Pause() 공개 메소드

public Pause ( ) : void
리턴 void
예제 #1
0
        public void SetTexture2D(MovieTexture tex)
        {
            this.oggTexture = tex;

            renderer.material.SetTexture("_MainTex", tex);

            // In order to get texture size, we have to play the texture for one frame.
            // this is a known bug in unity.
            // http://forum.unity3d.com/threads/71220-get-MovieTexture-resolution
            tex.Play();
            tex.Pause();
            tex.loop = this.isLooping;
            this.textureAspectRatio = (float)tex.width / tex.height;
        }