GetPixels32() 개인적인 메소드

private GetPixels32 ( ) : UnityEngine.Color32[]
리턴 UnityEngine.Color32[]
 static public int GetPixels32(IntPtr l)
 {
     try {
         int argc = LuaDLL.lua_gettop(l);
         if (argc == 1)
         {
             UnityEngine.Texture3D self = (UnityEngine.Texture3D)checkSelf(l);
             var ret = self.GetPixels32();
             pushValue(l, true);
             pushValue(l, ret);
             return(2);
         }
         else if (argc == 2)
         {
             UnityEngine.Texture3D self = (UnityEngine.Texture3D)checkSelf(l);
             System.Int32          a1;
             checkType(l, 2, out a1);
             var ret = self.GetPixels32(a1);
             pushValue(l, true);
             pushValue(l, ret);
             return(2);
         }
         pushValue(l, false);
         LuaDLL.lua_pushstring(l, "No matched override function to call");
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
예제 #2
0
 static public int GetPixels32(IntPtr l)
 {
     try {
         UnityEngine.Texture3D self = (UnityEngine.Texture3D)checkSelf(l);
         var ret = self.GetPixels32();
         pushValue(l, true);
         pushValue(l, ret);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static public int GetPixels32(IntPtr l)
 {
     try {
                     #if DEBUG
         var    method     = System.Reflection.MethodBase.GetCurrentMethod();
         string methodName = GetMethodName(method);
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.BeginSample(methodName);
                     #else
         Profiler.BeginSample(methodName);
                     #endif
                     #endif
         int argc = LuaDLL.lua_gettop(l);
         if (argc == 1)
         {
             UnityEngine.Texture3D self = (UnityEngine.Texture3D)checkSelf(l);
             var ret = self.GetPixels32();
             pushValue(l, true);
             pushValue(l, ret);
             return(2);
         }
         else if (argc == 2)
         {
             UnityEngine.Texture3D self = (UnityEngine.Texture3D)checkSelf(l);
             System.Int32          a1;
             checkType(l, 2, out a1);
             var ret = self.GetPixels32(a1);
             pushValue(l, true);
             pushValue(l, ret);
             return(2);
         }
         pushValue(l, false);
         LuaDLL.lua_pushstring(l, "No matched override function GetPixels32 to call");
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
             #if DEBUG
     finally {
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.EndSample();
                     #else
         Profiler.EndSample();
                     #endif
     }
             #endif
 }