private void Start() { BaseComponent baseComponent = GameEntry.GetComponent <BaseComponent>(); if (baseComponent == null) { Log.Fatal("Base component is invalid."); return; } m_EventComponent = GameEntry.GetComponent <EventComponent>(); if (m_EventComponent == null) { Log.Fatal("Event component is invalid."); return; } if (baseComponent.EditorResourceMode) { m_UIManager.SetResourceManager(baseComponent.EditorResourceHelper); } else { m_UIManager.SetResourceManager(GameFrameworkEntry.GetModule <IResourceManager>()); } m_UIManager.SetObjectPoolManager(GameFrameworkEntry.GetModule <IObjectPoolManager>()); m_UIManager.InstanceCapacity = m_InstanceCapacity; if (m_UIFormHelper == null) { m_UIFormHelper = (new GameObject()).AddComponent <DefaultUIFormHelper>(); m_UIFormHelper.name = string.Format("UI Form Helper"); Transform transform = m_UIFormHelper.transform; transform.SetParent(this.transform); transform.localScale = Vector3.one; } m_UIManager.SetUIFormHelper(m_UIFormHelper); if (m_InstanceRoot == null) { m_InstanceRoot = (new GameObject("UI Instances")).transform; m_InstanceRoot.SetParent(gameObject.transform); } m_InstanceRoot.gameObject.layer = LayerMask.NameToLayer("UI"); foreach (UIGroup uiGroup in m_UIGroups) { if (!AddUIGroup(uiGroup.Name, uiGroup.Depth)) { Log.Warning("Add UI group '{0}' failed.", uiGroup.Name); continue; } } }
private void Start() { m_ResourceComponent = GameEntry.GetComponent <ResourceComponent>(); if (m_ResourceComponent == null) { Log.Fatal("Resource component is invalid."); return; } }
public override void Initialize(params object[] args) { m_ObjectPoolComponent = GameEntry.GetComponent <ObjectPoolComponent>(); if (m_ObjectPoolComponent == null) { Log.Fatal("Object pool component is invalid."); return; } }
public override void Initialize(params object[] args) { m_NetworkComponent = GameEntry.GetComponent <NetworkComponent>(); if (m_NetworkComponent == null) { Log.Fatal("Network component is invalid."); return; } }
private void Start() { BaseComponent baseComponent = GameEntry.GetComponent<BaseComponent>(); if (baseComponent == null) { Log.Fatal("Base component is invalid."); return; } m_EventComponent = GameEntry.GetComponent<EventComponent>(); if (m_EventComponent == null) { Log.Fatal("Event component is invalid."); return; } if (baseComponent.EditorResourceMode) { m_EntityManager.SetResourceManager(baseComponent.EditorResourceHelper); } else { m_EntityManager.SetResourceManager(GameFrameworkEntry.GetModule<IResourceManager>()); } m_EntityManager.SetObjectPoolManager(GameFrameworkEntry.GetModule<IObjectPoolManager>()); EntityHelperBase entityHelper = Helper.CreateHelper(m_EntityHelperTypeName, m_CustomEntityHelper); if (entityHelper == null) { Log.Error("Can not create entity helper."); return; } entityHelper.name = string.Format("Entity Helper"); Transform transform = entityHelper.transform; transform.SetParent(this.transform); transform.localScale = Vector3.one; m_EntityManager.SetEntityHelper(entityHelper); if (m_InstanceRoot == null) { m_InstanceRoot = (new GameObject("Entity Instances")).transform; m_InstanceRoot.SetParent(gameObject.transform); m_InstanceRoot.localScale = Vector3.one; } for (int i = 0; i < m_EntityGroups.Length; i++) { if (!AddEntityGroup(m_EntityGroups[i].Name, m_EntityGroups[i].InstanceAutoReleaseInterval, m_EntityGroups[i].InstanceCapacity, m_EntityGroups[i].InstanceExpireTime, m_EntityGroups[i].InstancePriority)) { Log.Warning("Add entity group '{0}' failure.", m_EntityGroups[i].Name); continue; } } }
private void Start() { m_EventComponent = GameEntry.GetComponent <EventComponent>(); if (m_EventComponent == null) { Log.Fatal("Event component is invalid."); return; } }
