static int FireNow(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); UnityGameFramework.Runtime.EventComponent obj = (UnityGameFramework.Runtime.EventComponent)ToLua.CheckObject(L, 1, typeof(UnityGameFramework.Runtime.EventComponent)); object arg0 = ToLua.ToVarObject(L, 2); GameFramework.Event.GameEventArgs arg1 = (GameFramework.Event.GameEventArgs)ToLua.CheckObject(L, 3, typeof(GameFramework.Event.GameEventArgs)); obj.FireNow(arg0, arg1); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }