ScreenPointToRay() 공개 정적인 메소드

public static ScreenPointToRay ( Camera cam, Vector2 screenPos ) : Ray
cam Camera
screenPos Vector2
리턴 Ray
        public static bool ScreenPointToWorldPointInRectangle(RectTransform rect, Vector2 screenPoint, Camera cam, out Vector3 worldPoint)
        {
            worldPoint = (Vector3)Vector2.zero;
            Ray   ray = RectTransformUtility.ScreenPointToRay(cam, screenPoint);
            float enter;

            if (!new Plane(rect.rotation * Vector3.back, rect.position).Raycast(ray, out enter))
            {
                return(false);
            }
            worldPoint = ray.GetPoint(enter);
            return(true);
        }
        public static bool ScreenPointToWorldPointInRectangle(RectTransform rect, Vector2 screenPoint, Camera cam, out Vector3 worldPoint)
        {
            worldPoint = Vector2.zero;
            Ray   ray   = RectTransformUtility.ScreenPointToRay(cam, screenPoint);
            Plane plane = new Plane(rect.rotation * Vector3.back, rect.position);
            float distance;
            bool  result;

            if (!plane.Raycast(ray, out distance))
            {
                result = false;
            }
            else
            {
                worldPoint = ray.GetPoint(distance);
                result     = true;
            }
            return(result);
        }