public override void Update() { if (!this.IsActive) { return; } if (Target.IsNullOrDestroyed(false)) { InspectorManager.ReleaseInspector(this); return; } GOControls.UpdateVectorSlider(); GOControls.UpdateTransformControlValues(false); // Slow update if (timeOfLastUpdate.OccuredEarlierThan(1)) { timeOfLastUpdate = Time.realtimeSinceStartup; GOControls.UpdateGameObjectInfo(false, false); TransformTree.RefreshData(true, false, false, false); UpdateComponents(); } }
public override void CloseInspector() { InspectorManager.ReleaseInspector(this); }