/// <summary> /// 内存不足时调用 /// </summary> private void OnLowMemory() { Log.Info("Low memory reported"); ObjectPoolComponent objectPoolComponent = GameEntry.GetComponent <ObjectPoolComponent>(); if (objectPoolComponent != null) { objectPoolComponent.ReleaseAllUnused(); } }
private void Start() { BaseComponent baseComponent = GameEntry.GetComponent <BaseComponent>(); if (baseComponent == null) { Log.Fatal("Base component is invalid."); return; } m_EventComponent = GameEntry.GetComponent <EventComponent>(); if (m_EventComponent == null) { Log.Fatal("Event component is invalid."); return; } if (baseComponent.EditorResourceMode) { m_SoundManager.SetResourceManager(baseComponent.EditorResourceHelper); } else { m_SoundManager.SetResourceManager(GameFrameworkEntry.GetModule <IResourceManager>()); } m_SoundManager.SetObjectPoolManager(GameFrameworkEntry.GetModule <IObjectPoolManager>()); m_SoundManager.AssetCapacity = m_AssetCapacity; if (m_SoundHelper == null) { m_SoundHelper = (new GameObject()).AddComponent <DefaultSoundHelper>(); m_SoundHelper.name = string.Format("Sound Helper"); Transform transform = m_SoundHelper.transform; transform.SetParent(this.transform); transform.localScale = Vector3.one; } m_SoundManager.SetSoundHelper(m_SoundHelper); if (m_InstanceRoot == null) { m_InstanceRoot = (new GameObject("Sound Instances")).transform; m_InstanceRoot.SetParent(gameObject.transform); } foreach (SoundGroup soundGroup in m_SoundGroups) { if (!AddSoundGroup(soundGroup.Name, soundGroup.AvoidBeingReplacedBySamePriority, soundGroup.Mute, soundGroup.Volume, soundGroup.AgentHelperCount)) { Log.Warning("Add sound group '{0}' failed.", soundGroup.Name); continue; } } }
/// <summary> /// 关闭并清理网络频道辅助器。 /// </summary> public void Shutdown() { // 获取框架事件组件 EventComponent Event = GameEntry.GetComponent <EventComponent>(); Event.Unsubscribe(NetworkConnectedEventArgs.EventId, OnNetworkConnected); Event.Unsubscribe(NetworkClosedEventArgs.EventId, OnNetworkClosed); Event.Unsubscribe(NetworkMissHeartBeatEventArgs.EventId, OnNetworkMissHeartBeat); Event.Unsubscribe(NetworkErrorEventArgs.EventId, OnNetworkError); Event.Unsubscribe(NetworkCustomErrorEventArgs.EventId, OnNetworkCustomError); m_NetworkChannel = null; }
private void Start() { BaseComponent baseComponent = GameEntry.GetComponent <BaseComponent>(); if (baseComponent == null) { Log.Fatal("Base component is invalid."); return; } m_EventComponent = GameEntry.GetComponent <EventComponent>(); if (m_EventComponent == null) { Log.Fatal("Event component is invalid."); return; } if (baseComponent.EditorResourceMode) { m_EntityManager.SetResourceManager(baseComponent.EditorResourceHelper); } else { m_EntityManager.SetResourceManager(GameFrameworkEntry.GetModule <IResourceManager>()); } m_EntityManager.SetObjectPoolManager(GameFrameworkEntry.GetModule <IObjectPoolManager>()); m_EntityManager.AssetCapacity = m_AssetCapacity; if (m_EntityHelper == null) { m_EntityHelper = (new GameObject()).AddComponent <DefaultEntityHelper>(); m_EntityHelper.name = string.Format("Entity Helper"); Transform transform = m_EntityHelper.transform; transform.SetParent(this.transform); transform.localScale = Vector3.one; } m_EntityManager.SetEntityHelper(m_EntityHelper); if (m_InstanceRoot == null) { m_InstanceRoot = (new GameObject("Entity Instances")).transform; m_InstanceRoot.SetParent(gameObject.transform); } foreach (EntityGroup entityGroup in m_EntityGroups) { AddEntityGroup(entityGroup.Name, entityGroup.InstanceCapacity); } }
private IEnumerator LoadAssetIEnumerator() { m_CurFreeCoroutineNum--; if (GameEntry.GetComponent <BaseComponent>().EditorResourceMode) { GameEntry.GetComponent <ResourceComponent>().LoadAsset(m_NeedLoadDic[m_currentIndex], m_loadAssetCallbacks); } else { GameEntry.GetComponent <ResourceComponent>().LoadAssetBundle(m_NeedLoadDic[m_currentIndex], m_loadAssetBundleCallbacks, null); } m_currentIndex++; yield return(null); }
