static int ResetNormalGameSpeed(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityGameFramework.Runtime.BaseComponent obj = (UnityGameFramework.Runtime.BaseComponent)ToLua.CheckObject(L, 1, typeof(UnityGameFramework.Runtime.BaseComponent)); obj.ResetNormalGameSpeed(); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int set_GameVersion(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityGameFramework.Runtime.BaseComponent obj = (UnityGameFramework.Runtime.BaseComponent)o; string arg0 = ToLua.CheckString(L, 2); obj.GameVersion = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index GameVersion on a nil value" : e.Message)); } }
static int set_InternalApplicationVersion(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityGameFramework.Runtime.BaseComponent obj = (UnityGameFramework.Runtime.BaseComponent)o; int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); obj.InternalApplicationVersion = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index InternalApplicationVersion on a nil value" : e.Message)); } }
static int set_GameSpeed(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityGameFramework.Runtime.BaseComponent obj = (UnityGameFramework.Runtime.BaseComponent)o; float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.GameSpeed = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index GameSpeed on a nil value" : e.Message)); } }
static int get_GameVersion(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityGameFramework.Runtime.BaseComponent obj = (UnityGameFramework.Runtime.BaseComponent)o; string ret = obj.GameVersion; LuaDLL.lua_pushstring(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index GameVersion on a nil value" : e.Message)); } }
static int set_NeverSleep(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityGameFramework.Runtime.BaseComponent obj = (UnityGameFramework.Runtime.BaseComponent)o; bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.NeverSleep = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index NeverSleep on a nil value" : e.Message)); } }
static int set_EditorLanguage(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityGameFramework.Runtime.BaseComponent obj = (UnityGameFramework.Runtime.BaseComponent)o; GameFramework.Localization.Language arg0 = (GameFramework.Localization.Language)ToLua.CheckObject(L, 2, typeof(GameFramework.Localization.Language)); obj.EditorLanguage = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index EditorLanguage on a nil value" : e.Message)); } }
static int set_EditorResourceHelper(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityGameFramework.Runtime.BaseComponent obj = (UnityGameFramework.Runtime.BaseComponent)o; GameFramework.Resource.IResourceManager arg0 = (GameFramework.Resource.IResourceManager)ToLua.CheckObject(L, 2, typeof(GameFramework.Resource.IResourceManager)); obj.EditorResourceHelper = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index EditorResourceHelper on a nil value" : e.Message)); } }
static int get_NeverSleep(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityGameFramework.Runtime.BaseComponent obj = (UnityGameFramework.Runtime.BaseComponent)o; bool ret = obj.NeverSleep; LuaDLL.lua_pushboolean(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index NeverSleep on a nil value" : e.Message)); } }
static int get_FrameRate(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityGameFramework.Runtime.BaseComponent obj = (UnityGameFramework.Runtime.BaseComponent)o; int ret = obj.FrameRate; LuaDLL.lua_pushinteger(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index FrameRate on a nil value" : e.Message)); } }
static int get_EditorResourceHelper(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityGameFramework.Runtime.BaseComponent obj = (UnityGameFramework.Runtime.BaseComponent)o; GameFramework.Resource.IResourceManager ret = obj.EditorResourceHelper; ToLua.PushObject(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index EditorResourceHelper on a nil value" : e.Message)); } }
