예제 #1
0
        internal virtual void UpdateRenderer()
        {
            if (gameObject.m_IsStaticInScene)
            {
                return;
            }

            //UpdateManagerState(ShouldBeInScene());
            if (meshFilter == null)
            {
                meshFilter = GetComponent <MeshFilter>();
            }

            if (!hackDirty && (meshFilter.mesh == null || !meshFilter.mesh.dirty))
            {
                if (meshFilter.mesh != null && !meshFilter.mesh.dirty)
                {
                    // for NGUI render order
                    DoUpdateRenderOrder(this, meshFilter);
                }
                return;
            }

            hackDirty = false;
            if (meshFilter.IsValid())
            {
                DoUpdateRenderer(this, meshFilter);
            }
        }