private void Start() { BaseComponent baseComponent = GameEntry.GetComponent <BaseComponent>(); if (baseComponent == null) { Log.Fatal("Base component is invalid."); return; } m_EventComponent = GameEntry.GetComponent <EventComponent>(); if (m_EventComponent == null) { Log.Fatal("Event component is invalid."); return; } if (baseComponent.EditorResourceMode) { m_LocalizationManager.SetResourceManager(baseComponent.EditorResourceHelper); } else { m_LocalizationManager.SetResourceManager(GameFrameworkEntry.GetModule <IResourceManager>()); } LocalizationHelperBase localizationHelper = Helper.CreateHelper(m_LocalizationHelperTypeName, m_CustomLocalizationHelper); if (localizationHelper == null) { Log.Error("Can not create localization helper."); return; } localizationHelper.name = "Localization Helper"; Transform transform = localizationHelper.transform; transform.SetParent(this.transform); transform.localScale = Vector3.one; m_LocalizationManager.SetDataProviderHelper(localizationHelper); m_LocalizationManager.SetLocalizationHelper(localizationHelper); m_LocalizationManager.Language = baseComponent.EditorResourceMode && baseComponent.EditorLanguage != Language.Unspecified ? baseComponent.EditorLanguage : m_LocalizationManager.SystemLanguage; if (m_CachedBytesSize > 0) { EnsureCachedBytesSize(m_CachedBytesSize); } }
protected override void OnDrawScrollableWindow() { GUILayout.Label("<b>Operations</b>"); GUILayout.BeginVertical("box"); { ObjectPoolComponent objectPoolComponent = GameEntry.GetComponent <ObjectPoolComponent>(); if (objectPoolComponent != null) { if (GUILayout.Button("Object Pool Release", GUILayout.Height(30f))) { objectPoolComponent.Release(); } if (GUILayout.Button("Object Pool Release All Unused", GUILayout.Height(30f))) { objectPoolComponent.ReleaseAllUnused(); } } ResourceComponent resourceCompoent = GameEntry.GetComponent <ResourceComponent>(); if (resourceCompoent != null) { if (GUILayout.Button("Unload Unused Assets", GUILayout.Height(30f))) { resourceCompoent.ForceUnloadUnusedAssets(false); } if (GUILayout.Button("Unload Unused Assets and Garbage Collect", GUILayout.Height(30f))) { resourceCompoent.ForceUnloadUnusedAssets(true); } } if (GUILayout.Button("Shutdown Game Framework (None)", GUILayout.Height(30f))) { GameEntry.Shutdown(ShutdownType.None); } if (GUILayout.Button("Shutdown Game Framework (Restart)", GUILayout.Height(30f))) { GameEntry.Shutdown(ShutdownType.Restart); } if (GUILayout.Button("Shutdown Game Framework (Quit)", GUILayout.Height(30f))) { GameEntry.Shutdown(ShutdownType.Quit); } } GUILayout.EndVertical(); }
public override void Initialize(params object[] args) { m_BaseComponent = GameEntry.GetComponent <BaseComponent>(); if (m_BaseComponent == null) { Log.Fatal("Base component is invalid."); return; } m_ResourceComponent = GameEntry.GetComponent <ResourceComponent>(); if (m_ResourceComponent == null) { Log.Fatal("Resource component is invalid."); return; } }
private void Start() { m_EventComponent = GameEntry.GetComponent <EventComponent>(); if (m_InstanceRoot == null) { m_InstanceRoot = (new GameObject("Download Agent Instances")).transform; m_InstanceRoot.SetParent(gameObject.transform); m_InstanceRoot.localScale = Vector3.one; } for (int i = 0; i < m_DownloadAgentHelperCount; i++) { AddDownloadAgentHelper(i); } }
public void Initialize(params object[] args) { m_SettingComponent = GameEntry.GetComponent <SettingComponent>(); if (m_SettingComponent == null) { Log.Fatal("Setting component is invalid."); return; } Application.logMessageReceived += OnLogMessageReceived; m_LockScroll = m_LastLockScroll = m_SettingComponent.GetBool("Debugger.Console.LockScroll", true); m_InfoFilter = m_LastInfoFilter = m_SettingComponent.GetBool("Debugger.Console.InfoFilter", true); m_WarningFilter = m_LastWarningFilter = m_SettingComponent.GetBool("Debugger.Console.WarningFilter", true); m_ErrorFilter = m_LastErrorFilter = m_SettingComponent.GetBool("Debugger.Console.ErrorFilter", true); m_FatalFilter = m_LastFatalFilter = m_SettingComponent.GetBool("Debugger.Console.FatalFilter", true); }
