static public void FastSetter(this UnityEngine.Rigidbody o, string propertyName, UnityEngine.RigidbodyConstraints value) { switch (propertyName) { case "constraints": o.constraints = value; return; } LBoot.LogUtil.Error("UnityEngine.Rigidbody no Setter Found : " + propertyName); }
static void Rigidbody_constraints(JSVCall vc) { if (vc.bGet) { UnityEngine.Rigidbody _this = (UnityEngine.Rigidbody)vc.csObj; var result = _this.constraints; JSApi.setEnum((int)JSApi.SetType.Rval, (int)result); } else { UnityEngine.RigidbodyConstraints arg0 = (UnityEngine.RigidbodyConstraints)JSApi.getEnum((int)JSApi.GetType.Arg); UnityEngine.Rigidbody _this = (UnityEngine.Rigidbody)vc.csObj; _this.constraints = arg0; } }
public void In( [FriendlyName("Value", "The variable(s) you wish to use to set the target's value.")] UnityEngine.RigidbodyConstraints[] Value, [FriendlyName("Target", "The Target variable you wish to set.")] out UnityEngine.RigidbodyConstraints Target ) { Target = RigidbodyConstraints.None; foreach (UnityEngine.RigidbodyConstraints c in Value) { Target |= c; } }