static int GetChildEntities(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityGameFramework.Runtime.EntityComponent), typeof(UnityGameFramework.Runtime.Entity))) { UnityGameFramework.Runtime.EntityComponent obj = (UnityGameFramework.Runtime.EntityComponent)ToLua.ToObject(L, 1); UnityGameFramework.Runtime.Entity arg0 = (UnityGameFramework.Runtime.Entity)ToLua.ToObject(L, 2); UnityGameFramework.Runtime.Entity[] o = obj.GetChildEntities(arg0); ToLua.Push(L, o); return(1); } else if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityGameFramework.Runtime.EntityComponent), typeof(int))) { UnityGameFramework.Runtime.EntityComponent obj = (UnityGameFramework.Runtime.EntityComponent)ToLua.ToObject(L, 1); int arg0 = (int)LuaDLL.lua_tonumber(L, 2); UnityGameFramework.Runtime.Entity[] o = obj.GetChildEntities(arg0); ToLua.Push(L, o); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: UnityGameFramework.Runtime.EntityComponent.GetChildEntities")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
/// <summary> /// 获取实体逻辑脚本 /// </summary> /// <param name="entityId">实体编号</param> public static Entity GetGameEntity(this EntityComponent entityComponent, int entityId) { UnityGameFramework.Runtime.Entity entity = entityComponent.GetEntity(entityId); if (entity == null) { return(null); } return((Entity)entity.Logic); }
static int SetInstancePriority(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); UnityGameFramework.Runtime.EntityComponent obj = (UnityGameFramework.Runtime.EntityComponent)ToLua.CheckObject(L, 1, typeof(UnityGameFramework.Runtime.EntityComponent)); UnityGameFramework.Runtime.Entity arg0 = (UnityGameFramework.Runtime.Entity)ToLua.CheckUnityObject(L, 2, typeof(UnityGameFramework.Runtime.Entity)); int arg1 = (int)LuaDLL.luaL_checknumber(L, 3); obj.SetInstancePriority(arg0, arg1); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int SetEntityInstanceLocked(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); UnityGameFramework.Runtime.EntityComponent obj = (UnityGameFramework.Runtime.EntityComponent)ToLua.CheckObject(L, 1, typeof(UnityGameFramework.Runtime.EntityComponent)); UnityGameFramework.Runtime.Entity arg0 = (UnityGameFramework.Runtime.Entity)ToLua.CheckUnityObject(L, 2, typeof(UnityGameFramework.Runtime.Entity)); bool arg1 = LuaDLL.luaL_checkboolean(L, 3); obj.SetEntityInstanceLocked(arg0, arg1); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int IsValidEntity(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityGameFramework.Runtime.EntityComponent obj = (UnityGameFramework.Runtime.EntityComponent)ToLua.CheckObject(L, 1, typeof(UnityGameFramework.Runtime.EntityComponent)); UnityGameFramework.Runtime.Entity arg0 = (UnityGameFramework.Runtime.Entity)ToLua.CheckUnityObject(L, 2, typeof(UnityGameFramework.Runtime.Entity)); bool o = obj.IsValidEntity(arg0); LuaDLL.lua_pushboolean(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int DetachEntity(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityGameFramework.Runtime.EntityComponent), typeof(UnityGameFramework.Runtime.Entity))) { UnityGameFramework.Runtime.EntityComponent obj = (UnityGameFramework.Runtime.EntityComponent)ToLua.ToObject(L, 1); UnityGameFramework.Runtime.Entity arg0 = (UnityGameFramework.Runtime.Entity)ToLua.ToObject(L, 2); obj.DetachEntity(arg0); return(0); } else