private void Start() { m_ResourceComponent = GameEntry.GetComponent <ResourceComponent>(); m_EventComponent = GameEntry.GetComponent <EventComponent>(); if (m_ResourceComponent == null) { Log.Error(" m_ResourceComponent is null."); return; } m_CacheLuaDict = new Dictionary <string, string>(); m_LuaEnv = new LuaEnv(); m_LuaFileInfos = new List <LuaFileInfo>(); //m_CacheProtoDict = new Dictionary<string, string>(); m_CacheProtoPbDict = new Dictionary <string, byte[]>(); }
private void Start() { m_ResourceComponent = GameEntry.GetComponent <ResourceComponent>(); if (m_ResourceComponent == null) { Log.Fatal("Resource component is invalid."); return; } m_ConfigManager = GameFrameworkEntry.GetModule <IConfigManager>(); if (m_ConfigManager == null) { Log.Fatal("ConfigCustom manager is invalid."); return; } }
private void Start() { m_ResourceComponent = GameEntry.GetComponent <ResourceComponent>(); if (m_ResourceComponent == null) { Log.Fatal("Resource component is invalid."); return; } m_LocalizationManager = GameFrameworkEntry.GetModule <ILocalizationManager>(); if (m_LocalizationManager == null) { Log.Fatal("Localization manager is invalid."); return; } }
private void Start() { BaseComponent baseComponent = GameEntry.GetComponent <BaseComponent>(); if (baseComponent == null) { Log.Fatal("Base component is invalid."); return; } m_EventComponent = GameEntry.GetComponent <EventComponent>(); if (m_EventComponent == null) { Log.Fatal("Event component is invalid."); return; } if (baseComponent.EditorResourceMode) { m_DataTableManager.SetResourceManager(baseComponent.EditorResourceHelper); } else { m_DataTableManager.SetResourceManager(GameFrameworkEntry.GetModule <IResourceManager>()); } DataTableHelperBase dataTableHelper = Helper.CreateHelper(m_DataTableHelperTypeName, m_CustomDataTableHelper); if (dataTableHelper == null) { Log.Error("Can not create data table helper."); return; } dataTableHelper.name = "Data Table Helper"; Transform transform = dataTableHelper.transform; transform.SetParent(this.transform); transform.localScale = Vector3.one; m_DataTableManager.SetDataProviderHelper(dataTableHelper); m_DataTableManager.SetDataTableHelper(dataTableHelper); if (m_CachedBytesSize > 0) { EnsureCachedBytesSize(m_CachedBytesSize); } }
private void OnLowMemory() { Log.Info("Low memory reported..."); ObjectPoolComponent objectPoolComponent = GameEntry.GetComponent <ObjectPoolComponent>(); if (objectPoolComponent != null) { objectPoolComponent.ReleaseAllUnused(); } ResourceComponent resourceCompoent = GameEntry.GetComponent <ResourceComponent>(); if (resourceCompoent != null) { resourceCompoent.ForceUnloadUnusedAssets(true); } }
protected override void OnDrawScrollableWindow() { GUILayout.Label("<b>Operation Settings</b>"); GUILayout.BeginVertical("box"); { ObjectPoolComponent objectPoolComponent = GameEntry.GetComponent <ObjectPoolComponent>(); if (objectPoolComponent != null) { if (GUILayout.Button("Object Pool Release", GUILayout.Height(30f))) { objectPoolComponent.Release(); } if (GUILayout.Button("Object Pool Release All Unused", GUILayout.Height(30f))) { objectPoolComponent.ReleaseAllUnused(); } } ResourceComponent resourceCompoent = GameEntry.GetComponent <ResourceComponent>(); if (resourceCompoent != null) { if (GUILayout.Button("Unload Unused Assets", GUILayout.Height(30f))) { resourceCompoent.UnloadUnusedAssets(false, "release from debugger"); } if (GUILayout.Button("Unload Unused Assets and Garbage Collect", GUILayout.Height(30f))) { resourceCompoent.UnloadUnusedAssets(true, "release from debugger"); } } if (GUILayout.Button("Restart Game Framework", GUILayout.Height(30f))) { GameEntry.Restart(); } if (GUILayout.Button("Shutdown Game Framework", GUILayout.Height(30f))) { GameEntry.Shutdown(); } } GUILayout.EndVertical(); }
