public GameObjectInspector(GameObject target) : base(target) { ActiveInstance = this; TargetGO = target; if (!TargetGO) { ExplorerCore.LogWarning("Target GameObject is null!"); return; } // one UI is used for all gameobject inspectors. no point recreating it. if (!m_UIConstructed) { m_UIConstructed = true; s_childList = new ChildList(); s_compList = new ComponentList(); s_controls = new GameObjectControls(); ConstructUI(); } }
public override void SetInactive() { base.SetInactive(); ActiveInstance = null; }
public override void SetActive() { base.SetActive(); ActiveInstance = this; }