if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityGameFramework.Runtime.EntityComponent), typeof(int))) { UnityGameFramework.Runtime.EntityComponent obj = (UnityGameFramework.Runtime.EntityComponent)ToLua.ToObject(L, 1); int arg0 = (int)LuaDLL.lua_tonumber(L, 2); obj.DetachEntity(arg0); return(0); } else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UnityGameFramework.Runtime.EntityComponent), typeof(UnityGameFramework.Runtime.Entity), typeof(object))) { UnityGameFramework.Runtime.EntityComponent obj = (UnityGameFramework.Runtime.EntityComponent)ToLua.ToObject(L, 1); UnityGameFramework.Runtime.Entity arg0 = (UnityGameFramework.Runtime.Entity)ToLua.ToObject(L, 2); object arg1 = ToLua.ToVarObject(L, 3); obj.DetachEntity(arg0, arg1); return(0); } else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UnityGameFramework.Runtime.EntityComponent), typeof(int), typeof(object))) { UnityGameFramework.Runtime.EntityComponent obj = (UnityGameFramework.Runtime.EntityComponent)ToLua.ToObject(L, 1); int arg0 = (int)LuaDLL.lua_tonumber(L, 2); object arg1 = ToLua.ToVarObject(L, 3); obj.DetachEntity(arg0, arg1); return(0); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: UnityGameFramework.Runtime.EntityComponent.DetachEntity")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
protected virtual void OnShowEntitySuccess(object sender, GameEventArgs e) { ShowEntitySuccessEventArgs ne = (ShowEntitySuccessEventArgs)e; if (ne.EntityLogicType == typeof(Ethan)) { if (MainEthan == null) { Vector3 offset = new Vector3(10, 10, 0); Camera.main.transform.position = ne.Entity.transform.position + offset; Camera.main.transform.LookAt(ne.Entity.transform); MainEthan = ne.Entity; GameObject ob = MainEthan.Handle as GameObject; ob.name = "MainEthan"; } } else if (ne.EntityLogicType == typeof(Structure)) { RegisterStructure(ne.Entity); } else if (ne.EntityLogicType == typeof(NPC)) { } }
//public void LoadGameObjects() //{ // GameEntry.Entity.ShowEthan(new EthanData(GameEntry.Entity.GenerateSerialId(), 80000, CampType.Player) // { // Position = new Vector3(26, 2, 20), // }); // //create structures // for (int i = 0; i < 10; ++i) // { // GameEntry.Entity.ShowStructure(new StructureData(GameEntry.Entity.GenerateSerialId(), 90004) // { // Position = new Vector3(20 + UnityEngine.Random.Range(-i, i), 4, 20 + UnityEngine.Random.Range(-i, i)), // }); // } //} protected override void RegisterStructure(UnityGameFramework.Runtime.Entity ent) { base.RegisterStructure(ent); m_levelManager.RegisterStructure(ent); }
protected virtual void RegisterStructure(UnityGameFramework.Runtime.Entity ent) { }
static int AttachEntity(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UnityGameFramework.Runtime.EntityComponent), typeof(UnityGameFramework.Runtime.Entity), typeof(int))) { UnityGameFramework.Runtime.EntityComponent obj = (UnityGameFramework.Runtime.EntityComponent)ToLua.ToObject(L, 1); UnityGameFramework.Runtime.Entity arg0 = (UnityGameFramework.Runtime.Entity)ToLua.ToObject(L, 2); int arg1 = (int)LuaDLL.lua_tonumber(L, 3); obj.AttachEntity(arg0, arg1); return(0); } else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UnityGameFramework.Runtime.EntityComponent), typeof(UnityGameFramework.Runtime.Entity), typeof(UnityGameFramework.Runtime.Entity))) { UnityGameFramework.Runtime.EntityComponent obj = (UnityGameFramework.Runtime.EntityComponent)ToLua.ToObject(L, 1); UnityGameFramework.Runtime.Entity arg0 = (UnityGameFramework.Runtime.Entity)ToLua.ToObject(L, 2); UnityGameFramework.Runtime.Entity arg1 = (UnityGameFramework.Runtime.Entity)ToLua.ToObject(L, 3); obj.AttachEntity(arg0, arg1); return(0); } else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UnityGameFramework.Runtime.EntityComponent), typeof(int), typeof(int))) { UnityGameFramework.Runtime.EntityComponent obj = (UnityGameFramework.Runtime.EntityComponent)ToLua.ToObject(L, 1); int arg0 = (int)LuaDLL.lua_tonumber(L, 2); int arg1 = (int)LuaDLL.lua_tonumber(L, 3); obj.AttachEntity(arg0, arg1); return(0); } else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UnityGameFramework.Runtime.EntityComponent), typeof(int), typeof(UnityGameFramework.Runtime.Entity))) { UnityGameFramework.Runtime.EntityComponent obj = (UnityGameFramework.Runtime.EntityComponent)ToLua.ToObject(L, 1); int arg0 = (int)LuaDLL.lua_tonumber(L, 2); UnityGameFramework.Runtime.Entity arg1 = (UnityGameFramework.Runtime.Entity)ToLua.ToObject(L, 3); obj.AttachEntity(arg0, arg1); return(0); } else if (count == 4 && TypeChecker.CheckTypes(L, 1, typeof(UnityGameFramework.Runtime.EntityComponent), typeof(int), typeof(UnityGameFramework.Runtime.Entity), typeof(UnityEngine.Transform))) { UnityGameFramework.Runtime.EntityComponent obj = (UnityGameFramework.Runtime.EntityComponent)ToLua.ToObject(L, 1); int arg0 = (int)LuaDLL.lua_tonumber(L, 2); UnityGameFramework.Runtime.Entity arg1 = (UnityGameFramework.Runtime.Entity)ToLua.ToObject(L, 3); UnityEngine.Transform arg2 = (UnityEngine.Transform)ToLua.ToObject(L, 4); obj.AttachEntity(arg0, arg1, arg2); return(0); } else if (count == 4 && TypeChecker.CheckTypes(L, 1, typeof(UnityGameFramework.Runtime.EntityComponent), typeof(int), typeof(int), typeof(UnityEngine.Transform))) { UnityGameFramework.Runtime.EntityComponent obj = (UnityGameFramework.Runtime.EntityComponent)ToLua.ToObject(L, 1); int arg0 = (int)LuaDLL.lua_tonumber(L, 2); int arg1 = (int)LuaDLL.lua_tonumber(L, 3); UnityEngine.Transform arg2 = (UnityEngine.Transform)ToLua.ToObject(L, 4); obj.AttachEntity(arg0, arg1, arg2); return(0); } else if (count == 4 && TypeChecker.CheckTypes(L, 1, typeof(UnityGameFramework.Runtime.EntityComponent), typeof(UnityGameFramework.Runtime.Entity), typeof(UnityGameFramework.Runtime.Entity), typeof(UnityEngine.Transform))) { UnityGameFramework.Runtime.EntityComponent obj = (UnityGameFramework.Runtime.EntityComponent)ToLua.ToObject(L, 1); UnityGameFramework.Runtime.Entity arg0 = (UnityGameFramework.Runtime.Entity)ToLua.ToObject(L, 2); UnityGameFramework.Runtime.Entity arg1 = (UnityGameFramework.Runtime.Entity)ToLua.ToObject(L, 3); UnityEngine.Transform arg2 = (UnityEngine.Transform)ToLua.ToObject(L, 4); obj.AttachEntity(arg0, arg1, arg2); return(0); } else if (count == 4 && TypeChecker.CheckTypes(L, 1, typeof(UnityGameFramework.Runtime.EntityComponent), typeof(UnityGameFramework.Runtime.Entity), typeof(int), typeof(UnityEngine.Transform))) { UnityGameFramework.Runtime.EntityComponent obj = (UnityGameFramework.Runtime.EntityComponent)ToLua.ToObject(L, 1); UnityGameFramework.Runtime.Entity arg0 = (UnityGameFramework.Runtime.Entity)ToLua.ToObject(L, 2); int arg1 = (int)LuaDLL.lua_tonumber(L, 3); UnityEngine.Transform arg2 = (UnityEngine.Transform)ToLua.ToObject(L, 4); obj.AttachEntity(arg0, arg1, arg2); return(0); } else if (count == 4 && TypeChecker.CheckTypes(L, 1, typeof(UnityGameFramework.Runtime.EntityComponent), typeof(int), typeof(UnityGameFramework.Runtime.Entity), typeof(string))) { UnityGameFramework.Runtime.EntityComponent obj = (UnityGameFramework.Runtime.EntityComponent)ToLua.ToObject(L, 1); int arg0 = (int)LuaDLL.lua_tonumber(L, 2); UnityGameFramework.Runtime.Entity arg1 = (UnityGameFramework.Runtime.Entity)ToLua.ToObject(L, 3); string arg2 = ToLua.ToString(L, 4); obj.AttachEntity(arg0, arg1, arg2); return(0); } else if (count == 4 && TypeChecker.CheckTypes(L, 1, typeof(UnityGameFramework.Runtime.EntityComponent), typeof(int), typeof(int), typeof(string))) { UnityGameFramework.Runtime.EntityComponent obj = (UnityGameFramework.Runtime.EntityComponent)ToLua.ToObject(L, 1); int arg0 = (int)LuaDLL.lua_tonumber(L, 2); int arg1 = (int)LuaDLL.lua_tonumber(L, 3); string arg2 = ToLua.ToString(L, 4); obj.AttachEntity(arg0, arg1, arg2); return(0); } else if (count == 4 && TypeChecker.CheckTypes(L, 1, typeof(UnityGameFramework.Runtime.EntityComponent), typeof(UnityGameFramework.Runtime.Entity), typeof(UnityGameFramework.Runtime.Entity), typeof(string))) { UnityGameFramework.Runtime.EntityComponent obj = (UnityGameFramework.Runtime.EntityComponent)ToLua.ToObject(L, 1); UnityGameFramework.Runtime.Entity arg0 = (UnityGameFramework.Runtime.Entity)ToLua.ToObject(L, 2); UnityGameFramework.Runtime.Entity arg1 = (UnityGameFramework.Runtime.Entity)ToLua.ToObject(L, 3); string arg2 = ToLua.ToString(L, 4); obj.AttachEntity(arg0, arg1, arg2); return(0); } else if (count == 4 && TypeChecker.CheckTypes(L, 1, typeof(UnityGameFramework.Runtime.EntityComponent), typeof(UnityGameFramework.Runtime.Entity), typeof(int), typeof(string))) { UnityGameFramework.Runtime.EntityComponent obj = (UnityGameFramework.Runtime.EntityComponent)ToLua.ToObject(L, 1); UnityGameFramework.Runtime.Entity arg0 = (UnityGameFramework.Runtime.Entity)ToLua.ToObject(L, 2); int arg1 = (int)LuaDLL.lua_tonumber(L, 3); string arg2 = ToLua.ToString(L, 4); obj.AttachEntity(arg0, arg1, arg2); return(0); } else if (count == 4 && TypeChecker.CheckTypes(L, 1, typeof(UnityGameFramework.Runtime.EntityComponent), typeof(UnityGameFramework.Runtime.Entity), typeof(int), typeof(object))) { UnityGameFramework.Runtime.EntityComponent obj = (UnityGameFramework.Runtime.EntityComponent)ToLua.ToObject(L, 1); UnityGameFramework.Runtime.Entity arg0 = (UnityGameFramework.Runtime.Entity)ToLua.ToObject(L, 2); int arg1 = (int)LuaDLL.lua_tonumber(L, 3); object arg2 = ToLua.ToVarObject(L, 4); obj.AttachEntity(arg0, arg1, arg2); return(0); } else if (count == 4 && TypeChecker.CheckTypes(L, 1, typeof(UnityGameFramework.Runtime.EntityComponent), typeof(UnityGameFramework.Runtime.Entity), typeof(UnityGameFramework.Runtime.Entity), typeof(object))) { UnityGameFramework.Runtime.EntityComponent obj = (UnityGameFramework.Runtime.EntityComponent)ToLua.ToObject(L, 1); UnityGameFramework.Runtime.Entity arg0 = (UnityGameFramework.Runtime.Entity)ToLua.ToObject(L, 2); UnityGameFramework.Runtime.Entity arg1 = (UnityGameFramework.Runtime.Entity)ToLua.ToObject(L, 3); object arg2 = ToLua.ToVarObject(L, 4); obj.AttachEntity(arg0, arg1, arg2); return(0); } else if (count == 4 && TypeChecker.CheckTypes(L, 1, typeof(UnityGameFramework.Runtime.EntityComponent), typeof(int), typeof(int), typeof(object))) { UnityGameFramework.Runtime.EntityComponent obj = (UnityGameFramework.Runtime.EntityComponent)ToLua.ToObject(L, 1); int arg0 = (int)LuaDLL.lua_tonumber(L, 2); int arg1 = (int)LuaDLL.lua_tonumber(L, 3); object arg2 = ToLua.ToVarObject(L, 4); obj.AttachEntity(arg0, arg1, arg2); return(0); } else if (count == 4 && TypeChecker.CheckTypes(L, 1, typeof(UnityGameFramework.Runtime.EntityComponent), typeof(int), typeof(UnityGameFramework.Runtime.Entity), typeof(object))) { UnityGameFramework.Runtime.EntityComponent obj = (UnityGameFramework.Runtime.EntityComponent)ToLua.ToObject(L, 1); int arg0 = (int)LuaDLL.lua_tonumber(L, 2); UnityGameFramework.Runtime.Entity arg1 = (UnityGameFramework.Runtime.Entity)ToLua.ToObject(L, 3); object arg2 = ToLua.ToVarObject(L, 4); obj.AttachEntity(arg0, arg1, arg2); return(0); } else if (count == 5 && TypeChecker.CheckTypes(L, 1, typeof(UnityGameFramework.Runtime.EntityComponent), typeof(int), typeof(UnityGameFramework.Runtime.Entity), typeof(UnityEngine.Transform), typeof(object))) { UnityGameFramework.Runtime.EntityComponent obj = (UnityGameFramework.Runtime.EntityComponent)ToLua.ToObject(L, 1); int arg0 = (int)LuaDLL.lua_tonumber(L, 2); UnityGameFramework.Runtime.Entity arg1 = (UnityGameFramework.Runtime.Entity)ToLua.ToObject(L, 3); UnityEngine.Transform arg2 = (UnityEngine.Transform)ToLua.ToObject(L, 4); object arg3 = ToLua.ToVarObject(L, 5); obj.AttachEntity(arg0, arg1, arg2, arg3); return(0); } else if (count == 5 && TypeChecker.CheckTypes(L, 1, typeof(UnityGameFramework.Runtime.EntityComponent), typeof(int), typeof(int), typeof(UnityEngine.Transform), typeof(object))) { UnityGameFramework.Runtime.EntityComponent obj = (UnityGameFramework.Runtime.EntityComponent)ToLua.ToObject(L, 1); int arg0 = (int)LuaDLL.lua_tonumber(L, 2); int arg1 = (int)LuaDLL.lua_tonumber(L, 3); UnityEngine.Transform arg2 = (UnityEngine.Transform)ToLua.ToObject(L, 4); object arg3 = ToLua.ToVarObject(L, 5); obj.AttachEntity(arg0, arg1, arg2, arg3); return(0); } else if (count == 5 && TypeChecker.CheckTypes(L, 1, typeof(UnityGameFramework.Runtime.EntityComponent), typeof(UnityGameFramework.Runtime.Entity), typeof(UnityGameFramework.Runtime.Entity), typeof(UnityEngine.Transform), typeof(object))) { UnityGameFramework.Runtime.EntityComponent obj = (UnityGameFramework.Runtime.EntityComponent)ToLua.ToObject(L, 1); UnityGameFramework.Runtime.Entity arg0 = (UnityGameFramework.Runtime.Entity)ToLua.ToObject(L, 2); UnityGameFramework.Runtime.Entity arg1 = (UnityGameFramework.Runtime.Entity)ToLua.ToObject(L, 3); UnityEngine.Transform arg2 = (UnityEngine.Transform)ToLua.ToObject(L, 4); object arg3 = ToLua.ToVarObject(L, 5); obj.AttachEntity(arg0, arg1, arg2, arg3); return(0); } else if (count == 5 && TypeChecker.CheckTypes(L, 1, typeof(UnityGameFramework.Runtime.EntityComponent), typeof(UnityGameFramework.Runtime.Entity), typeof(int), typeof(UnityEngine.Transform), typeof(object))) { UnityGameFramework.Runtime.EntityComponent obj = (UnityGameFramework.Runtime.EntityComponent)ToLua.ToObject(L, 1); UnityGameFramework.Runtime.Entity arg0 = (UnityGameFramework.Runtime.Entity)ToLua.ToObject(L, 2); int arg1 = (int)LuaDLL.lua_tonumber(L, 3); UnityEngine.Transform arg2 = (UnityEngine.Transform)ToLua.ToObject(L, 4); object arg3 = ToLua.ToVarObject(L, 5); obj.AttachEntity(arg0, arg1, arg2, arg3); return(0); } else if (count == 5 && TypeChecker.CheckTypes(L, 1, typeof(UnityGameFramework.Runtime.EntityComponent), typeof(int), typeof(UnityGameFramework.Runtime.Entity), typeof(string), typeof(object))) { UnityGameFramework.Runtime.EntityComponent