static int _CreateUnityEngine_RenderTexture(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 1 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.RenderTextureDescriptor))) { UnityEngine.RenderTextureDescriptor arg0 = (UnityEngine.RenderTextureDescriptor)ToLua.CheckObject(L, 1, typeof(UnityEngine.RenderTextureDescriptor)); UnityEngine.RenderTexture obj = new UnityEngine.RenderTexture(arg0); ToLua.Push(L, obj); return(1); } else if (count == 1 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.RenderTexture))) { UnityEngine.RenderTexture arg0 = (UnityEngine.RenderTexture)ToLua.CheckUnityObject(L, 1, typeof(UnityEngine.RenderTexture)); UnityEngine.RenderTexture obj = new UnityEngine.RenderTexture(arg0); ToLua.Push(L, obj); return(1); } else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(int), typeof(int), typeof(int))) { int arg0 = (int)LuaDLL.luaL_checknumber(L, 1); int arg1 = (int)LuaDLL.luaL_checknumber(L, 2); int arg2 = (int)LuaDLL.luaL_checknumber(L, 3); UnityEngine.RenderTexture obj = new UnityEngine.RenderTexture(arg0, arg1, arg2); ToLua.Push(L, obj); return(1); } else if (count == 4 && TypeChecker.CheckTypes(L, 1, typeof(int), typeof(int), typeof(int), typeof(UnityEngine.RenderTextureFormat))) { int arg0 = (int)LuaDLL.luaL_checknumber(L, 1); int arg1 = (int)LuaDLL.luaL_checknumber(L, 2); int arg2 = (int)LuaDLL.luaL_checknumber(L, 3); UnityEngine.RenderTextureFormat arg3 = (UnityEngine.RenderTextureFormat)ToLua.CheckObject(L, 4, typeof(UnityEngine.RenderTextureFormat)); UnityEngine.RenderTexture obj = new UnityEngine.RenderTexture(arg0, arg1, arg2, arg3); ToLua.Push(L, obj); return(1); } else if (count == 5 && TypeChecker.CheckTypes(L, 1, typeof(int), typeof(int), typeof(int), typeof(UnityEngine.RenderTextureFormat), typeof(UnityEngine.RenderTextureReadWrite))) { int arg0 = (int)LuaDLL.luaL_checknumber(L, 1); int arg1 = (int)LuaDLL.luaL_checknumber(L, 2); int arg2 = (int)LuaDLL.luaL_checknumber(L, 3); UnityEngine.RenderTextureFormat arg3 = (UnityEngine.RenderTextureFormat)ToLua.CheckObject(L, 4, typeof(UnityEngine.RenderTextureFormat)); UnityEngine.RenderTextureReadWrite arg4 = (UnityEngine.RenderTextureReadWrite)ToLua.CheckObject(L, 5, typeof(UnityEngine.RenderTextureReadWrite)); UnityEngine.RenderTexture obj = new UnityEngine.RenderTexture(arg0, arg1, arg2, arg3, arg4); ToLua.Push(L, obj); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to ctor method: UnityEngine.RenderTexture.New")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int QPYX__CreateUnityEngine_RenderTexture_YXQP(IntPtr L_YXQP) { try { int QPYX_count_YXQP = LuaDLL.lua_gettop(L_YXQP); if (QPYX_count_YXQP == 1 && TypeChecker.CheckTypes <UnityEngine.RenderTextureDescriptor>(L_YXQP, 1)) { UnityEngine.RenderTextureDescriptor QPYX_arg0_YXQP = StackTraits <UnityEngine.RenderTextureDescriptor> .To(L_YXQP, 1); UnityEngine.RenderTexture QPYX_obj_YXQP = new UnityEngine.RenderTexture(QPYX_arg0_YXQP); ToLua.Push(L_YXQP, QPYX_obj_YXQP); return(1); } else if (QPYX_count_YXQP == 1 && TypeChecker.CheckTypes <UnityEngine.RenderTexture>(L_YXQP, 1)) { UnityEngine.RenderTexture QPYX_arg0_YXQP = (UnityEngine.RenderTexture)ToLua.ToObject(L_YXQP, 1); UnityEngine.RenderTexture QPYX_obj_YXQP = new UnityEngine.RenderTexture(QPYX_arg0_YXQP); ToLua.Push(L_YXQP, QPYX_obj_YXQP); return(1); } else if (QPYX_count_YXQP == 3) { int QPYX_arg0_YXQP = (int)LuaDLL.luaL_checknumber(L_YXQP, 1); int QPYX_arg1_YXQP = (int)LuaDLL.luaL_checknumber(L_YXQP, 2); int QPYX_arg2_YXQP = (int)LuaDLL.luaL_checknumber(L_YXQP, 3); UnityEngine.RenderTexture QPYX_obj_YXQP = new UnityEngine.RenderTexture(QPYX_arg0_YXQP, QPYX_arg1_YXQP, QPYX_arg2_YXQP); ToLua.Push(L_YXQP, QPYX_obj_YXQP); return(1); } else if (QPYX_count_YXQP == 4) { int QPYX_arg0_YXQP = (int)LuaDLL.luaL_checknumber(L_YXQP, 1); int QPYX_arg1_YXQP = (int)LuaDLL.luaL_checknumber(L_YXQP, 2); int QPYX_arg2_YXQP = (int)LuaDLL.luaL_checknumber(L_YXQP, 3); UnityEngine.RenderTextureFormat QPYX_arg3_YXQP = (UnityEngine.RenderTextureFormat)ToLua.CheckObject(L_YXQP, 4, typeof(UnityEngine.RenderTextureFormat)); UnityEngine.RenderTexture QPYX_obj_YXQP = new UnityEngine.RenderTexture(QPYX_arg0_YXQP, QPYX_arg1_YXQP, QPYX_arg2_YXQP, QPYX_arg3_YXQP); ToLua.Push(L_YXQP, QPYX_obj_YXQP); return(1); } else if (QPYX_count_YXQP == 5) { int QPYX_arg0_YXQP = (int)LuaDLL.luaL_checknumber(L_YXQP, 1); int QPYX_arg1_YXQP = (int)LuaDLL.luaL_checknumber(L_YXQP, 2); int QPYX_arg2_YXQP = (int)LuaDLL.luaL_checknumber(L_YXQP, 3); UnityEngine.RenderTextureFormat QPYX_arg3_YXQP = (UnityEngine.RenderTextureFormat)ToLua.CheckObject(L_YXQP, 4, typeof(UnityEngine.RenderTextureFormat)); UnityEngine.RenderTextureReadWrite QPYX_arg4_YXQP = (UnityEngine.RenderTextureReadWrite)ToLua.CheckObject(L_YXQP, 5, typeof(UnityEngine.RenderTextureReadWrite)); UnityEngine.RenderTexture QPYX_obj_YXQP = new UnityEngine.RenderTexture(QPYX_arg0_YXQP, QPYX_arg1_YXQP, QPYX_arg2_YXQP, QPYX_arg3_YXQP, QPYX_arg4_YXQP); ToLua.Push(L_YXQP, QPYX_obj_YXQP); return(1); } else { return(LuaDLL.luaL_throw(L_YXQP, "invalid arguments to ctor method: UnityEngine.RenderTexture.New")); } } catch (Exception e_YXQP) { return(LuaDLL.toluaL_exception(L_YXQP, e_YXQP)); } }
