/// <summary> /// <para>Enable or disable transmission of messages and RPC calls based on target network player as well as the network group.</para> /// </summary> /// <param name="player"></param> /// <param name="group"></param> /// <param name="enabled"></param> public static void SetSendingEnabled(NetworkPlayer player, int group, bool enabled) { Network.Internal_SetSendingSpecific(player, group, enabled); }