obj = (UnityGameFramework.Runtime.EntityComponent)ToLua.ToObject(L, 1); int arg0 = (int)LuaDLL.lua_tonumber(L, 2); UnityGameFramework.Runtime.Entity arg1 = (UnityGameFramework.Runtime.Entity)ToLua.ToObject(L, 3); string arg2 = ToLua.ToString(L, 4); object arg3 = ToLua.ToVarObject(L, 5); obj.AttachEntity(arg0, arg1, arg2, arg3); return(0); } else if (count == 5 && TypeChecker.CheckTypes(L, 1, typeof(UnityGameFramework.Runtime.EntityComponent), typeof(int), typeof(int), typeof(string), typeof(object))) { UnityGameFramework.Runtime.EntityComponent obj = (UnityGameFramework.Runtime.EntityComponent)ToLua.ToObject(L, 1); int arg0 = (int)LuaDLL.lua_tonumber(L, 2); int arg1 = (int)LuaDLL.lua_tonumber(L, 3); string arg2 = ToLua.ToString(L, 4); object arg3 = ToLua.ToVarObject(L, 5); obj.AttachEntity(arg0, arg1, arg2, arg3); return(0); } else if (count == 5 && TypeChecker.CheckTypes(L, 1, typeof(UnityGameFramework.Runtime.EntityComponent), typeof(UnityGameFramework.Runtime.Entity), typeof(UnityGameFramework.Runtime.Entity), typeof(string), typeof(object))) { UnityGameFramework.Runtime.EntityComponent obj = (UnityGameFramework.Runtime.EntityComponent)ToLua.ToObject(L, 1); UnityGameFramework.Runtime.Entity arg0 = (UnityGameFramework.Runtime.Entity)ToLua.ToObject(L, 2); UnityGameFramework.Runtime.Entity arg1 = (UnityGameFramework.Runtime.Entity)ToLua.ToObject(L, 3); string arg2 = ToLua.ToString(L, 4); object arg3 = ToLua.ToVarObject(L, 5); obj.AttachEntity(arg0, arg1, arg2, arg3); return(0); } else if (count == 5 && TypeChecker.CheckTypes(L, 1, typeof(UnityGameFramework.Runtime.EntityComponent), typeof(UnityGameFramework.Runtime.Entity), typeof(int), typeof(string), typeof(object))) { UnityGameFramework.Runtime.EntityComponent obj = (UnityGameFramework.Runtime.EntityComponent)ToLua.ToObject(L, 1); UnityGameFramework.Runtime.Entity arg0 = (UnityGameFramework.Runtime.Entity)ToLua.ToObject(L, 2); int arg1 = (int)LuaDLL.lua_tonumber(L, 3); string arg2 = ToLua.ToString(L, 4); object arg3 = ToLua.ToVarObject(L, 5); obj.AttachEntity(arg0, arg1, arg2, arg3); return(0); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: UnityGameFramework.Runtime.EntityComponent.AttachEntity")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int PlaySound(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UnityGameFramework.Runtime.SoundComponent), typeof(string), typeof(string))) { UnityGameFramework.Runtime.SoundComponent obj = (UnityGameFramework.Runtime.SoundComponent)ToLua.ToObject(L, 1); string arg0 = ToLua.ToString(L, 2); string arg1 = ToLua.ToString(L, 3); int o = obj.PlaySound(arg0, arg1); LuaDLL.lua_pushinteger(L, o); return(1); } else if (count == 4 && TypeChecker.CheckTypes(L, 1, typeof(UnityGameFramework.Runtime.SoundComponent), typeof(string), typeof(string), typeof(UnityEngine.Vector3))) { UnityGameFramework.Runtime.SoundComponent obj = (UnityGameFramework.Runtime.SoundComponent)ToLua.ToObject(L, 1); string arg0 = ToLua.ToString(L, 2); string arg1 = ToLua.ToString(L, 3); UnityEngine.Vector3 arg2 = ToLua.ToVector3(L, 4); int o = obj.PlaySound(arg0, arg1, arg2); LuaDLL.lua_pushinteger(L, o); return(1); } else if (count == 4 && TypeChecker.CheckTypes(L, 1, typeof(UnityGameFramework.Runtime.SoundComponent), typeof(string), typeof(string), typeof(UnityGameFramework.Runtime.Entity))) { UnityGameFramework.Runtime.SoundComponent