static public int constructor(IntPtr l) { try { int argc = LuaDLL.lua_gettop(l); UnityEngine.RenderTextureDescriptor o; if (argc == 3) { System.Int32 a1; checkType(l, 2, out a1); System.Int32 a2; checkType(l, 3, out a2); o = new UnityEngine.RenderTextureDescriptor(a1, a2); pushValue(l, true); pushValue(l, o); return(2); } else if (argc == 4) { System.Int32 a1; checkType(l, 2, out a1); System.Int32 a2; checkType(l, 3, out a2); UnityEngine.RenderTextureFormat a3; checkEnum(l, 4, out a3); o = new UnityEngine.RenderTextureDescriptor(a1, a2, a3); pushValue(l, true); pushValue(l, o); return(2); } else if (argc == 5) { System.Int32 a1; checkType(l, 2, out a1); System.Int32 a2; checkType(l, 3, out a2); UnityEngine.RenderTextureFormat a3; checkEnum(l, 4, out a3); System.Int32 a4; checkType(l, 5, out a4); o = new UnityEngine.RenderTextureDescriptor(a1, a2, a3, a4); pushValue(l, true); pushValue(l, o); return(2); } else if (argc == 0) { o = new UnityEngine.RenderTextureDescriptor(); pushValue(l, true); pushObject(l, o); return(2); } return(error(l, "New object failed.")); } catch (Exception e) { return(error(l, e)); } }
static public int ctor_s(IntPtr l) { try { UnityEngine.RenderTextureDescriptor o; o = new UnityEngine.RenderTextureDescriptor(); pushValue(l, true); pushValue(l, o); return(2); } catch (Exception e) { return(error(l, e)); } }
static int QPYX_get_descriptor_YXQP(IntPtr L_YXQP) { object QPYX_o_YXQP = null; try { QPYX_o_YXQP = ToLua.ToObject(L_YXQP, 1); UnityEngine.RenderTexture QPYX_obj_YXQP = (UnityEngine.RenderTexture)QPYX_o_YXQP; UnityEngine.RenderTextureDescriptor QPYX_ret_YXQP = QPYX_obj_YXQP.descriptor; ToLua.PushValue(L_YXQP, QPYX_ret_YXQP); return(1); } catch (Exception QPYX_e_YXQP) { return(LuaDLL.toluaL_exception(L_YXQP, QPYX_e_YXQP, QPYX_o_YXQP, "attempt to index descriptor on a nil value")); } }
static int QPYX_set_descriptor_YXQP(IntPtr L_YXQP) { object QPYX_o_YXQP = null; try { QPYX_o_YXQP = ToLua.ToObject(L_YXQP, 1); UnityEngine.RenderTexture QPYX_obj_YXQP = (UnityEngine.RenderTexture)QPYX_o_YXQP; UnityEngine.RenderTextureDescriptor QPYX_arg0_YXQP = StackTraits <UnityEngine.RenderTextureDescriptor> .Check(L_YXQP, 2); QPYX_obj_YXQP.descriptor = QPYX_arg0_YXQP; return(0); } catch (Exception QPYX_e_YXQP) { return(LuaDLL.toluaL_exception(L_YXQP, QPYX_e_YXQP, QPYX_o_YXQP, "attempt to index descriptor on a nil value")); } }
static int GetTemporary0(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); UnityEngine.RenderTextureDescriptor arg0 = StackTraits <UnityEngine.RenderTextureDescriptor> .To(L, 1); var o = UnityEngine.RenderTexture.GetTemporary(arg0); ToLua.Push(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int set_descriptor(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.RenderTexture obj = (UnityEngine.RenderTexture)o; UnityEngine.RenderTextureDescriptor arg0 = (UnityEngine.RenderTextureDescriptor)ToLua.CheckObject(L, 2, typeof(UnityEngine.RenderTextureDescriptor)); obj.descriptor = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index descriptor on a nil value" : e.Message)); } }
static int get_descriptor(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.RenderTexture obj = (UnityEngine.RenderTexture)o; UnityEngine.RenderTextureDescriptor ret = obj.descriptor; ToLua.PushValue(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index descriptor on a nil value")); } }
static public int ctor__Int32__Int32_s(IntPtr l) { try { UnityEngine.RenderTextureDescriptor o; System.Int32 a1; checkType(l, 1, out a1); System.Int32 a2; checkType(l, 2, out a2); o = new UnityEngine.RenderTextureDescriptor(a1, a2); pushValue(l, true); pushValue(l, o); return(2); } catch (Exception e) { return(error(l, e)); } }
static int set_descriptor(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.RenderTexture obj = (UnityEngine.RenderTexture)o; UnityEngine.RenderTextureDescriptor arg0 = StackTraits <UnityEngine.RenderTextureDescriptor> .Check(L, 2); obj.descriptor = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index descriptor on a nil value")); } }
