/// <summary> /// 创建隐藏物体完成事件。 /// </summary> /// <param name="e">内部事件。</param> /// <returns>创建的隐藏物体完成事件。</returns> public static HideItemCompleteEventArgs Create(GameFramework.Item.HideItemCompleteEventArgs e) { HideItemCompleteEventArgs hideItemCompleteEventArgs = ReferencePool.Acquire <HideItemCompleteEventArgs>(); hideItemCompleteEventArgs.ItemId = e.ItemId; hideItemCompleteEventArgs.ItemAssetName = e.ItemAssetName; hideItemCompleteEventArgs.ItemGroup = e.ItemGroup; hideItemCompleteEventArgs.UserData = e.UserData; return(hideItemCompleteEventArgs); }
private void OnHideItemComplete(object sender, GameFramework.Item.HideItemCompleteEventArgs e) { m_EventComponent.Fire(this, HideItemCompleteEventArgs.Create(e)); }