private void Start() { ResetLayout(); RegisterDebuggerWindow("Console", m_ConsoleWindow); RegisterDebuggerWindow("Information/System", m_SystemInformationWindow); RegisterDebuggerWindow("Information/Environment", m_EnvironmentInformationWindow); RegisterDebuggerWindow("Information/Screen", m_ScreenInformationWindow); RegisterDebuggerWindow("Information/Graphics", m_GraphicsInformationWindow); RegisterDebuggerWindow("Information/Input/Summary", m_InputSummaryInformationWindow); RegisterDebuggerWindow("Information/Input/Touch", m_InputTouchInformationWindow); RegisterDebuggerWindow("Information/Input/Location", m_InputLocationInformationWindow); RegisterDebuggerWindow("Information/Input/Acceleration", m_InputAccelerationInformationWindow); RegisterDebuggerWindow("Information/Input/Gyroscope", m_InputGyroscopeInformationWindow); RegisterDebuggerWindow("Information/Input/Compass", m_InputCompassInformationWindow); RegisterDebuggerWindow("Information/Other/Scene", m_SceneInformationWindow); RegisterDebuggerWindow("Information/Other/Path", m_PathInformationWindow); RegisterDebuggerWindow("Information/Other/Time", m_TimeInformationWindow); RegisterDebuggerWindow("Information/Other/Quality", m_QualityInformationWindow); RegisterDebuggerWindow("Information/Other/Web Player", m_WebPlayerInformationWindow); RegisterDebuggerWindow("Profiler/Summary", m_ProfilerInformationWindow); RegisterDebuggerWindow("Profiler/Memory/Summary", m_RuntimeMemorySummaryWindow); RegisterDebuggerWindow("Profiler/Memory/All", m_RuntimeMemoryAllInformationWindow); RegisterDebuggerWindow("Profiler/Memory/Texture", m_RuntimeMemoryTextureInformationWindow); RegisterDebuggerWindow("Profiler/Memory/Mesh", m_RuntimeMemoryMeshInformationWindow); RegisterDebuggerWindow("Profiler/Memory/Material", m_RuntimeMemoryMaterialInformationWindow); RegisterDebuggerWindow("Profiler/Memory/Shader", m_RuntimeMemoryShaderInformationWindow); RegisterDebuggerWindow("Profiler/Memory/AnimationClip", m_RuntimeMemoryAnimationClipInformationWindow); RegisterDebuggerWindow("Profiler/Memory/AudioClip", m_RuntimeMemoryAudioClipInformationWindow); RegisterDebuggerWindow("Profiler/Memory/Font", m_RuntimeMemoryFontInformationWindow); RegisterDebuggerWindow("Profiler/Memory/TextAsset", m_RuntimeMemoryTextAssetInformationWindow); RegisterDebuggerWindow("Profiler/Memory/ScriptableObject", m_RuntimeMemoryScriptableObjectInformationWindow); if (GameEntry.GetComponent <ObjectPoolComponent>() != null) { RegisterDebuggerWindow("Profiler/Object Pool", m_ObjectPoolInformationWindow); } RegisterDebuggerWindow("Profiler/Reference Pool", m_ReferencePoolInformationWindow); if (GameEntry.GetComponent <NetworkComponent>() != null) { RegisterDebuggerWindow("Profiler/Network", m_NetworkInformationWindow); } RegisterDebuggerWindow("Other/Settings", m_SettingsWindow); RegisterDebuggerWindow("Other/Operations", m_OperationsWindow); }
private void Start() { BaseComponent baseComponent = GameEntry.GetComponent <BaseComponent>(); if (baseComponent == null) { Log.Fatal("Base component is invalid."); return; } m_EventComponent = GameEntry.GetComponent <EventComponent>(); if (m_EventComponent == null) { Log.Fatal("Event component is invalid."); return; } if (baseComponent.EditorResourceMode) { m_ConfigManager.SetResourceManager(baseComponent.EditorResourceHelper); } else { m_ConfigManager.SetResourceManager(GameFrameworkEntry.GetModule <IResourceManager>()); } ConfigHelperBase configHelper = Helper.CreateHelper(m_ConfigHelperTypeName, m_CustomConfigHelper); if (configHelper == null) { Log.Error("Can not create config helper."); return; } configHelper.name = "Config Helper"; Transform transform = configHelper.transform; transform.SetParent(this.transform); transform.localScale = Vector3.one; m_ConfigManager.SetDataProviderHelper(configHelper); m_ConfigManager.SetConfigHelper(configHelper); }
