public static double SmoothDampAngle(double current, double target, ref double currentVelocity, double smoothTime, double maxSpeed, double deltaTime) { target = current + Mathd.DeltaAngle(current, target); return(Mathd.SmoothDamp(current, target, ref currentVelocity, smoothTime, maxSpeed, deltaTime)); }
public static float SmoothDampAngle(float current, float target, ref float currentVelocity, float smoothTime, float maxSpeed, float deltaTime) { target = current + Mathd.DeltaAngle(current, target); return(Mathd.SmoothDamp(current, target, ref currentVelocity, smoothTime, maxSpeed, deltaTime)); }
public static double MoveTowardsAngle(double current, double target, double maxDelta) { target = current + Mathd.DeltaAngle(current, target); return(Mathd.MoveTowards(current, target, maxDelta)); }
public static float MoveTowardsAngle(float current, float target, float maxDelta) { target = current + Mathd.DeltaAngle(current, target); return(Mathd.MoveTowards(current, target, maxDelta)); }