/// <summary> /// Write the specified value using the writer. /// </summary> /// <param name="value">Value.</param> /// <param name="writer">Writer.</param> public override void Write(object value, ISaveGameWriter writer) { UnityEngine.RenderTextureDescriptor renderTextureDescriptor = (UnityEngine.RenderTextureDescriptor)value; writer.WriteProperty("width", renderTextureDescriptor.width); writer.WriteProperty("height", renderTextureDescriptor.height); writer.WriteProperty("msaaSamples", renderTextureDescriptor.msaaSamples); writer.WriteProperty("volumeDepth", renderTextureDescriptor.volumeDepth); writer.WriteProperty("colorFormat", renderTextureDescriptor.colorFormat); writer.WriteProperty("depthBufferBits", renderTextureDescriptor.depthBufferBits); writer.WriteProperty("dimension", renderTextureDescriptor.dimension); writer.WriteProperty("shadowSamplingMode", renderTextureDescriptor.shadowSamplingMode); writer.WriteProperty("vrUsage", renderTextureDescriptor.vrUsage); writer.WriteProperty("memoryless", renderTextureDescriptor.memoryless); writer.WriteProperty("sRGB", renderTextureDescriptor.sRGB); writer.WriteProperty("useMipMap", renderTextureDescriptor.useMipMap); writer.WriteProperty("autoGenerateMips", renderTextureDescriptor.autoGenerateMips); writer.WriteProperty("enableRandomWrite", renderTextureDescriptor.enableRandomWrite); }
static int set_descriptor(IntPtr L) { #if UNITY_EDITOR ToluaProfiler.AddCallRecord("UnityEngine.RenderTexture.descriptor"); #endif object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.RenderTexture obj = (UnityEngine.RenderTexture)o; UnityEngine.RenderTextureDescriptor arg0 = StackTraits<UnityEngine.RenderTextureDescriptor>.Check(L, 2); obj.descriptor = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index descriptor on a nil value"); } }
static int get_descriptor(IntPtr L) { #if UNITY_EDITOR ToluaProfiler.AddCallRecord("UnityEngine.RenderTexture.descriptor"); #endif object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.RenderTexture obj = (UnityEngine.RenderTexture)o; UnityEngine.RenderTextureDescriptor ret = obj.descriptor; ToLua.PushValue(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index descriptor on a nil value"); } }
protected override void AddCommands(CommandBuffer commandBuffer) { if (this.renderTexture == null || this.renderTexture.width != this.size.x || this.renderTexture.height != this.size.y) { this.renderTexture?.Release(); UnityEngine.RenderTextureDescriptor rtd = new UnityEngine.RenderTextureDescriptor(this.size.x, this.size.y, UnityEngine.RenderTextureFormat.ARGB32); rtd.enableRandomWrite = true; rtd.useMipMap = false; this.renderTexture = new UnityEngine.RenderTexture(rtd); this.renderTexture.name = this.RenderTextureExportName; this.renderTexture.Create(); } base.AddCommands(commandBuffer); commandBuffer.SetGlobalTexture(this.RenderTextureExportName, this.renderTexture); if (this.computeShader) { commandBuffer.DispatchCompute(this.computeShader, 0, this.DispatchSizeX, this.DispatchSizeY, 1); } }
static int GetTemporary(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 1) { UnityEngine.RenderTextureDescriptor arg0 = StackTraits <UnityEngine.RenderTextureDescriptor> .Check(L, 1); UnityEngine.RenderTexture o = UnityEngine.RenderTexture.GetTemporary(arg0); ToLua.Push(L, o); return(1); } else if (count == 2) { int arg0 = (int)LuaDLL.luaL_checknumber(L, 1); int arg1 = (int)LuaDLL.luaL_checknumber(L, 2); UnityEngine.RenderTexture o = UnityEngine.RenderTexture.GetTemporary(arg0, arg1); ToLua.Push(L, o); return(1); } else if (count == 3) { int arg0 = (int)LuaDLL.luaL_checknumber(L, 1); int arg1 = (int)LuaDLL.luaL_checknumber(L, 2); int arg2 = (int)LuaDLL.luaL_checknumber(L, 3); UnityEngine.RenderTexture o = UnityEngine.RenderTexture.GetTemporary(arg0, arg1, arg2); ToLua.Push(L, o); return(1); } else if (count == 4) { int arg0 = (int)LuaDLL.luaL_checknumber(L, 1); int arg1 = (int)LuaDLL.luaL_checknumber(L, 2); int arg2 = (int)LuaDLL.luaL_checknumber(L, 3); UnityEngine.RenderTextureFormat arg3 = (UnityEngine.RenderTextureFormat)ToLua.CheckObject(L, 4, typeof(UnityEngine.RenderTextureFormat)); UnityEngine.RenderTexture o = UnityEngine.RenderTexture.GetTemporary(arg0, arg1, arg2, arg3); ToLua.Push(L, o); return(1); } else if (count == 5) { int arg0 = (int)LuaDLL.luaL_checknumber(L, 1); int arg1 = (int)LuaDLL.luaL_checknumber(L, 2); int arg2 = (int)LuaDLL.luaL_checknumber(L, 3); UnityEngine.RenderTextureFormat arg3 = (UnityEngine.RenderTextureFormat)ToLua.CheckObject(L, 4, typeof(UnityEngine.RenderTextureFormat)); UnityEngine.RenderTextureReadWrite arg4 = (UnityEngine.RenderTextureReadWrite)ToLua.CheckObject(L, 5, typeof(UnityEngine.RenderTextureReadWrite)); UnityEngine.RenderTexture o = UnityEngine.RenderTexture.GetTemporary(arg0, arg1, arg2, arg3, arg4); ToLua.Push(L, o); return(1); } else if (count == 6) { int arg0 = (int)LuaDLL.luaL_checknumber(L, 1); int arg1 = (int)LuaDLL.luaL_checknumber(L, 2); int arg2 = (int)LuaDLL.luaL_checknumber(L, 