static int get_EditorLanguage(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityGameFramework.Runtime.BaseComponent obj = (UnityGameFramework.Runtime.BaseComponent)o; GameFramework.Localization.Language ret = obj.EditorLanguage; ToLua.Push(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index EditorLanguage on a nil value" : e.Message)); } }
private void Start() { BaseComponent baseComponent = GameEntry.GetComponent <BaseComponent>(); if (baseComponent) { Log.Fatal(); return; } m_EventComponent = GameEntry.GetComponent <EventComponent>(); m_ResourceManager = m_EditorResourceMode ? baseComponent.EditorResourceHelper : GameFrameworkEntry.GetModule <IResourceManager>(); m_ResourceManager.ResourceInitComplete += OnResourceInitComplete; m_ResourceManager.VersionListUpdateSuccess += OnVersionListUpdateSuccess; m_ResourceManager.ResouceCheckComplete += OnResourceCheckComplete; m_ResourceManager.ResourceUpdaterStart += OnResourceUpdateStart; m_ResourceManager.ResourceUpdateSuccess += OnResourceUpdateSuccess; m_ResourceManager.ResourceUpdateAllComplete += OnresourceUpdateAllComplete; m_ResourceManager.SetReadOnlyPath(Application.streamingAssetsPath); if (m_ReadWritePathType == ReadWritePathType.TemporaryCache) { m_ResourceManager.SetReadWritePath(Application.temporaryCachePath); } else { if (m_ReadWritePathType == m_ReadWritePathType.Unspecified) { m_ReadWritePathType = m_ReadWritePathType.PersistentData; } m_ResourceManager.SetReadWritePath(Application.persistentDataPath); } SetResourceMode(m_ResourceMode); m_ResourceManager.SetDownloadManager(GameFrameworkEntry.GetModule <IDownloadManager>()); m_ResourceManager.SetObjectPoolManager(GameFrameworkEntry.GetModule <IObjectPoolManager>()); m_ResourceManager.AssetAutoReleaseInterval = m_AssetAutoReleaseInterval; m_ResourceManager.AssetCapacity = m_AssetCapacity; m_ResourceManager.AssetPriority = m_AssetPriority; m_ResourceManager.ResourceCapacity = m_ResourceCapacity; m_ResourceManager.ResourceExpireTime = m_ResourceExpireTime; if (m_ResourceMode == ResourceMode.Updateable) { m_ResourceManager.UpdatePrefixUri = m_UpdatePrefixUri; m_ResourceManager.UpdateRetryCount = m_UpdateRetryCount; } m_ResourceHelper = Helper.CreateHelper(m_ResourceHelperTypeName, m_CustomResourceHelper); m_ResourceHelper.name = string.Format("Resource Helper"); Transform transform = m_ResourceHelper.transform; transform.SetParent(this.transform); transform.localScale = Vector3.one; m_ResourceManager.SetResourceHelper(m_ResourceHelper); if (m_InstanceRoot == null) { m_InstanceRoot = (new GameObject("Load resource Agent Instance")).transform; m_InstanceRoot.SetParent(GameObject.transform); m_InstanceRoot.localScale = Vector3.one; } for (int i = 0; i < m_LoadResourceAgentHelperCount; i++) { AddLoadResourceAgentHelper(i); } }
private void Start() { _baseComponent = GameEntry.GetComponent <BaseComponent>(); if (_baseComponent == null) { Log.Fatal("Base component is invalid."); return; } _eventComponent = GameEntry.GetComponent <EventComponent>(); if (_eventComponent == null) { Log.Fatal("Event component is invalid."); return; } m_EditorResourceMode = _baseComponent.EditorResourceMode; m_ResourceManager = m_EditorResourceMode ? _baseComponent.EditorResourceHelper : GameFrameworkEntry.GetModule <IResourceManager>(); if (m_ResourceManager == null) { Log.Fatal("Resource manager is invalid."); return; } m_ResourceManager.ResourceInitComplete += OnResourceInitComplete; m_ResourceManager.SetReadOnlyPath(Application.streamingAssetsPath); if (m_ReadWritePathType == ReadWritePathType.TemporaryCache) { m_ResourceManager.SetReadWritePath(Application.temporaryCachePath); } else { if (m_ReadWritePathType == ReadWritePathType.Unspecified) { m_ReadWritePathType = ReadWritePathType.PersistentData; } m_ResourceManager.SetReadWritePath(Application.persistentDataPath); } if (m_EditorResourceMode) { return; } SetResourceMode(m_ResourceMode); m_ResourceManager.SetObjectPoolManager(GameFrameworkEntry.GetModule <IObjectPoolManager>()); m_ResourceManager.AssetAutoReleaseInterval = m_AssetAutoReleaseInterval; m_ResourceManager.AssetCapacity = m_AssetCapacity; m_ResourceManager.AssetExpireTime = m_AssetExpireTime; m_ResourceManager.AssetPriority = m_AssetPriority; m_ResourceManager.ResourceAutoReleaseInterval = m_ResourceAutoReleaseInterval; m_ResourceManager.ResourceCapacity = m_ResourceCapacity; m_ResourceManager.ResourceExpireTime = m_ResourceExpireTime; m_ResourceManager.ResourcePriority = m_ResourcePriority; m_ResourceHelper = Helper.CreateHelper(m_ResourceHelperTypeName, m_CustomResourceHelper); if (m_ResourceHelper == null) { Log.Error("Can not create resource helper."); return; } m_ResourceHelper.name = string.Format("Resource Helper"); Transform transform = m_ResourceHelper.transform; transform.SetParent(this.transform); transform.localScale = Vector3.one; m_ResourceManager.SetResourceHelper(m_ResourceHelper); if (m_InstanceRoot == null) { m_InstanceRoot = (new GameObject("Load Resource Agent Instances")).transform; m_InstanceRoot.SetParent(gameObject.transform); m_InstanceRoot.localScale = Vector3.one; } for (int i = 0; i < m_LoadResourceAgentHelperCount; i++) { AddLoadResourceAgentHelper(i); } }
private void Start() { BaseComponent baseComponent = GameEntry.GetComponent <BaseComponent>(); if (baseComponent == null) { Log.Fatal("Base component is invalid."); return; } m_EventComponent = GameEntry.GetComponent <EventComponent>(); if (m_EventComponent == null) { Log.Fatal("Event component is invalid."); return; } bool useEditorResources = baseComponent.EditorResourceMode; m_ResourceManager = useEditorResources ? baseComponent.EditorResourceHelper : GameFrameworkEntry.GetModule <IResourceManager>(); if (m_ResourceManager == null) { Log.Fatal("Resource manager is invalid."); return; } m_ResourceManager.ResourceInitComplete += OnResourceInitComplete; m_ResourceManager.VersionListUpdateSuccess += OnVersionListUpdateSuccess; m_ResourceManager.VersionListUpdateFailure += OnVersionListUpdateFailure; m_ResourceManager.ResourceCheckComplete += OnResourceCheckComplete; m_ResourceManager.ResourceUpdateStart += OnResourceUpdateStart; m_ResourceManager.ResourceUpdateChanged += OnResourceUpdateChanged; m_ResourceManager.ResourceUpdateSuccess += OnResourceUpdateSuccess; m_ResourceManager.ResourceUpdateFailure += OnResourceUpdateFailure; m_ResourceManager.ResourceUpdateAllComplete += OnResourceUpdateAllComplete; m_ResourceManager.SetReadOnlyPath(Application.streamingAssetsPath); m_ResourceManager.SetReadWritePath(Application.temporaryCachePath); if (!useEditorResources) { SetResourceMode(m_ResourceMode); m_ResourceManager.SetDownloadManager(GameFrameworkEntry.GetModule <IDownloadManager>()); m_ResourceManager.SetObjectPoolManager(GameFrameworkEntry.GetModule <IObjectPoolManager>()); m_ResourceManager.ResourceCapacity = m_ResourceCapacity; if (m_ResourceMode == ResourceMode.Updatable) { m_ResourceManager.UpdateRetryCount = m_UpdateRetryCount; } if (m_ResourceHelper == null) { m_ResourceHelper = (new GameObject()).AddComponent <DefaultResourceHelper>(); m_ResourceHelper.name = string.Format("Resource Helper"); Transform transform = m_ResourceHelper.transform; transform.SetParent(this.transform); transform.localScale = Vector3.one; } m_ResourceManager.SetResourceHelper(m_ResourceHelper); if (m_InstanceRoot == null) { m_InstanceRoot = (new GameObject("Load Resource Agent Instances")).transform; m_InstanceRoot.SetParent(gameObject.transform); } for (int i = 0; i < m_LoadResourceAgentHelperCount; i++) { LoadResourceAgentHelperBase helper = null; if (m_LoadResourceAgentHelperTemplate != null) { helper = Instantiate(m_LoadResourceAgentHelperTemplate); } else { helper = (new GameObject()).AddComponent <DefaultLoadResourceAgentHelper>(); } helper.name = string.Format("Load Resource Agent Helper - {0}", i.ToString()); Transform transform = helper.transform; transform.SetParent(m_InstanceRoot); transform.localScale = Vector3.one; m_ResourceManager.AddLoadResourceAgentHelper(helper); } } }
