector3(L, 5); int o = obj.PlaySound(arg0, arg1, arg2, arg3); LuaDLL.lua_pushinteger(L, o); return(1); } else if (count == 5 && TypeChecker.CheckTypes(L, 1, typeof(UnityGameFramework.Runtime.SoundComponent), typeof(string), typeof(string), typeof(GameFramework.Sound.PlaySoundParams), typeof(UnityGameFramework.Runtime.Entity))) { UnityGameFramework.Runtime.SoundComponent obj = (UnityGameFramework.Runtime.SoundComponent)ToLua.ToObject(L, 1); string arg0 = ToLua.ToString(L, 2); string arg1 = ToLua.ToString(L, 3); GameFramework.Sound.PlaySoundParams arg2 = (GameFramework.Sound.PlaySoundParams)ToLua.ToObject(L, 4); UnityGameFramework.Runtime.Entity arg3 = (UnityGameFramework.Runtime.Entity)ToLua.ToObject(L, 5); int o = obj.PlaySound(arg0, arg1, arg2, arg3); LuaDLL.lua_pushinteger(L, o); return(1); } else if (count == 5 && TypeChecker.CheckTypes(L, 1, typeof(UnityGameFramework.Runtime.SoundComponent), typeof(string), typeof(string), typeof(UnityEngine.Vector3), typeof(object))) { UnityGameFramework.Runtime.SoundComponent obj = (UnityGameFramework.Runtime.SoundComponent)ToLua.ToObject(L, 1); string arg0 = ToLua.ToString(L, 2); string arg1 = ToLua.ToString(L, 3); UnityEngine.Vector3 arg2 = ToLua.ToVector3(L, 4); object arg3 = ToLua.ToVarObject(L, 5); int o = obj.PlaySound(arg0, arg1, arg2, arg3); LuaDLL.lua_pushinteger(L, o); return(1); } else if (count == 5 && TypeChecker.CheckTypes(L, 1, typeof(UnityGameFramework.Runtime.SoundComponent), typeof(string), typeof(string), typeof(GameFramework.Sound.PlaySoundParams), typeof(object))) { UnityGameFramework.Runtime.SoundComponent obj = (UnityGameFramework.Runtime.SoundComponent)ToLua.ToObject(L, 1); string arg0 = ToLua.ToString(L, 2); string arg1 = ToLua.ToString(L, 3); GameFramework.Sound.PlaySoundParams arg2 = (GameFramework.Sound.PlaySoundParams)ToLua.ToObject(L, 4); object arg3 = ToLua.ToVarObject(L, 5); int o = obj.PlaySound(arg0, arg1, arg2, arg3); LuaDLL.lua_pushinteger(L, o); return(1); } else if (count == 5 && TypeChecker.CheckTypes(L, 1, typeof(UnityGameFramework.Runtime.SoundComponent), typeof(string), typeof(string), typeof(UnityGameFramework.Runtime.Entity), typeof(object))) { UnityGameFramework.Runtime.SoundComponent obj = (UnityGameFramework.Runtime.SoundComponent)ToLua.ToObject(L, 1); string arg0 = ToLua.ToString(L, 2); string arg1 = ToLua.ToString(L, 3); UnityGameFramework.Runtime.Entity arg2 = (UnityGameFramework.Runtime.Entity)ToLua.ToObject(L, 4); object arg3 = ToLua.ToVarObject(L, 5); int o = obj.PlaySound(arg0, arg1, arg2, arg3); LuaDLL.lua_pushinteger(L, o); return(1); } else if (count == 6 && TypeChecker.CheckTypes(L, 1, typeof(UnityGameFramework.Runtime.SoundComponent), typeof(string), typeof(string), typeof(GameFramework.Sound.PlaySoundParams), typeof(UnityEngine.Vector3), typeof(object))) { UnityGameFramework.Runtime.SoundComponent obj = (UnityGameFramework.Runtime.SoundComponent)ToLua.ToObject(L, 1); string arg0 = ToLua.ToString(L, 2); string arg1 = ToLua.ToString(L, 3); GameFramework.Sound.PlaySoundParams arg2 = (GameFramework.Sound.PlaySoundParams)ToLua.ToObject(L, 4); UnityEngine.Vector3 arg3 = ToLua.ToVector3(L, 5); object arg4 = ToLua.ToVarObject(L, 6); int o = obj.PlaySound(arg0, arg1, arg2, arg3, arg4); LuaDLL.lua_pushinteger(L, o); return(1); } else if (count == 6 && TypeChecker.CheckTypes(L, 1, typeof(UnityGameFramework.Runtime.SoundComponent), typeof(string), typeof(string), typeof(GameFramework.Sound.PlaySoundParams), typeof(UnityGameFramework.Runtime.Entity), typeof(object))) { UnityGameFramework.Runtime.SoundComponent obj = (UnityGameFramework.Runtime.SoundComponent)ToLua.ToObject(L, 1); string arg0 = ToLua.ToString(L, 2); string arg1 = ToLua.ToString(L, 3); GameFramework.Sound.PlaySoundParams arg2 = (GameFramework.Sound.PlaySoundParams)ToLua.ToObject(L, 4); UnityGameFramework.Runtime.Entity arg3 = (UnityGameFramework.Runtime.Entity)ToLua.ToObject(L, 5); object arg4 = ToLua.ToVarObject(L, 6); int o = obj.PlaySound(arg0, arg1, arg2, arg3, arg4); LuaDLL.lua_pushinteger(L, o); return(1); } else if (count == 7 && TypeChecker.CheckTypes(L, 1, typeof(UnityGameFramework.Runtime.SoundComponent), typeof(UnityEngine.Transform), typeof(string), typeof(UnityEngine.AudioClip), typeof(bool), typeof(bool), typeof(float))) { UnityGameFramework.Runtime.SoundComponent obj = (UnityGameFramework.Runtime.SoundComponent)ToLua.ToObject(L, 1); UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.ToObject(L, 2); string arg1 = ToLua.ToString(L, 3); UnityEngine.AudioClip arg2 = (UnityEngine.AudioClip)ToLua.ToObject(L, 4); bool arg3 = LuaDLL.lua_toboolean(L, 5); bool arg4 = LuaDLL.lua_toboolean(L, 6); float arg5 = (float)LuaDLL.lua_tonumber(L, 7); obj.PlaySound(arg0, arg1, arg2, arg3, arg4, arg5); return(0); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: UnityGameFramework.Runtime.SoundComponent.PlaySound")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }