static void LoadMap() { rmManager = new ResourceMapManager(Read("__map__.json")); internal_files = new Dictionary <string, FileData>(); var json_one = Read("__json_one__.json"); foreach (Dictionary <string, System.Object> o in json_one) { string guid = (string)o["guid"]; string json = (string)o["json"]; FileData d = new FileData(); d.guid = guid; d.rawData = json; internal_files.Add(guid, d); } }
internal SceneLoader(ResourceMapManager rmm) { this.rmm = rmm; }