private void Start() { m_EventComponent = GameEntry.GetComponent <EventComponent>(); if (m_EventComponent == null) { Log.Fatal("Event component is invalid."); return; } if (m_InstanceRoot == null) { m_InstanceRoot = (new GameObject("Download Agent Instances")).transform; m_InstanceRoot.SetParent(gameObject.transform); } for (int i = 0; i < m_DownloadAgentHelperCount; i++) { AddDownloadAgentHelper(i); } }
private void Start() { m_EventComponent = GameEntry.GetComponent <EventComponent>(); if (m_EventComponent == null) { Log.Fatal("Event component is invalid."); return; } if (m_InstanceRoot == null) { m_InstanceRoot = new GameObject("Web Request Agent Instances").transform; m_InstanceRoot.SetParent(gameObject.transform); m_InstanceRoot.localScale = Vector3.one; } for (int i = 0; i < m_WebRequestAgentHelperCount; i++) { AddWebRequestAgentHelper(i); } }
public ListLoader(LoadMode mode = LoadMode.SingleCoroutineMode, LoadAssetCallbacks loadAssetCallbacks = null) { m_mode = mode; m_loadAssetCallbacks = new LoadAssetCallbacks( loadAssetSuccessCallback : delegate(string assetName, object asset, float duration, object userData) { Log.Info("ListLoader :asset(" + assetName + ") load success"); loadAssetCallbacks.LoadAssetSuccessCallback(assetName, asset, duration, userData); CallbackOneLoadFinished(true); }, loadAssetFailureCallback : delegate(string assetName, LoadResourceStatus status, string errorMessage, object userData) { Log.Info("ListLoader :asset (" + assetName + ")load failure: " + errorMessage); CallbackOneLoadFinished(true); }); m_loadAssetBundleCallbacks = new LoadAssetBundleCallbacks( loadAssetBundleSuccessCallback : delegate(string assetName, object asset, float duration, object userData) { Log.Info("ListLoader :asset bundle(" + assetName + ") load success"); loadAssetCallbacks.LoadAssetSuccessCallback(assetName, asset, duration, userData); CallbackOneLoadFinished(true); }, loadAssetBundleFailureCallback : delegate(string assetName, LoadResourceStatus status, string errorMessage, object userData) { Log.Info("ListLoader :asset bundle(" + assetName + ")load failure: " + errorMessage); CallbackOneLoadFinished(true); }); if (m_mode == LoadMode.SingleCoroutineMode) { m_CurFreeCoroutineNum = 1; } else { m_MaxCoroutineNum = GameEntry.GetComponent <ResourceComponent>().LoadResourceAgentHelperCount; m_CurFreeCoroutineNum = m_MaxCoroutineNum; } m_NeedLoadDic = new List <string>(); }
private void Start() { BaseComponent baseComponent = GameEntry.GetComponent <BaseComponent>(); if (baseComponent == null) { Log.Fatal("Base component is invalid."); return; } m_EventComponent = GameEntry.GetComponent <EventComponent>(); if (m_EventComponent == null) { Log.Fatal("Event component is invalid."); return; } if (baseComponent.EditorResourceMode) { m_LocalizationManager.SetResourceManager(baseComponent.EditorResourceHelper); } else { m_LocalizationManager.SetResourceManager(GameFrameworkEntry.GetModule <IResourceManager>()); } if (m_LocalizationHelper == null) { m_LocalizationHelper = (new GameObject()).AddComponent <DefaultLocalizationHelper>(); m_LocalizationHelper.name = string.Format("Localization Helper"); Transform transform = m_LocalizationHelper.transform; transform.SetParent(this.transform); transform.localScale = Vector3.one; } m_LocalizationManager.SetLocalizationHelper(m_LocalizationHelper); m_LocalizationManager.Language = (baseComponent.EditorResourceMode && baseComponent.EditorLanguage != Language.Unspecified ? baseComponent.EditorLanguage : m_LocalizationManager.SystemLanguage); }
