예제 #1
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 public static void Log(string v)
 {
     GGPO.Log(ggpo, v);
 }
예제 #2
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 public static void Init(LogDelegate log)
 {
     GGPO.SetLogDelegate(log);
 }
예제 #3
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            public static int SetFrameDelay(int phandle, int frame_delay)
            {
                var result = GGPO.SetFrameDelay(ggpo, phandle, frame_delay);

                return(result);
            }
예제 #4
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            public static int AdvanceFrame()
            {
                var result = GGPO.AdvanceFrame(ggpo);

                return(result);
            }
예제 #5
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            public static int DisconnectPlayer(int phandle)
            {
                var result = GGPO.DisconnectPlayer(ggpo, phandle);

                return(result);
            }
예제 #6
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            public static int Idle(int time)
            {
                var result = GGPO.Idle(ggpo, time);

                return(result);
            }
예제 #7
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            public static int AddLocalInput(int local_player_handle, long inputs)
            {
                var result = GGPO.AddLocalInput(ggpo, local_player_handle, inputs);

                return(result);
            }
예제 #8
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 public static long[] SynchronizeInput(int length, out int disconnect_flags)
 {
     return(GGPO.SynchronizeInput(ggpo, length, out disconnect_flags));
 }
예제 #9
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            public static int SetDisconnectTimeout(int timeout)
            {
                var result = GGPO.SetDisconnectTimeout(ggpo, timeout);

                return(result);
            }