3); UnityEngine.RenderTextureFormat arg3 = (UnityEngine.RenderTextureFormat)ToLua.CheckObject(L, 4, typeof(UnityEngine.RenderTextureFormat)); UnityEngine.RenderTextureReadWrite arg4 = (UnityEngine.RenderTextureReadWrite)ToLua.CheckObject(L, 5, typeof(UnityEngine.RenderTextureReadWrite)); int arg5 = (int)LuaDLL.luaL_checknumber(L, 6); UnityEngine.RenderTexture o = UnityEngine.RenderTexture.GetTemporary(arg0, arg1, arg2, arg3, arg4, arg5); ToLua.Push(L, o); return(1); } else if (count == 7) { int arg0 = (int)LuaDLL.luaL_checknumber(L, 1); int arg1 = (int)LuaDLL.luaL_checknumber(L, 2); int arg2 = (int)LuaDLL.luaL_checknumber(L, 3); UnityEngine.RenderTextureFormat arg3 = (UnityEngine.RenderTextureFormat)ToLua.CheckObject(L, 4, typeof(UnityEngine.RenderTextureFormat)); UnityEngine.RenderTextureReadWrite arg4 = (UnityEngine.RenderTextureReadWrite)ToLua.CheckObject(L, 5, typeof(UnityEngine.RenderTextureReadWrite)); int arg5 = (int)LuaDLL.luaL_checknumber(L, 6); UnityEngine.RenderTextureMemoryless arg6 = (UnityEngine.RenderTextureMemoryless)ToLua.CheckObject(L, 7, typeof(UnityEngine.RenderTextureMemoryless)); UnityEngine.RenderTexture o = UnityEngine.RenderTexture.GetTemporary(arg0, arg1, arg2, arg3, arg4, arg5, arg6); ToLua.Push(L, o); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.RenderTexture.GetTemporary")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
public RenderTexture(RenderTextureDescriptor desc) { RenderTexture.ValidateRenderTextureDesc(desc); RenderTexture.Internal_Create(this); this.SetRenderTextureDescriptor(desc); }
static int _CreateUnityEngine_RenderTexture(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 1 && TypeChecker.CheckTypes <UnityEngine.RenderTextureDescriptor>(L, 1)) { UnityEngine.RenderTextureDescriptor arg0 = StackTraits <UnityEngine.RenderTextureDescriptor> .To(L, 1); UnityEngine.RenderTexture obj = new UnityEngine.RenderTexture(arg0); ToLua.Push(L, obj); return(1); } else if (count == 1 && TypeChecker.CheckTypes <UnityEngine.RenderTexture>(L, 1)) { UnityEngine.RenderTexture arg0 = (UnityEngine.RenderTexture)ToLua.ToObject(L, 1); UnityEngine.RenderTexture obj = new UnityEngine.RenderTexture(arg0); ToLua.Push(L, obj); return(1); } else if (count == 3) { int arg0 = (int)LuaDLL.luaL_checknumber(L, 1); int arg1 = (int)LuaDLL.luaL_checknumber(L, 2); int arg2 = (int)LuaDLL.luaL_checknumber(L, 3); UnityEngine.RenderTexture obj = new UnityEngine.RenderTexture(arg0, arg1, arg2); ToLua.Push(L, obj); return(1); } else if (count == 4 && TypeChecker.CheckTypes <UnityEngine.Experimental.Rendering.DefaultFormat>(L, 4)) { int arg0 = (int)LuaDLL.luaL_checknumber(L, 1); int arg1 = (int)LuaDLL.luaL_checknumber(L, 2); int arg2 = (int)LuaDLL.luaL_checknumber(L, 3); UnityEngine.Experimental.Rendering.DefaultFormat arg3 = (UnityEngine.Experimental.Rendering.DefaultFormat)ToLua.ToObject(L, 4); UnityEngine.RenderTexture obj = new UnityEngine.RenderTexture(arg0, arg1, arg2, arg3); ToLua.Push(L, obj); return(1); } else if (count == 4 && TypeChecker.CheckTypes <UnityEngine.Experimental.Rendering.GraphicsFormat>(L, 4)) { int arg0 = (int)LuaDLL.luaL_checknumber(L, 1); int arg1 = (int)LuaDLL.luaL_checknumber(L, 2); int arg2 = (int)LuaDLL.luaL_checknumber(L, 3); UnityEngine.Experimental.Rendering.GraphicsFormat arg3 = (UnityEngine.Experimental.Rendering.GraphicsFormat)ToLua.ToObject(L, 4); UnityEngine.RenderTexture obj = new UnityEngine.RenderTexture(arg0, arg1, arg2, arg3); ToLua.Push(L, obj); return(1); } else if (count == 4 && TypeChecker.CheckTypes <UnityEngine.RenderTextureFormat>(L, 4)) { int arg0 = (int)LuaDLL.luaL_checknumber(L, 1); int arg1 = (int)LuaDLL.luaL_checknumber(L, 2); int arg2 = (int)LuaDLL.luaL_checknumber(L, 3); UnityEngine.RenderTextureFormat arg3 = (UnityEngine.RenderTextureFormat)ToLua.ToObject(L, 4); UnityEngine.RenderTexture obj = new UnityEngine.RenderTexture(arg0, arg1, arg2, arg3); ToLua.Push(L, obj); return(1); } else if (count == 5 && TypeChecker.CheckTypes <UnityEngine.Experimental.Rendering.GraphicsFormat, int>(L, 4)) { int arg0 = (int)LuaDLL.luaL_checknumber(L, 1); int arg1 = (int)LuaDLL.luaL_checknumber(L, 2); int arg2 = (int)LuaDLL.luaL_checknumber(L, 3); UnityEngine.Experimental.Rendering.GraphicsFormat arg3 = (UnityEngine.Experimental.Rendering.GraphicsFormat)ToLua.ToObject(L, 4); int arg4 = (int)LuaDLL.lua_tonumber(L, 5); UnityEngine.RenderTexture obj = new UnityEngine.RenderTexture(arg0, arg1, arg2, arg3, arg4); ToLua.Push(L, obj); return(1); } else if (count == 5 && TypeChecker.CheckTypes <UnityEngine.RenderTextureFormat, int>(L, 4)) { int arg0 = (int)LuaDLL.luaL_checknumber(L, 1); int arg1 = (int)LuaDLL.luaL_checknumber(L, 2); int arg2 = (int)LuaDLL.luaL_checknumber(L, 3); UnityEngine.RenderTextureFormat