private void Update() { RenderRequest r = requests[0]; r.lookDir = lookDir; requests[0] = r; exposureRenderer.RenderSize = new int2(renderSize.x, renderSize.y); exposureRenderer.Render(requests, float4x4.identity); }
static public int Render(IntPtr l) { try { UnityEngine.Renderer self = (UnityEngine.Renderer)checkSelf(l); System.Int32 a1; checkType(l, 2, out a1); self.Render(a1); return(0); } catch (Exception e) { LuaDLL.luaL_error(l, e.ToString()); return(0); } }
static public int Render(IntPtr l) { try { UnityEngine.Renderer self = (UnityEngine.Renderer)checkSelf(l); System.Int32 a1; checkType(l, 2, out a1); self.Render(a1); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static int Render(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Renderer obj = (UnityEngine.Renderer)ToLua.CheckObject(L, 1, typeof(UnityEngine.Renderer)); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); obj.Render(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }