static int GetFsm(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityGameFramework.Runtime.FsmComponent), typeof(System.Type))) { UnityGameFramework.Runtime.FsmComponent obj = (UnityGameFramework.Runtime.FsmComponent)ToLua.ToObject(L, 1); System.Type arg0 = (System.Type)ToLua.ToObject(L, 2); GameFramework.Fsm.FsmBase o = obj.GetFsm(arg0); ToLua.PushObject(L, o); return(1); } else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UnityGameFramework.Runtime.FsmComponent), typeof(System.Type), typeof(string))) { UnityGameFramework.Runtime.FsmComponent obj = (UnityGameFramework.Runtime.FsmComponent)ToLua.ToObject(L, 1); System.Type arg0 = (System.Type)ToLua.ToObject(L, 2); string arg1 = ToLua.ToString(L, 3); GameFramework.Fsm.FsmBase o = obj.GetFsm(arg0, arg1); ToLua.PushObject(L, o); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: UnityGameFramework.Runtime.FsmComponent.GetFsm")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int GetAllFsms(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityGameFramework.Runtime.FsmComponent obj = (UnityGameFramework.Runtime.FsmComponent)ToLua.CheckObject(L, 1, typeof(UnityGameFramework.Runtime.FsmComponent)); GameFramework.Fsm.FsmBase[] o = obj.GetAllFsms(); ToLua.Push(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int get_Count(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityGameFramework.Runtime.FsmComponent obj = (UnityGameFramework.Runtime.FsmComponent)o; int ret = obj.Count; LuaDLL.lua_pushinteger(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index Count on a nil value" : e.Message)); } }