obj = (UnityGameFramework.Runtime.SoundComponent)ToLua.ToObject(L, 1); string arg0 = ToLua.ToString(L, 2); string arg1 = ToLua.ToString(L, 3); UnityGameFramework.Runtime.Entity arg2 = (UnityGameFramework.Runtime.Entity)ToLua.ToObject(L, 4); int o = obj.PlaySound(arg0, arg1, arg2); LuaDLL.lua_pushinteger(L, o); return(1); } else if (count == 4 && TypeChecker.CheckTypes(L, 1, typeof(UnityGameFramework.Runtime.SoundComponent), typeof(string), typeof(string), typeof(GameFramework.Sound.PlaySoundParams))) { UnityGameFramework.Runtime.SoundComponent obj = (UnityGameFramework.Runtime.SoundComponent)ToLua.ToObject(L, 1); string arg0 = ToLua.ToString(L, 2); string arg1 = ToLua.ToString(L, 3); GameFramework.Sound.PlaySoundParams arg2 = (GameFramework.Sound.PlaySoundParams)ToLua.ToObject(L, 4); int o = obj.PlaySound(arg0, arg1, arg2); LuaDLL.lua_pushinteger(L, o); return(1); } else if (count == 4 && TypeChecker.CheckTypes(L, 1, typeof(UnityGameFramework.Runtime.SoundComponent), typeof(string), typeof(string), typeof(object))) { UnityGameFramework.Runtime.SoundComponent obj = (UnityGameFramework.Runtime.SoundComponent)ToLua.ToObject(L, 1); string arg0 = ToLua.ToString(L, 2); string arg1 = ToLua.ToString(L, 3); object arg2 = ToLua.ToVarObject(L, 4); int o = obj.PlaySound(arg0, arg1, arg2); LuaDLL.lua_pushinteger(L, o); return(1); } else if (count == 5 && TypeChecker.CheckTypes(L, 1, typeof(UnityGameFramework.Runtime.SoundComponent), typeof(string), typeof(string), typeof(GameFramework.Sound.PlaySoundParams), typeof(UnityEngine.Vector3))) { UnityGameFramework.Runtime.SoundComponent obj = (UnityGameFramework.Runtime.SoundComponent)ToLua.ToObject(L, 1); string arg0 = ToLua.ToString(L, 2); string arg1 = ToLua.ToString(L, 3); GameFramework.Sound.PlaySoundParams arg2 = (GameFramework.Sound.PlaySoundParams)ToLua.ToObject(L, 4); UnityEngine.Vector3 arg3 = ToLua.ToVector3(L, 5); int o = obj.PlaySound(arg0, arg1, arg2, arg3); LuaDLL.lua_pushinteger(L, o); return(1); } else if (count == 5 && TypeChecker.CheckTypes(L, 1, typeof(UnityGameFramework.Runtime.SoundComponent), typeof(string), typeof(string), typeof(GameFramework.Sound.PlaySoundParams), typeof(UnityGameFramework.Runtime.Entity))) { UnityGameFramework.Runtime.SoundComponent obj = (UnityGameFramework.Runtime.SoundComponent)ToLua.ToObject(L, 1); string arg0 = ToLua.ToString(L, 2); string arg1 = ToLua.ToString(L, 3); GameFramework.Sound.PlaySoundParams arg2 = (GameFramework.Sound.PlaySoundParams)ToLua.ToObject(L, 4); UnityGameFramework.Runtime.Entity arg3 = (UnityGameFramework.Runtime.Entity)ToLua.ToObject(L, 5); int o = obj.PlaySound(arg0, arg1, arg2, arg3); LuaDLL.lua_pushinteger(L, o); return(1); } else if (count == 5 && TypeChecker.CheckTypes(L, 1, typeof(UnityGameFramework.Runtime.SoundComponent), typeof(string), typeof(string), typeof(UnityEngine.Vector3), typeof(object))) { UnityGameFramework.Runtime.SoundComponent obj = (UnityGameFramework.Runtime.SoundComponent)ToLua.ToObject(L, 1); string arg0 = ToLua.ToString(L, 2); string arg1 = ToLua.ToString(L, 3); UnityEngine.Vector3 arg2 = ToLua.ToVector3(L, 4); object arg3 = ToLua.ToVarObject(L, 5); int o = obj.PlaySound(arg0, arg1, arg2, arg3); LuaDLL.lua_pushinteger(L, o); return(1); } else if (count == 5 && TypeChecker.CheckTypes(L, 1, typeof(UnityGameFramework.Runtime.SoundComponent), typeof(string), typeof(string), typeof(GameFramework.Sound.PlaySoundParams), typeof(object))) { UnityGameFramework.Runtime.SoundComponent