arg3 = (UnityEngine.RenderTextureFormat)ToLua.ToObject(L, 4); int arg4 = (int)LuaDLL.lua_tonumber(L, 5); UnityEngine.RenderTexture obj = new UnityEngine.RenderTexture(arg0, arg1, arg2, arg3, arg4); ToLua.Push(L, obj); return(1); } else if (count == 5 && TypeChecker.CheckTypes <UnityEngine.RenderTextureFormat, UnityEngine.RenderTextureReadWrite>(L, 4)) { int arg0 = (int)LuaDLL.luaL_checknumber(L, 1); int arg1 = (int)LuaDLL.luaL_checknumber(L, 2); int arg2 = (int)LuaDLL.luaL_checknumber(L, 3); UnityEngine.RenderTextureFormat arg3 = (UnityEngine.RenderTextureFormat)ToLua.ToObject(L, 4); UnityEngine.RenderTextureReadWrite arg4 = (UnityEngine.RenderTextureReadWrite)ToLua.ToObject(L, 5); UnityEngine.RenderTexture obj = new UnityEngine.RenderTexture(arg0, arg1, arg2, arg3, arg4); ToLua.Push(L, obj); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to ctor method: UnityEngine.RenderTexture.New")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int GetTemporary(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 1) { UnityEngine.RenderTextureDescriptor arg0 = StackTraits <UnityEngine.RenderTextureDescriptor> .Check(L, 1); UnityEngine.RenderTexture o = UnityEngine.RenderTexture.GetTemporary(arg0); ToLua.Push(L, o); return(1); } else if (count == 2) { int arg0 = (int)LuaDLL.luaL_checknumber(L, 1); int arg1 = (int)LuaDLL.luaL_checknumber(L, 2); UnityEngine.RenderTexture o = UnityEngine.RenderTexture.GetTemporary(arg0, arg1); ToLua.Push(L, o); return(1); } else if (count == 3) { int arg0 = (int)LuaDLL.luaL_checknumber(L, 1); int arg1 = (int)LuaDLL.luaL_checknumber(L, 2); int arg2 = (int)LuaDLL.luaL_checknumber(L, 3); UnityEngine.RenderTexture o = UnityEngine.RenderTexture.GetTemporary(arg0, arg1, arg2); ToLua.Push(L, o); return(1); } else if (count == 4 && TypeChecker.CheckTypes <UnityEngine.Experimental.Rendering.GraphicsFormat>(L, 4)) { int arg0 = (int)LuaDLL.luaL_checknumber(L, 1); int arg1 = (int)LuaDLL.luaL_checknumber(L, 2); int arg2 = (int)LuaDLL.luaL_checknumber(L, 3); UnityEngine.Experimental.Rendering.GraphicsFormat arg3 = (UnityEngine.Experimental.Rendering.GraphicsFormat)ToLua.ToObject(L, 4); UnityEngine.RenderTexture o = UnityEngine.RenderTexture.GetTemporary(arg0, arg1, arg2, arg3); ToLua.Push(L, o); return(1); } else if (count == 4 && TypeChecker.CheckTypes <UnityEngine.RenderTextureFormat>(L, 4)) { int arg0 = (int)LuaDLL.luaL_checknumber(L, 1); int arg1 = (int)LuaDLL.luaL_checknumber(L, 2); int arg2 = (int)LuaDLL.luaL_checknumber(L, 3); UnityEngine.RenderTextureFormat arg3 = (UnityEngine.RenderTextureFormat)ToLua.ToObject(L, 4); UnityEngine.RenderTexture o = UnityEngine.RenderTexture.GetTemporary(arg0, arg1, arg2, arg3); ToLua.Push(L, o); return(1); } else if (count == 5 && TypeChecker.CheckTypes <UnityEngine.Experimental.Rendering.GraphicsFormat, int>(L, 4)) { int arg0 = (int)LuaDLL.luaL_checknumber(L, 1); int arg1 = (int)LuaDLL.luaL_checknumber(L, 2); int arg2 = (int)LuaDLL.luaL_checknumber(L, 3); UnityEngine.Experimental.Rendering.GraphicsFormat arg3 = (UnityEngine.Experimental.Rendering.GraphicsFormat)ToLua.ToObject(L, 4); int arg4 = (int)LuaDLL.lua_tonumber(L, 5); UnityEngine.RenderTexture o = UnityEngine.RenderTexture.GetTemporary(arg0, arg1, arg2, arg3, arg4); ToLua.Push(L, o); return(1); } else if (count == 5 && TypeChecker.CheckTypes <UnityEngine.RenderTextureFormat, UnityEngine.RenderTextureReadWrite>(L, 4)) { int arg0 = (int)LuaDLL.luaL_checknumber(L, 1); int arg1 = (int)LuaDLL.luaL_checknumber(L, 2); int arg2 = (int)LuaDLL.luaL_checknumber(L, 3); UnityEngine.RenderTextureFormat arg3 = (UnityEngine.RenderTextureFormat)ToLua.ToObject(L, 4); UnityEngine.RenderTextureReadWrite arg4 = (UnityEngine.RenderTextureReadWrite)ToLua.ToObject(L, 5); UnityEngine.RenderTexture o = UnityEngine.RenderTexture.GetTemporary(arg0, arg1, arg2, arg3, arg4); ToLua.Push(L, o); return(1); } else if (count == 6 && TypeChecker.CheckTypes <UnityEngine.Experimental.Rendering.GraphicsFormat, int, UnityEngine.RenderTextureMemoryless>(L, 4)) { int arg0 = (int)LuaDLL.luaL_checknumber(L, 1); int arg1 = (int)LuaDLL.luaL_checknumber(L, 2); int arg2 = (int)LuaDLL.luaL_checknumber(L, 3); UnityEngine.Experimental.Rendering.GraphicsFormat arg3 = (UnityEngine.Experimental.Rendering.GraphicsFormat)ToLua.ToObject(L, 4); int arg4 = (int)LuaDLL.lua_tonumber(L, 5); UnityEngine.RenderTextureMemoryless arg5 = (UnityEngine.RenderTextureMemoryless)ToLua.ToObject(L, 6); UnityEngine.RenderTexture o = UnityEngine.RenderTexture.GetTemporary(arg0, arg1, arg2, arg3, arg4, arg5); ToLua.Push(L, o); return(1); } else if (count == 6 && TypeChecker.CheckTypes <UnityEngine.RenderTextureFormat, UnityEngine.RenderTextureReadWrite, int>(L, 4)) { int arg0 = (int)LuaDLL.luaL_checknumber(L, 1); int arg1 = (int)LuaDLL.luaL_checknumber(L, 2); int arg2 = (int)LuaDLL.luaL_checknumber(L, 3); UnityEngine.RenderTextureFormat arg3 = (UnityEngine.RenderTextureFormat)ToLua.ToObject(L, 4); UnityEngine.RenderTextureReadWrite arg4 = (UnityEngine.RenderTextureReadWrite)ToLua.ToObject(L, 5); int arg5 = (int)LuaDLL.lua_tonumber(L, 6); UnityEngine.RenderTexture o = UnityEngine.RenderTexture.GetTemporary(arg0, arg1, arg2, arg3, arg4, arg5); ToLua.Push(L, o); return(1); } else if (count == 7 && TypeChecker.CheckTypes <UnityEngine.Experimental.Rendering.GraphicsFormat, int, UnityEngine.RenderTextureMemoryless, UnityEngine.VRTextureUsage>(L, 4)) { int arg0 = (int)LuaDLL.luaL_checknumber(L, 1); int arg1 = (int)LuaDLL.luaL_checknumber(L, 2); int arg2 = (int)LuaDLL.luaL_checknumber(L, 3); UnityEngine.Experimental.Rendering.GraphicsFormat arg3 = (UnityEngine.Experimental.Rendering.GraphicsFormat)ToLua.ToObject(L, 4); int arg4 = (int)LuaDLL.lua_tonumber(L, 5); UnityEngine.RenderTextureMemoryless arg5 = (UnityEngine.RenderTextureMemoryless)ToLua.ToObject(L, 6); UnityEngine.VRTextureUsage arg6 = (UnityEngine.VRTextureUsage)ToLua.ToObject(L, 7); UnityEngine.RenderTexture o = UnityEngine.RenderTexture.GetTemporary(arg0, arg1, arg2, arg3, arg4, arg5, arg6); ToLua.Push(L, o); return(1); } else if (count == 7 && TypeChecker.CheckTypes <UnityEngine.RenderTextureFormat, UnityEngine.RenderTextureReadWrite, int, UnityEngine.RenderTextureMemoryless>(L, 4)) { int arg0 = (int)LuaDLL.luaL_checknumber(L, 1); int arg1 = (int)LuaDLL.luaL_checknumber(L, 2); int arg2 = (int)LuaDLL.luaL_checknumber(L, 3); UnityEngine.RenderTextureFormat arg3 = (UnityEngine.RenderTextureFormat)ToLua.ToObject(L, 4); UnityEngine.RenderTextureReadWrite arg4 = (UnityEngine.RenderTextureReadWrite)ToLua.ToObject(L, 5); int arg5 = (int)LuaDLL.lua_tonumber(L, 6); UnityEngine.RenderTextureMemoryless arg6 = (UnityEngine.RenderTextureMemoryless)ToLua.ToObject(L, 7); UnityEngine.RenderTexture o = UnityEngine.RenderTexture.GetTemporary(arg0, arg1, arg2, arg3, arg4, arg5, arg6); ToLua.Push(L, o); return(1); } else if (count == 8 && TypeChecker.CheckTypes <UnityEngine.Experimental.Rendering.GraphicsFormat, int, UnityEngine.RenderTextureMemoryless, UnityEngine.VRTextureUsage, bool>(L, 4)) { int arg0 = (int)LuaDLL.luaL_checknumber(L, 1); int arg1 = (int)LuaDLL.luaL_checknumber(L, 2); int arg2 = (int)LuaDLL.luaL_checknumber(L, 3); UnityEngine.Experimental.Rendering.GraphicsFormat arg3 = (UnityEngine.Experimental.Rendering.GraphicsFormat)ToLua.ToObject(L, 4); int arg4 = (int)LuaDLL.lua_tonumber(L, 5); UnityEngine.RenderTextureMemoryless arg5 = (UnityEngine.RenderTextureMemoryless)ToLua.ToObject(L, 6); UnityEngine.VRTextureUsage arg6 = (UnityEngine.VRTextureUsage)ToLua.ToObject(L, 7); bool arg7 = LuaDLL.lua_toboolean(L, 8); UnityEngine.RenderTexture o = UnityEngine.RenderTexture.GetTemporary(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7); ToLua.Push(L, o); return(1); } else if (count == 8 && TypeChecker.CheckTypes <UnityEngine.RenderTextureFormat, UnityEngine.RenderTextureReadWrite, int, UnityEngine.RenderTextureMemoryless, UnityEngine.VRTextureUsage>(L, 4)) { int arg0 = (int)LuaDLL.luaL_checknumber(L, 1); int arg1 = (int)LuaDLL.luaL_checknumber(L, 2); int arg2 = (int)LuaDLL.luaL_checknumber(L, 3); UnityEngine.RenderTextureFormat arg3 = (UnityEngine.RenderTextureFormat)ToLua.ToObject(L, 4); UnityEngine.RenderTextureReadWrite arg4 = (UnityEngine.RenderTextureReadWrite)ToLua.ToObject(L, 5); int arg5 = (int)LuaDLL.lua_tonumber(L, 6); UnityEngine.RenderTextureMemoryless arg6 = (UnityEngine.RenderTextureMemoryless)ToLua.ToObject(L, 7); UnityEngine.VRTextureUsage arg7 = (UnityEngine.VRTextureUsage)ToLua.ToObject(L, 8); UnityEngine.RenderTexture o = UnityEngine.RenderTexture.GetTemporary(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7); ToLua.Push(L, o); return(1); } else if (count == 9) { int arg0 = (int)LuaDLL.luaL_checknumber(L, 1); int arg1 = (int)LuaDLL.luaL_checknumber(L, 2); int arg2 = (int)LuaDLL.luaL_checknumber(L, 3); UnityEngine.RenderTextureFormat arg3 = (UnityEngine.RenderTextureFormat)ToLua.CheckObject(L, 4, typeof(UnityEngine.RenderTextureFormat)); UnityEngine.RenderTextureReadWrite arg4 = (UnityEngine.RenderTextureReadWrite)ToLua.CheckObject(L, 5, typeof(UnityEngine.RenderTextureReadWrite)); int arg5 = (int)LuaDLL.luaL_checknumber(L, 6); UnityEngine.RenderTextureMemoryless arg6 = (UnityEngine.RenderTextureMemoryless)ToLua.CheckObject(L, 7, typeof(UnityEngine.RenderTextureMemoryless)); UnityEngine.VRTextureUsage arg7 = (UnityEngine.VRTextureUsage)ToLua.CheckObject(L, 8, typeof(UnityEngine.VRTextureUsage)); bool arg8 = LuaDLL.luaL_checkboolean(L, 9); UnityEngine.RenderTexture o = UnityEngine.RenderTexture.GetTemporary(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8); ToLua.Push(L, o); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.RenderTexture.GetTemporary")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int GetTemporary(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 1 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.RenderTextureDescriptor))) { UnityEngine.RenderTextureDescriptor arg0 = (UnityEngine.RenderTextureDescriptor)ToLua.ToObject(L, 1); UnityEngine.RenderTexture o = UnityEngine.RenderTexture.GetTemporary(arg0); ToLua.Push(L, o); return(1); } else if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(int), typeof(int))) { int arg0 = (int)LuaDLL.lua_tonumber(L, 1); int arg1 = (int)LuaDLL.lua_tonumber(L, 2); UnityEngine.RenderTexture o = UnityEngine.RenderTexture.GetTemporary(arg0, arg1); ToLua.Push(L, o); return(1); } else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(int), typeof(int), typeof(int))) { int arg0 = (int)LuaDLL.lua_tonumber(L, 1); int arg1 = (int)LuaDLL.lua_tonumber(L, 2); int arg2 = (int)LuaDLL.lua_tonumber(L, 3); UnityEngine.RenderTexture o = UnityEngine.RenderTexture.GetTemporary(arg0, arg1, arg2); ToLua.Push(L, o); return(1); } else if (count == 4 && TypeChecker.CheckTypes(L, 1, typeof(int), typeof(int), typeof(int), typeof(UnityEngine.RenderTextureFormat))) { int arg0 = (int)LuaDLL.lua_tonumber(L, 1); int arg1 = (int)LuaDLL.lua_tonumber(L, 2); int arg2 = (int)LuaDLL.lua_tonumber(L, 3); UnityEngine.RenderTextureFormat arg3 = (UnityEngine.RenderTextureFormat)ToLua.ToObject(L, 4); UnityEngine.RenderTexture o = UnityEngine.RenderTexture.GetTemporary(arg0, arg1, arg2, arg3); ToLua.Push(L, o); return(1); } else if (count == 5 && TypeChecker.CheckTypes(L, 1, typeof(int), typeof(int), typeof(int), typeof(UnityEngine.RenderTextureFormat), typeof(UnityEngine.RenderTextureReadWrite))) { int arg0 = (int)LuaDLL.lua_tonumber(L, 1); int arg1 = (int)LuaDLL.lua_tonumber(L, 2); int arg2 = (int)LuaDLL.lua_tonumber(L, 3); UnityEngine.RenderTextureFormat arg3 = (UnityEngine.RenderTextureFormat)ToLua.ToObject(L, 4); UnityEngine.RenderTextureReadWrite arg4 = (UnityEngine.RenderTextureReadWrite)ToLua.ToObject(L, 5); UnityEngine.RenderTexture o = UnityEngine.RenderTexture.GetTemporary(arg0, arg1, arg2, arg3, arg4); ToLua.Push(L, o); return(1); } else if (count == 6 && TypeChecker.CheckTypes(L, 1, typeof(int), typeof(int), typeof(int), typeof(UnityEngine.RenderTextureFormat), typeof(UnityEngine.RenderTextureReadWrite), typeof(int))) { int arg0 = (int)LuaDLL.lua_tonumber(L, 1); int arg1 = (int)LuaDLL.lua_tonumber(L, 2); int arg2 = (int)LuaDLL.lua_tonumber(L, 3); UnityEngine.RenderTextureFormat arg3 = (UnityEngine.RenderTextureFormat)ToLua.ToObject(L, 4); UnityEngine.RenderTextureReadWrite arg4 = (UnityEngine.RenderTextureReadWrite)ToLua.ToObject(L, 5); int arg5 = (int)LuaDLL.lua_tonumber(L, 6); UnityEngine.RenderTexture o = UnityEngine.RenderTexture.GetTemporary(arg0, arg1, arg2, arg3, arg4, arg5); ToLua.Push(L, o); return(1); } else if (count == 7 && TypeChecker.CheckTypes(L, 1, typeof(int), typeof(int), typeof(int), typeof(UnityEngine.RenderTextureFormat), typeof(UnityEngine.RenderTextureReadWrite), typeof(int), typeof(UnityEngine.RenderTextureMemoryless))) { int arg0 = (int)LuaDLL.lua_tonumber(L, 1); int arg1 = (int)LuaDLL.lua_tonumber(L, 2); int arg2 = (int)LuaDLL.lua_tonumber(L, 3); UnityEngine.RenderTextureFormat arg3 = (UnityEngine.RenderTextureFormat)ToLua.ToObject(L, 4); UnityEngine.RenderTextureReadWrite arg4 = (UnityEngine.RenderTextureReadWrite)ToLua.ToObject(L, 5); int arg5 = (int)LuaDLL.lua_tonumber(L, 6); UnityEngine.RenderTextureMemoryless arg6 = (UnityEngine.RenderTextureMemoryless)ToLua.ToObject(L, 7); UnityEngine.RenderTexture o = UnityEngine.RenderTexture.GetTemporary(arg0, arg1, arg2, arg3, arg4, arg5, arg6); ToLua.Push(L, o); return(1); } else if (count == 8 && TypeChecker.CheckTypes(L, 1, typeof(int), typeof(int), typeof(int), typeof(UnityEngine.RenderTextureFormat), typeof(UnityEngine.RenderTextureReadWrite), typeof(int), typeof(UnityEngine.RenderTextureMemoryless), typeof(UnityEngine.VRTextureUsage))) { int arg0 = (int)LuaDLL.lua_tonumber(L, 1); int arg1 = (int)LuaDLL.lua_tonumber(L, 2); int arg2 = (int)LuaDLL.lua_tonumber(L, 3); UnityEngine.RenderTextureFormat arg3 = (UnityEngine.RenderTextureFormat)ToLua.ToObject(L, 4); UnityEngine.RenderTextureReadWrite arg4 = (UnityEngine.RenderTextureReadWrite)ToLua.ToObject(L, 5); int arg5 = (int)LuaDLL.lua_tonumber(L, 6); UnityEngine.RenderTextureMemoryless arg6 = (UnityEngine.RenderTextureMemoryless)ToLua.ToObject(L, 7); UnityEngine.VRTextureUsage arg7 = (UnityEngine.VRTextureUsage)ToLua.ToObject(L, 8); UnityEngine.RenderTexture o = UnityEngine.RenderTexture.GetTemporary(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7); ToLua.Push(L, o); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.RenderTexture.GetTemporary")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
