internal RendererCollection(OutlineBehaviour parent) { Debug.Assert(parent); _parent = parent; _go = parent.gameObject; }
private void OnEnable() { _effect = (OutlineBehaviour)target; }
public void Init() { _go = new GameObject(); _outlineEffect = _go.AddComponent <OutlineBehaviour>(); Init(_outlineEffect); }
public void SetParent(OutlineBehaviour parent) { _parent = parent; }
private void OnEnable() { _effect = (OutlineBehaviour)target; _settingsProp = serializedObject.FindProperty("_outlineSettings"); }