private void Start() { BaseComponent baseComponent = GameEntry.GetComponent <BaseComponent>(); if (baseComponent == null) { Log.Fatal("Base component is invalid."); return; } m_EventComponent = GameEntry.GetComponent <EventComponent>(); if (m_EventComponent == null) { Log.Fatal("Event component is invalid."); return; } if (baseComponent.EditorResourceMode) { m_DataTableManager.SetResourceManager(baseComponent.EditorResourceHelper); } else { m_DataTableManager.SetResourceManager(GameFrameworkEntry.GetModule <IResourceManager>()); } if (m_DataTableHelper == null) { m_DataTableHelper = (new GameObject()).AddComponent <DefaultDataTableHelper>(); m_DataTableHelper.name = string.Format("Data Table Helper"); Transform transform = m_DataTableHelper.transform; transform.SetParent(this.transform); transform.localScale = Vector3.one; } m_DataTableManager.SetDataTableHelper(m_DataTableHelper); }
private void Start() { BaseComponent baseComponent = GameEntry.GetComponent <BaseComponent>(); if (baseComponent == null) { Log.Fatal("Base component is invalid."); return; } m_EventComponent = GameEntry.GetComponent <EventComponent>(); if (m_EventComponent == null) { Log.Fatal("Event component is invalid."); return; } m_EditorResourceMode = baseComponent.EditorResourceMode; m_ResourceManager = m_EditorResourceMode ? baseComponent.EditorResourceHelper : GameFrameworkEntry.GetModule <IResourceManager>(); if (m_ResourceManager == null) { Log.Fatal("Resource manager is invalid."); return; } m_ResourceManager.ResourceUpdateStart += OnResourceUpdateStart; m_ResourceManager.ResourceUpdateChanged += OnResourceUpdateChanged; m_ResourceManager.ResourceUpdateSuccess += OnResourceUpdateSuccess; m_ResourceManager.ResourceUpdateFailure += OnResourceUpdateFailure; m_ResourceManager.SetReadOnlyPath(Application.streamingAssetsPath); if (m_ReadWritePathType == ReadWritePathType.TemporaryCache) { m_ResourceManager.SetReadWritePath(Application.temporaryCachePath); } else { if (m_ReadWritePathType == ReadWritePathType.Unspecified) { m_ReadWritePathType = ReadWritePathType.PersistentData; } m_ResourceManager.SetReadWritePath(Application.persistentDataPath); } if (m_EditorResourceMode) { return; } SetResourceMode(m_ResourceMode); m_ResourceManager.SetDownloadManager(GameFrameworkEntry.GetModule <IDownloadManager>()); m_ResourceManager.SetObjectPoolManager(GameFrameworkEntry.GetModule <IObjectPoolManager>()); m_ResourceManager.AssetAutoReleaseInterval = m_AssetAutoReleaseInterval; m_ResourceManager.AssetCapacity = m_AssetCapacity; m_ResourceManager.AssetExpireTime = m_AssetExpireTime; m_ResourceManager.AssetPriority = m_AssetPriority; m_ResourceManager.ResourceAutoReleaseInterval = m_ResourceAutoReleaseInterval; m_ResourceManager.ResourceCapacity = m_ResourceCapacity; m_ResourceManager.ResourceExpireTime = m_ResourceExpireTime; m_ResourceManager.ResourcePriority = m_ResourcePriority; if (m_ResourceMode == ResourceMode.Updatable) { m_ResourceManager.UpdatePrefixUri = m_UpdatePrefixUri; m_ResourceManager.GenerateReadWriteListLength = m_GenerateReadWriteListLength; m_ResourceManager.UpdateRetryCount = m_UpdateRetryCount; } m_ResourceHelper = Helper.CreateHelper(m_ResourceHelperTypeName, m_CustomResourceHelper); if (m_ResourceHelper == null) { Log.Error("Can not create resource helper."); return; } m_ResourceHelper.name = "Resource Helper"; Transform transform = m_ResourceHelper.transform; transform.SetParent(this.transform); transform.localScale = Vector3.one; m_ResourceManager.SetResourceHelper(m_ResourceHelper); if (m_InstanceRoot == null) { m_InstanceRoot = (new GameObject("Load Resource Agent Instances")).transform; m_InstanceRoot.SetParent(gameObject.transform); m_InstanceRoot.localScale = Vector3.one; } for (int i = 0; i < m_LoadResourceAgentHelperCount; i++) { AddLoadResourceAgentHelper(i); } }