static int Evaluate(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2) { UnityEngine.ParticleSystem.MinMaxGradient obj = (UnityEngine.ParticleSystem.MinMaxGradient)ToLua.CheckObject(L, 1, typeof(UnityEngine.ParticleSystem.MinMaxGradient)); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); UnityEngine.Color o = obj.Evaluate(arg0); ToLua.Push(L, o); ToLua.SetBack(L, 1, obj); return(1); } else if (count == 3) { UnityEngine.ParticleSystem.MinMaxGradient obj = (UnityEngine.ParticleSystem.MinMaxGradient)ToLua.CheckObject(L, 1, typeof(UnityEngine.ParticleSystem.MinMaxGradient)); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); UnityEngine.Color o = obj.Evaluate(arg0, arg1); ToLua.Push(L, o); ToLua.SetBack(L, 1, obj); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.ParticleSystem.MinMaxGradient.Evaluate")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
public override void OnActivate(Ship ship) { base.OnActivate(ship); originalAcceleration = ship.attributes.acceleration; originalSpeed = ship.attributes.speed; foreach (ParticleSystem trail in ship.trails) { if (trail) { originalTrailColor = trail.main.startColor; originalEmissionRoT = trail.emission.rateOverTime; originalStartSpeed = trail.main.startSpeed; ParticleSystem.MainModule psmm = trail.main; psmm.startColor = turboTrailColor; psmm.startSpeed = originalStartSpeed.constant * speedModifier; ParticleSystem.EmissionModule psem = trail.emission; psem.rateOverTime = originalEmissionRoT.constant * 5f; } } if (charge > 0f) { ship.attributes.acceleration *= accelerationModifier; ship.attributes.speed *= speedModifier; ship.engineVolumeModifier *= accelerationModifier; AudioManager.Play(activationSound, ship.transform.position, 0.6f); } }
static public int constructor(IntPtr l) { try { int argc = LuaDLL.lua_gettop(l); UnityEngine.ParticleSystem.MinMaxGradient o; if (matchType(l, "ctor__Color__Color", argc, 2, typeof(UnityEngine.Color), typeof(UnityEngine.Color))) { UnityEngine.Color a1; checkType(l, 3, out a1); UnityEngine.Color a2; checkType(l, 4, out a2); o = new UnityEngine.ParticleSystem.MinMaxGradient(a1, a2); pushValue(l, true); pushValue(l, o); return(2); } else if (matchType(l, "ctor__Gradient__Gradient", argc, 2, typeof(UnityEngine.Gradient), typeof(UnityEngine.Gradient))) { UnityEngine.Gradient a1; checkType(l, 3, out a1); UnityEngine.Gradient a2; checkType(l, 4, out a2); o = new UnityEngine.ParticleSystem.MinMaxGradient(a1, a2); pushValue(l, true); pushValue(l, o); return(2); } else if (matchType(l, "ctor__Color", argc, 2, typeof(UnityEngine.Color))) { UnityEngine.Color a1; checkType(l, 3, out a1); o = new UnityEngine.ParticleSystem.MinMaxGradient(a1); pushValue(l, true); pushValue(l, o); return(2); } else if (matchType(l, "ctor__Gradient", argc, 2, typeof(UnityEngine.Gradient))) { UnityEngine.Gradient a1; checkType(l, 3, out a1); o = new UnityEngine.ParticleSystem.MinMaxGradient(a1); pushValue(l, true); pushValue(l, o); return(2); } else if (argc <= 2) { o = new UnityEngine.ParticleSystem.MinMaxGradient(); pushValue(l, true); pushValue(l, o); return(2); } return(error(l, "New object failed.")); } catch (Exception e) { return(error(l, e)); } }
static int _CreateUnityEngine_ParticleSystem_MinMaxGradient(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 1 && TypeChecker.CheckTypes <UnityEngine.Color>(L, 1)) { UnityEngine.Color arg0 = ToLua.ToColor(L, 1); UnityEngine.ParticleSystem.MinMaxGradient obj = new UnityEngine.ParticleSystem.MinMaxGradient(arg0); ToLua.PushValue(L, obj); return(1); } else if (count == 1 && TypeChecker.CheckTypes <UnityEngine.Gradient>(L, 1)) { UnityEngine.Gradient arg0 = (UnityEngine.Gradient)ToLua.ToObject(L, 1); UnityEngine.ParticleSystem.MinMaxGradient obj = new