private void UpdateInput() { if (maskGraphicTrigger && DeviceInput.UF_Press(0)) { if (uiCamera == null) { return; } //停止复位 m_IsResumePoint = false; if (!m_IsPress) { m_SourceDragPos = DeviceInput.UF_DownPosition(0); joyRoot.gameObject.transform.position = uiCamera.ScreenToWorldPoint(m_SourceDragPos); m_IsPress = true; UF_CallDelegateEvent(m_EventJoyPressDown); UF_CallUnityEvent(m_UEventPressDown); } if (m_IsPress) { m_TargetDragPos = DeviceInput.UF_PressPosition(0); float dist = Vector3.Distance(m_SourceDragPos, m_TargetDragPos); float limitV = limtPointDistance * Screen.width / UIManager.FixedWidth; if (dist > limitV) { m_TargetDragPos = m_SourceDragPos + (m_TargetDragPos - m_SourceDragPos).normalized * limitV; } if (joyPoint != null) { joyPoint.gameObject.transform.position = uiCamera.ScreenToWorldPoint(m_TargetDragPos); } // float angle = 0; Vector3 _moveVector = MathX.UF_Foward(m_SourceDragPos, m_TargetDragPos); if (dist > deadZoom) { m_MoveForward = new Vector3(_moveVector.x, gravity, _moveVector.y).normalized; UF_CallDelegateEvent(m_EventJoyPressMove); UF_UpdateRotate(m_MoveForward); } } } else { if (m_IsPress) { m_IsPress = false; UF_ResumePoint(); UF_UpdateRevertRoot(); UF_CallDelegateEvent(m_EventJoyPressUp); UF_CallUnityEvent(m_UEventPressUp); } } }
// Update is called once per frame public void UF_OnUpdate() { if (!IsActive) { return; } if (m_IsPress && UsePress) { m_CurrentPressTime += GTime.RunDeltaTime; if (m_CurrentPressTime >= PressInterval) { m_CurrentPressTime = 0; RaycastHit hit; Camera camera = Camera.main; if (camera != null && !IsUIRayCast() && Physics.Raycast(camera.ScreenPointToRay(DeviceInput.UF_PressPosition(0)), out hit, Distance)) { MessageSystem.UF_GetInstance().UF_Send(DefineEvent.E_LUA, DefineLuaEvent.E_RAYCAST_HIT, hit); } } if (!DeviceInput.UF_Press(0)) { m_CurrentPressTime = 0; } } else { if (DeviceInput.UF_Down(0)) { RaycastHit hit; Camera camera = Camera.main; if (camera != null && !IsUIRayCast() && Physics.Raycast(camera.ScreenPointToRay(DeviceInput.UF_PressPosition(0)), out hit, Distance)) { if (UsePress) { m_IsPress = true; m_CurrentPressTime = 0; } MessageSystem.UF_GetInstance().UF_Send(DefineEvent.E_LUA, DefineLuaEvent.E_RAYCAST_HIT, hit); } } } if (!DeviceInput.UF_Press()) { m_IsPress = false; } }