private void Start() { BaseComponent baseComponent = GameEntry.GetComponent <BaseComponent>(); if (baseComponent == null) { Log.Fatal("Base component is invalid."); return; } m_EventComponent = GameEntry.GetComponent <EventComponent>(); if (m_EventComponent == null) { Log.Fatal("Event component is invalid."); return; } m_EditorResourceMode = baseComponent.EditorResourceMode; m_ResourceManager = m_EditorResourceMode ? baseComponent.EditorResourceHelper : GameFrameworkEntry.GetModule <IResourceManager>(); if (m_ResourceManager == null) { Log.Fatal("Resource manager is invalid."); return; } m_ResourceManager.ResourceUpdateStart += OnResourceUpdateStart; m_ResourceManager.ResourceUpdateChanged += OnResourceUpdateChanged; m_ResourceManager.ResourceUpdateSuccess += OnResourceUpdateSuccess; m_ResourceManager.ResourceUpdateFailure += OnResourceUpdateFailure; m_ResourceManager.SetReadOnlyPath(Application.streamingAssetsPath); if (m_ReadWritePathType == ReadWritePathType.TemporaryCache) { m_ResourceManager.SetReadWritePath(Application.temporaryCachePath); } else { if (m_ReadWritePathType == ReadWritePathType.Unspecified) { m_ReadWritePathType = ReadWritePathType.PersistentData; } m_ResourceManager.SetReadWritePath(Application.persistentDataPath); } if (m_EditorResourceMode) { return; } SetResourceMode(m_ResourceMode); m_ResourceManager.SetDownloadManager(GameFrameworkEntry.GetModule <IDownloadManager>()); m_ResourceManager.SetObjectPoolManager(GameFrameworkEntry.GetModule <IObjectPoolManager>()); m_ResourceManager.AssetAutoReleaseInterval = m_AssetAutoReleaseInterval; m_ResourceManager.AssetCapacity = m_AssetCapacity; m_ResourceManager.AssetExpireTime = m_AssetExpireTime; m_ResourceManager.AssetPriority = m_AssetPriority; m_ResourceManager.ResourceAutoReleaseInterval = m_ResourceAutoReleaseInterval; m_ResourceManager.ResourceCapacity = m_ResourceCapacity; m_ResourceManager.ResourceExpireTime = m_ResourceExpireTime; m_ResourceManager.ResourcePriority = m_ResourcePriority; if (m_ResourceMode == ResourceMode.Updatable) { m_ResourceManager.UpdatePrefixUri = m_UpdatePrefixUri; m_ResourceManager.UpdateFileCacheLength = m_UpdateFileCacheLength; m_ResourceManager.GenerateReadWriteListLength = m_GenerateReadWriteListLength; m_ResourceManager.UpdateRetryCount = m_UpdateRetryCount; } m_ResourceHelper = Helper.CreateHelper(m_ResourceHelperTypeName, m_CustomResourceHelper); if (m_ResourceHelper == null) { Log.Error("Can not create resource helper."); return; } m_ResourceHelper.name = "Resource Helper"; Transform transform = m_ResourceHelper.transform; transform.SetParent(this.transform); transform.localScale = Vector3.one; m_ResourceManager.SetResourceHelper(m_ResourceHelper); if (m_InstanceRoot == null) { m_InstanceRoot = (new GameObject("Load Resource Agent Instances")).transform; m_InstanceRoot.SetParent(gameObject.transform); m_InstanceRoot.localScale = Vector3.one; } for (int i = 0; i < m_LoadResourceAgentHelperCount; i++) { AddLoadResourceAgentHelper(i); } }
private void Start() { BaseComponent baseComponent = GameEntry.GetComponent <BaseComponent>(); if (baseComponent == null) { Log.Fatal("Base component is invalid."); return; } m_EventComponent = GameEntry.GetComponent <EventComponent>(); if (m_EventComponent == null) { Log.Fatal("Event component is invalid."); return; } m_EditorResourceMode = baseComponent.EditorResourceMode; m_ResourceManager = m_EditorResourceMode ? baseComponent.EditorResourceHelper : GameFrameworkEntry.GetModule <IResourceManager>(); if (m_ResourceManager == null) { Log.Fatal("Resource manager is invalid."); return; } m_ResourceManager.ResourceInitComplete += OnResourceInitComplete; m_ResourceManager.VersionListUpdateSuccess += OnVersionListUpdateSuccess; m_ResourceManager.VersionListUpdateFailure += OnVersionListUpdateFailure; m_ResourceManager.ResourceCheckComplete += OnResourceCheckComplete; m_ResourceManager.ResourceUpdateStart += OnResourceUpdateStart; m_ResourceManager.ResourceUpdateChanged += OnResourceUpdateChanged; m_ResourceManager.ResourceUpdateSuccess += OnResourceUpdateSuccess; m_ResourceManager.ResourceUpdateFailure += OnResourceUpdateFailure; m_ResourceManager.ResourceUpdateAllComplete += OnResourceUpdateAllComplete; m_ResourceManager.SetReadOnlyPath(Application.streamingAssetsPath); m_ResourceManager.SetReadWritePath(Application.temporaryCachePath); if (m_EditorResourceMode) { return; } SetResourceMode(m_ResourceMode); m_ResourceManager.SetDownloadManager(GameFrameworkEntry.GetModule <IDownloadManager>()); m_ResourceManager.SetObjectPoolManager(GameFrameworkEntry.GetModule <IObjectPoolManager>()); m_ResourceManager.ResourceCapacity = m_ResourceCapacity; if (m_ResourceMode == ResourceMode.Updatable) { m_ResourceManager.UpdatePrefixUri = m_UpdatePrefixUri; m_ResourceManager.UpdateRetryCount = m_UpdateRetryCount; } m_ResourceHelper = Utility.Helper.CreateHelper(m_ResourceHelperTypeName, m_CustomResourceHelper); if (m_ResourceHelper == null) { Log.Error("Can not create resource helper."); return; } m_ResourceHelper.name = string.Format("Resource Helper"); Transform transform = m_ResourceHelper.transform; transform.SetParent(this.transform); transform.localScale = Vector3.one; m_ResourceManager.SetResourceHelper(m_ResourceHelper); if (m_InstanceRoot == null) { m_InstanceRoot = (new GameObject("Load Resource Agent Instances")).transform; m_InstanceRoot.SetParent(gameObject.transform); } for (int i = 0; i < m_LoadResourceAgentHelperCount; i++) { AddLoadResourceAgentHelper(i); } }
private void Start() { BaseComponent baseComponent = GameEntry.GetComponent <BaseComponent>(); if (baseComponent == null) { Log.Fatal("Base component is invalid."); return; } m_EventComponent = GameEntry.GetComponent <EventComponent>(); if (m_EventComponent == null) { Log.Fatal("Event component is invalid."); return; } if (baseComponent.EditorResourceMode) { m_UIManager.SetResourceManager(baseComponent.EditorResourceHelper); } else { m_UIManager.SetResourceManager(GameFrameworkEntry.GetModule <IResourceManager>()); } m_UIManager.SetObjectPoolManager(GameFrameworkEntry.GetModule <IObjectPoolManager>()); m_UIManager.InstanceAutoReleaseInterval = m_InstanceAutoReleaseInterval; m_UIManager.InstanceCapacity = m_InstanceCapacity; m_UIManager.InstanceExpireTime = m_InstanceExpireTime; m_UIManager.InstancePriority = m_InstancePriority; UIFormHelperBase uiFormHelper = Helper.CreateHelper(m_UIFormHelperTypeName, m_CustomUIFormHelper); if (uiFormHelper == null) { Log.Error("Can not create UI form helper."); return; } uiFormHelper.name = string.Format("UI Form Helper"); Transform transform = uiFormHelper.transform; transform.SetParent(this.transform); transform.localScale = Vector3.one; m_UIManager.SetUIFormHelper(uiFormHelper); if (m_InstanceRoot == null) { m_InstanceRoot = (new GameObject("UI Form Instances")).transform; m_InstanceRoot.SetParent(gameObject.transform); m_InstanceRoot.localScale = Vector3.one; } m_InstanceRoot.gameObject.layer = LayerMask.NameToLayer("UI"); for (int i = 0; i < m_UIGroups.Length; i++) { if (!AddUIGroup(m_UIGroups[i].Name, m_UIGroups[i].Depth)) { Log.Warning("Add UI group '{0}' failure.", m_UIGroups[i].Name); continue; } } }
private void Start() { BaseComponent baseComponent = GameEntry.GetComponent <BaseComponent>(); if (baseComponent == null) { Log.Fatal("Base component is invalid."); return; } m_EventComponent = GameEntry.GetComponent <EventComponent>(); if (m_EventComponent == null) { Log.Fatal("Event component is invalid."); return; } if (baseComponent.EditorResourceMode) { m_EntityManager.SetResourceManager(baseComponent.EditorResourceHelper); } else { m_EntityManager.SetResourceManager(GameFrameworkEntry.GetModule <IResourceManager>()); } m_EntityManager.SetObjectPoolManager(GameFrameworkEntry.GetModule <IObjectPoolManager>()); EntityHelperBase entityHelper = Helper.CreateHelper(m_EntityHelperTypeName, m_CustomEntityHelper); if (entityHelper == null) { Log.Error("Can not create entity helper."); return; } entityHelper.name = "Entity Helper"; Transform transform = entityHelper.transform; transform.SetParent(this.transform); transform.localScale = Vector3.one; transform.localPosition = Vector3.zero; m_EntityManager.SetEntityHelper(entityHelper); if (m_InstanceRoot == null) { m_InstanceRoot = (new GameObject("Entity Instances")).transform; m_InstanceRoot.SetParent(gameObject.transform); m_InstanceRoot.localScale = Vector3.one; } for (int i = 0; i < m_EntityGroups.Length; i++) { if (!AddEntityGroup(m_EntityGroups[i].Name, m_EntityGroups[i].InstanceAutoReleaseInterval, m_EntityGroups[i].InstanceCapacity, m_EntityGroups[i].InstanceExpireTime, m_EntityGroups[i].InstancePriority)) { Log.Warning("Add entity group '{0}' failure.", m_EntityGroups[i].Name); continue; } } }