static public int constructor(IntPtr l) { try { UnityEngine.ParticleSystem.SizeBySpeedModule o; o=new UnityEngine.ParticleSystem.SizeBySpeedModule(); pushValue(l,true); pushValue(l,o); return 2; } catch(Exception e) { return error(l,e); } }
static int get_sizeBySpeed(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.ParticleSystem obj = (UnityEngine.ParticleSystem)o; UnityEngine.ParticleSystem.SizeBySpeedModule ret = obj.sizeBySpeed; ToLua.PushValue(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index sizeBySpeed on a nil value")); } }
static int get_sizeBySpeed(IntPtr L) { #if UNITY_EDITOR ToluaProfiler.AddCallRecord("UnityEngine.ParticleSystem.sizeBySpeed"); #endif object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.ParticleSystem obj = (UnityEngine.ParticleSystem)o; UnityEngine.ParticleSystem.SizeBySpeedModule ret = obj.sizeBySpeed; ToLua.PushValue(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index sizeBySpeed on a nil value")); } }