예제 #1
0
 public void OnMasterServerEvent(UnityEngine.MasterServerEvent a)
 {
     if (fn != null)
     {
         fn.invoke(gameObject, a);
     }
 }
예제 #2
0
 public void OnMasterServerEvent(UnityEngine.MasterServerEvent a)
 {
     RunFunctions(a);
 }