obj = (UnityGameFramework.Runtime.SoundComponent)ToLua.ToObject(L, 1); string arg0 = ToLua.ToString(L, 2); string arg1 = ToLua.ToString(L, 3); GameFramework.Sound.PlaySoundParams arg2 = (GameFramework.Sound.PlaySoundParams)ToLua.ToObject(L, 4); object arg3 = ToLua.ToVarObject(L, 5); int o = obj.PlaySound(arg0, arg1, arg2, arg3); LuaDLL.lua_pushinteger(L, o); return(1); } else if (count == 5 && TypeChecker.CheckTypes(L, 1, typeof(UnityGameFramework.Runtime.SoundComponent), typeof(string), typeof(string), typeof(UnityGameFramework.Runtime.Entity), typeof(object))) { UnityGameFramework.Runtime.SoundComponent obj = (UnityGameFramework.Runtime.SoundComponent)ToLua.ToObject(L, 1); string arg0 = ToLua.ToString(L, 2); string arg1 = ToLua.ToString(L, 3); UnityGameFramework.Runtime.Entity arg2 = (UnityGameFramework.Runtime.Entity)ToLua.ToObject(L, 4); object arg3 = ToLua.ToVarObject(L, 5); int o = obj.PlaySound(arg0, arg1, arg2, arg3); LuaDLL.lua_pushinteger(L, o); return(1); } else if (count == 6 && TypeChecker.CheckTypes(L, 1, typeof(UnityGameFramework.Runtime.SoundComponent), typeof(string), typeof(string), typeof(GameFramework.Sound.PlaySoundParams), typeof(UnityEngine.Vector3), typeof(object))) { UnityGameFramework.Runtime.SoundComponent obj = (UnityGameFramework.Runtime.SoundComponent)ToLua.ToObject(L, 1); string arg0 = ToLua.ToString(L, 2); string arg1 = ToLua.ToString(L, 3); GameFramework.Sound.PlaySoundParams arg2 = (GameFramework.Sound.PlaySoundParams)ToLua.ToObject(L, 4); UnityEngine.Vector3 arg3 = ToLua.ToVector3(L, 5); object arg4 = ToLua.ToVarObject(L, 6); int o = obj.PlaySound(arg0, arg1, arg2, arg3, arg4); LuaDLL.lua_pushinteger(L, o); return(1); } else if (count == 6 && TypeChecker.CheckTypes(L, 1, typeof(UnityGameFramework.Runtime.SoundComponent), typeof(string), typeof(string), typeof(GameFramework.Sound.PlaySoundParams), typeof(UnityGameFramework.Runtime.Entity), typeof(object))) { UnityGameFramework.Runtime.SoundComponent obj = (UnityGameFramework.Runtime.SoundComponent)ToLua.ToObject(L, 1); string arg0 = ToLua.ToString(L, 2); string arg1 = ToLua.ToString(L, 3); GameFramework.Sound.PlaySoundParams arg2 = (GameFramework.Sound.PlaySoundParams)ToLua.ToObject(L, 4); UnityGameFramework.Runtime.Entity arg3 = (UnityGameFramework.Runtime.Entity)ToLua.ToObject(L, 5); object arg4 = ToLua.ToVarObject(L, 6); int o = obj.PlaySound(arg0, arg1, arg2, arg3, arg4); LuaDLL.lua_pushinteger(L, o); return(1); } else if (count == 7 && TypeChecker.CheckTypes(L, 1, typeof(UnityGameFramework.Runtime.SoundComponent), typeof(UnityEngine.Transform), typeof(string), typeof(UnityEngine.AudioClip), typeof(bool), typeof(bool), typeof(float))) { UnityGameFramework.Runtime.SoundComponent obj = (UnityGameFramework.Runtime.SoundComponent)ToLua.ToObject(L, 1); UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.ToObject(L, 2); string arg1 = ToLua.ToString(L, 3); UnityEngine.AudioClip arg2 = (UnityEngine.AudioClip)ToLua.ToObject(L, 4); bool arg3 = LuaDLL.lua_toboolean(L, 5); bool arg4 = LuaDLL.lua_toboolean(L, 6); float arg5 = (float)LuaDLL.lua_tonumber(L, 7); obj.PlaySound(arg0, arg1, arg2, arg3, arg4, arg5); return(0); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: UnityGameFramework.Runtime.SoundComponent.PlaySound")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }