public static void Log(string v) { GGPO.Log(ggpo, v); }
public static void Init(LogDelegate log) { GGPO.SetLogDelegate(log); }
public static int SetFrameDelay(int phandle, int frame_delay) { var result = GGPO.SetFrameDelay(ggpo, phandle, frame_delay); return(result); }
public static int AdvanceFrame() { var result = GGPO.AdvanceFrame(ggpo); return(result); }
public static int DisconnectPlayer(int phandle) { var result = GGPO.DisconnectPlayer(ggpo, phandle); return(result); }
public static int Idle(int time) { var result = GGPO.Idle(ggpo, time); return(result); }
public static int AddLocalInput(int local_player_handle, long inputs) { var result = GGPO.AddLocalInput(ggpo, local_player_handle, inputs); return(result); }
public static long[] SynchronizeInput(int length, out int disconnect_flags) { return(GGPO.SynchronizeInput(ggpo, length, out disconnect_flags)); }
public static int SetDisconnectTimeout(int timeout) { var result = GGPO.SetDisconnectTimeout(ggpo, timeout); return(result); }