static bool RenderTexture_GetTemporary__Int32__Int32__Int32__RenderTextureFormat__RenderTextureReadWrite(JSVCall vc, int argc) { int len = argc; if (len == 5) { System.Int32 arg0 = (System.Int32)JSApi.getInt32((int)JSApi.GetType.Arg); System.Int32 arg1 = (System.Int32)JSApi.getInt32((int)JSApi.GetType.Arg); System.Int32 arg2 = (System.Int32)JSApi.getInt32((int)JSApi.GetType.Arg); UnityEngine.RenderTextureFormat arg3 = (UnityEngine.RenderTextureFormat)JSApi.getEnum((int)JSApi.GetType.Arg); UnityEngine.RenderTextureReadWrite arg4 = (UnityEngine.RenderTextureReadWrite)JSApi.getEnum((int)JSApi.GetType.Arg); JSMgr.datax.setObject((int)JSApi.SetType.Rval, UnityEngine.RenderTexture.GetTemporary(arg0, arg1, arg2, arg3, arg4)); } return(true); }
////////////////////// RenderTexture /////////////////////////////////////// // constructors static bool RenderTexture_RenderTexture1(JSVCall vc, int argc) { int _this = JSApi.getObject((int)JSApi.GetType.Arg); JSApi.attachFinalizerObject(_this); --argc; int len = argc; if (len == 5) { System.Int32 arg0 = (System.Int32)JSApi.getInt32((int)JSApi.GetType.Arg); System.Int32 arg1 = (System.Int32)JSApi.getInt32((int)JSApi.GetType.Arg); System.Int32 arg2 = (System.Int32)JSApi.getInt32((int)JSApi.GetType.Arg); UnityEngine.RenderTextureFormat arg3 = (UnityEngine.RenderTextureFormat)JSApi.getEnum((int)JSApi.GetType.Arg); UnityEngine.RenderTextureReadWrite arg4 = (UnityEngine.RenderTextureReadWrite)JSApi.getEnum((int)JSApi.GetType.Arg); JSMgr.addJSCSRel(_this, new UnityEngine.RenderTexture(arg0, arg1, arg2, arg3, arg4)); } return(true); }