UnityEngine.ParticleSystem.MinMaxGradient(arg0); ToLua.PushValue(L, obj); return(1); } else if (count == 2 && TypeChecker.CheckTypes <UnityEngine.Color, UnityEngine.Color>(L, 1)) { UnityEngine.Color arg0 = ToLua.ToColor(L, 1); UnityEngine.Color arg1 = ToLua.ToColor(L, 2); UnityEngine.ParticleSystem.MinMaxGradient obj = new UnityEngine.ParticleSystem.MinMaxGradient(arg0, arg1); ToLua.PushValue(L, obj); return(1); } else if (count == 2 && TypeChecker.CheckTypes <UnityEngine.Gradient, UnityEngine.Gradient>(L, 1)) { UnityEngine.Gradient arg0 = (UnityEngine.Gradient)ToLua.ToObject(L, 1); UnityEngine.Gradient arg1 = (UnityEngine.Gradient)ToLua.ToObject(L, 2); UnityEngine.ParticleSystem.MinMaxGradient obj = new UnityEngine.ParticleSystem.MinMaxGradient(arg0, arg1); ToLua.PushValue(L, obj); return(1); } else if (count == 0) { UnityEngine.ParticleSystem.MinMaxGradient obj = new UnityEngine.ParticleSystem.MinMaxGradient(); ToLua.PushValue(L, obj); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to ctor method: UnityEngine.ParticleSystem.MinMaxGradient.New")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static public int ctor_s(IntPtr l) { try { UnityEngine.ParticleSystem.MinMaxGradient o; o = new UnityEngine.ParticleSystem.MinMaxGradient(); pushValue(l, true); pushValue(l, o); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int op_Implicit__MinMaxGradient__Gradient_s(IntPtr l) { try { UnityEngine.Gradient a1; checkType(l, 1, out a1); UnityEngine.ParticleSystem.MinMaxGradient ret = a1; pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int ctor__Gradient_s(IntPtr l) { try { UnityEngine.ParticleSystem.MinMaxGradient o; UnityEngine.Gradient a1; checkType(l, 1, out a1); o = new UnityEngine.ParticleSystem.MinMaxGradient(a1); pushValue(l, true); pushValue(l, o); return(2); } catch (Exception e) { return(error(l, e)); } }
static void ColorOverLifetimeModule_color(JSVCall vc) { if (vc.bGet) { UnityEngine.ParticleSystem.ColorOverLifetimeModule _this = (UnityEngine.ParticleSystem.ColorOverLifetimeModule)vc.csObj; var result = _this.color; JSMgr.datax.setObject((int)JSApi.SetType.Rval, result); } else { UnityEngine.ParticleSystem.MinMaxGradient arg0 = (UnityEngine.ParticleSystem.MinMaxGradient)JSMgr.datax.getObject((int)JSApi.GetType.Arg); UnityEngine.ParticleSystem.ColorOverLifetimeModule _this = (UnityEngine.ParticleSystem.ColorOverLifetimeModule)vc.csObj; _this.color = arg0; JSMgr.changeJSObj(vc.jsObjID, _this); } }
static void MinMaxGradient_colorMin(JSVCall vc) { if (vc.bGet) { UnityEngine.ParticleSystem.MinMaxGradient _this = (UnityEngine.ParticleSystem.MinMaxGradient)vc.csObj; var result = _this.colorMin; JSMgr.datax.setObject((int)JSApi.SetType.Rval, result); } else { UnityEngine.Color arg0 = (UnityEngine.Color)JSMgr.datax.getObject((int)JSApi.GetType.Arg); UnityEngine.ParticleSystem.MinMaxGradient _this = (UnityEngine.ParticleSystem.MinMaxGradient)vc.csObj; _this.colorMin = arg0; JSMgr.changeJSObj(vc.jsObjID, _this); } }
// fields // properties static void MinMaxGradient_mode(JSVCall vc) { if (vc.bGet) { UnityEngine.ParticleSystem.MinMaxGradient _this = (UnityEngine.ParticleSystem.MinMaxGradient)vc.csObj; var result = _this.mode; JSApi.setEnum((int)JSApi.SetType.Rval, (int)result); } else { UnityEngine.ParticleSystemGradientMode arg0 = (UnityEngine.ParticleSystemGradientMode)JSApi.getEnum((int)JSApi.GetType.Arg); UnityEngine.ParticleSystem.MinMaxGradient _this = (UnityEngine.ParticleSystem.MinMaxGradient)vc.csObj; _this.mode = arg0; JSMgr.changeJSObj(vc.jsObjID, _this); } }
static int get_gradient(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.ParticleSystem.MinMaxGradient obj = (UnityEngine.ParticleSystem.MinMaxGradient)o; UnityEngine.Gradient ret = obj.gradient; ToLua.PushObject(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index gradient on a nil value")); } }
static public int constructor(IntPtr l) { try { int argc = LuaDLL.lua_gettop(l); UnityEngine.ParticleSystem.MinMaxGradient o; if(matchType(l,argc,2,typeof(UnityEngine.Color))){ UnityEngine.Color a1; checkType(l,2,out a1); o=new UnityEngine.ParticleSystem.MinMaxGradient(a1); pushValue(l,true); pushValue(l,o); return 2; } else if(matchType(l,argc,2,typeof(UnityEngine.Gradient))){ UnityEngine.Gradient a1; checkType(l,2,out a1); o=new UnityEngine.ParticleSystem.MinMaxGradient(a1); pushValue(l,true); pushValue(l,o); return 2; } else if(matchType(l,argc,2,typeof(UnityEngine.Color),typeof(UnityEngine.Color))){ UnityEngine.Color a1; checkType(l,2,out a1); UnityEngine.Color a2; checkType(l,3,out a2); o=new UnityEngine.ParticleSystem.MinMaxGradient(a1,a2); pushValue(l,true); pushValue(l,o); return 2; } else if(matchType(l,argc,2,typeof(UnityEngine.Gradient),typeof(UnityEngine.Gradient))){ UnityEngine.Gradient a1; checkType(l,2,out a1); UnityEngine.Gradient a2; checkType(l,3,out a2); o=new UnityEngine.ParticleSystem.MinMaxGradient(a1,a2); pushValue(l,true); pushValue(l,o); return 2; } return error(l,"New object failed."); } catch(Exception e) { return error(l,e); } }
static int set_mode(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.ParticleSystem.MinMaxGradient obj = (UnityEngine.ParticleSystem.MinMaxGradient)o; UnityEngine.ParticleSystemGradientMode arg0 = (UnityEngine.ParticleSystemGradientMode)ToLua.CheckObject(L, 2, typeof(UnityEngine.ParticleSystemGradientMode)); obj.mode = arg0; ToLua.SetBack(L, 1, obj); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index mode on a nil value")); } }
static int set_gradient(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.ParticleSystem.MinMaxGradient obj = (UnityEngine.ParticleSystem.MinMaxGradient)o; UnityEngine.Gradient arg0 = (UnityEngine.Gradient)ToLua.CheckObject <UnityEngine.Gradient>(L, 2); obj.gradient = arg0; ToLua.SetBack(L, 1, obj); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index gradient on a nil value")); } }
static int set_color(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.ParticleSystem.MinMaxGradient obj = (UnityEngine.ParticleSystem.MinMaxGradient)o; UnityEngine.Color arg0 = ToLua.ToColor(L, 2); obj.color = arg0; ToLua.SetBack(L, 1, obj); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index color on a nil value")); } }
private static UnityEngine.ParticleSystem.MinMaxGradient MergeColorAndAlpha(UnityEngine.ParticleSystem.MinMaxGradient startColor, UnityEngine.ParticleSystem.MinMaxCurve alpha) { UnityEngine.ParticleSystem.MinMaxGradient ret = startColor; if (startColor.mode == ParticleSystemGradientMode.Color && alpha.mode == ParticleSystemCurveMode.Constant) { ret = new UnityEngine.ParticleSystem.MinMaxGradient(new Color(startColor.color.r, startColor.color.g, startColor.color.b, alpha.constant)); } else if (startColor.mode == ParticleSystemGradientMode.Color && alpha.mode == ParticleSystemCurveMode.Curve) { var alphaKeys = new GradientAlphaKey[alpha.curve.length]; var colorKeys = new GradientColorKey[2]; colorKeys[0].time = 0.0f; colorKeys[1].time = 1.0f; colorKeys[0].color = startColor.color; colorKeys[1].color = startColor.color; for (int i = 0; i < alphaKeys.Length; ++i) { alphaKeys[i].time = alpha.curve.keys[i].time; alphaKeys[i].alpha = alpha.curve.keys[i].value; } var gradient = new Gradient(); gradient.alphaKeys = alphaKeys; gradient.colorKeys = colorKeys; ret = new UnityEngine.ParticleSystem.MinMaxGradient(gradient); } else if (startColor.mode == ParticleSystemGradientMode.Gradient && alpha.mode == ParticleSystemCurveMode.Constant) { var alphaKeys = startColor.gradient.alphaKeys; for (int i = 0; i < alphaKeys.Length; ++i) { alphaKeys[i].alpha = alpha.constant; } var gradient = new Gradient(); gradient.alphaKeys = alphaKeys; gradient.colorKeys = startColor.gradient.colorKeys; ret = new UnityEngine.ParticleSystem.MinMaxGradient(gradient); } else if (startColor.mode == ParticleSystemGradientMode.Gradient && alpha.mode == ParticleSystemCurveMode.Curve) { var alphaKeys = new GradientAlphaKey[alpha.curve.length]; for (int i = 0; i < alphaKeys.Length; ++i) { alphaKeys[i].time = alpha.curve.keys[i].time; alphaKeys[i].alpha = alpha.curve.keys[i].value; } var gradient = new Gradient(); gradient.alphaKeys = alphaKeys; gradient.colorKeys = startColor.gradient.colorKeys; ret = new UnityEngine.ParticleSystem.MinMaxGradient(gradient); } else if (startColor.mode == ParticleSystemGradientMode.Color && alpha.mode == ParticleSystemCurveMode.TwoConstants) { Color origionColor = startColor.Evaluate(0.0f); Color min = new Color(origionColor.r, origionColor.g, origionColor.b, alpha.constantMin); Color max = new Color(origionColor.r, origionColor.g, origionColor.b, alpha.constantMax); ret = new UnityEngine.ParticleSystem.MinMaxGradient(min, max); } else if (startColor.mode == ParticleSystemGradientMode.TwoGradients && alpha.mode == ParticleSystemCurveMode.Constant) { var tmpmin = startColor.gradientMin; var alphaKeys = tmpmin.alphaKeys; for (int i = 0; i < alphaKeys.Length; ++i) { alphaKeys[i].alpha = alpha.constant; } var min = new Gradient(); min.alphaKeys = alphaKeys; min.colorKeys = tmpmin.colorKeys; var tmpmax = startColor.gradientMax; alphaKeys = tmpmax.alphaKeys; for (int i = 0; i < alphaKeys.Length; ++i) { alphaKeys[i].alpha = alpha.constant; } var max = new Gradient(); max.alphaKeys = alphaKeys; max.colorKeys = tmpmax.colorKeys; ret = new UnityEngine.ParticleSystem.MinMaxGradient(min, max); } else { Debug.LogFormat("ParticleSystemGradientMode:{0},ParticleSystemCurveMode:{1}\t颜色和Alpha通道的合并未实现", startColor.mode, alpha.mode); } return(ret); }
static public int constructor(IntPtr l) { try { #if DEBUG var method = System.Reflection.MethodBase.GetCurrentMethod(); string methodName = GetMethodName(method); #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.BeginSample(methodName); #else Profiler.BeginSample(methodName); #endif #endif int argc = LuaDLL.lua_gettop(l); UnityEngine.ParticleSystem.MinMaxGradient o; if (matchType(l, argc, 2, typeof(UnityEngine.Color))) { UnityEngine.Color a1; checkType(l, 2, out a1); o = new UnityEngine.ParticleSystem.MinMaxGradient(a1); pushValue(l, true); pushValue(l, o); return(2); } else if (matchType(l, argc, 2, typeof(UnityEngine.Gradient))) { UnityEngine.Gradient a1; checkType(l, 2, out a1); o = new UnityEngine.ParticleSystem.MinMaxGradient(a1); pushValue(l, true); pushValue(l, o); return(2); } else if (matchType(l, argc, 2, typeof(UnityEngine.Color), typeof(UnityEngine.Color))) { UnityEngine.Color a1; checkType(l, 2, out a1); UnityEngine.Color a2; checkType(l, 3, out a2); o = new UnityEngine.ParticleSystem.MinMaxGradient(a1, a2); pushValue(l, true); pushValue(l, o); return(2); } else if (matchType(l, argc, 2, typeof(UnityEngine.Gradient), typeof(UnityEngine.Gradient))) { UnityEngine.Gradient a1; checkType(l, 2, out a1); UnityEngine.Gradient a2; checkType(l, 3, out a2); o = new UnityEngine.ParticleSystem.MinMaxGradient(a1, a2); pushValue(l, true); pushValue(l, o); return(2); } else if (argc == 0) { o = new UnityEngine.ParticleSystem.MinMaxGradient(); pushValue(l, true); pushObject(l, o); return(2); } return(error(l, "New object failed.")); } catch (Exception e) { return(error(l, e)); } #if DEBUG finally { #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.EndSample(); #else Profiler.EndSample(); #endif } #endif }