private static extern void INTERNAL_CALL_GetDescriptor(RenderTexture self, out RenderTextureDescriptor value);
extern private void SetRenderTextureDescriptor(RenderTextureDescriptor desc);
static public int constructor(IntPtr l) { try { #if DEBUG var method = System.Reflection.MethodBase.GetCurrentMethod(); string methodName = GetMethodName(method); #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.BeginSample(methodName); #else Profiler.BeginSample(methodName); #endif #endif int argc = LuaDLL.lua_gettop(l); UnityEngine.RenderTextureDescriptor o; if (argc == 3) { System.Int32 a1; checkType(l, 2, out a1); System.Int32 a2; checkType(l, 3, out a2); o = new UnityEngine.RenderTextureDescriptor(a1, a2); pushValue(l, true); pushValue(l, o); return(2); } else if (argc == 4) { System.Int32 a1; checkType(l, 2, out a1); System.Int32 a2; checkType(l, 3, out a2); UnityEngine.RenderTextureFormat a3; a3 = (UnityEngine.RenderTextureFormat)LuaDLL.luaL_checkinteger(l, 4); o = new UnityEngine.RenderTextureDescriptor(a1, a2, a3); pushValue(l, true); pushValue(l, o); return(2); } else if (argc == 5) { System.Int32 a1; checkType(l, 2, out a1); System.Int32 a2; checkType(l, 3, out a2); UnityEngine.RenderTextureFormat a3; a3 = (UnityEngine.RenderTextureFormat)LuaDLL.luaL_checkinteger(l, 4); System.Int32 a4; checkType(l, 5, out a4); o = new UnityEngine.RenderTextureDescriptor(a1, a2, a3, a4); pushValue(l, true); pushValue(l, o); return(2); } else if (argc == 0) { o = new UnityEngine.RenderTextureDescriptor(); pushValue(l, true); pushObject(l, o); return(2); } return(error(l, "New object failed.")); } catch (Exception e) { return(error(l, e)); } #if DEBUG finally { #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.EndSample(); #else Profiler.EndSample(); #endif } #endif }
private static extern RenderTexture INTERNAL_CALL_GetTemporary_Internal(ref RenderTextureDescriptor desc);
private static RenderTexture GetTemporary_Internal(RenderTextureDescriptor desc) { return(RenderTexture.INTERNAL_CALL_GetTemporary_Internal(ref desc)); }
extern private static RenderTexture GetTemporary_Internal(RenderTextureDescriptor desc);
private void SetRenderTextureDescriptor(RenderTextureDescriptor desc) { RenderTexture.INTERNAL_CALL_SetRenderTextureDescriptor(this, ref desc); }
private static extern void INTERNAL_CALL_SetRenderTextureDescriptor(RenderTexture self, ref RenderTextureDescriptor desc);
public static RenderTexture GetTemporary(RenderTextureDescriptor desc) { RenderTexture.ValidateRenderTextureDesc(desc); desc.createdFromScript = true; return(RenderTexture.GetTemporary_Internal(desc)); }
/// <summary> /// Read the data using the reader. /// </summary> /// <param name="reader">Reader.</param> public override object Read(ISaveGameReader reader) { UnityEngine.RenderTextureDescriptor renderTextureDescriptor = new UnityEngine.RenderTextureDescriptor(); foreach (string property in reader.Properties) { switch (property) { case "width": renderTextureDescriptor.width = reader.ReadProperty <System.Int32>(); break; case "height": renderTextureDescriptor.height = reader.ReadProperty <System.Int32>(); break; case "msaaSamples": renderTextureDescriptor.msaaSamples = reader.ReadProperty <System.Int32>(); break; case "volumeDepth": renderTextureDescriptor.volumeDepth = reader.ReadProperty <System.Int32>(); break; case "colorFormat": renderTextureDescriptor.colorFormat = reader.ReadProperty <UnityEngine.RenderTextureFormat>(); break; case "depthBufferBits": renderTextureDescriptor.depthBufferBits = reader.ReadProperty <System.Int32>(); break; case "dimension": renderTextureDescriptor.dimension = reader.ReadProperty <UnityEngine.Rendering.TextureDimension>(); break; case "shadowSamplingMode": renderTextureDescriptor.shadowSamplingMode = reader.ReadProperty <UnityEngine.Rendering.ShadowSamplingMode>(); break; case "vrUsage": renderTextureDescriptor.vrUsage = reader.ReadProperty <UnityEngine.VRTextureUsage>(); break; case "memoryless": renderTextureDescriptor.memoryless = reader.ReadProperty <UnityEngine.RenderTextureMemoryless>(); break; case "sRGB": renderTextureDescriptor.sRGB = reader.ReadProperty <System.Boolean>(); break; case "useMipMap": renderTextureDescriptor.useMipMap = reader.ReadProperty <System.Boolean>(); break; case "autoGenerateMips": renderTextureDescriptor.autoGenerateMips = reader.ReadProperty <System.Boolean>(); break; case "enableRandomWrite": renderTextureDescriptor.enableRandomWrite = reader.ReadProperty <System.Boolean>(); break; } } return(renderTextureDescriptor); }