예제 #1
0
 public void ClearInput()
 {
     axisInput            = Vector2.zero;
     prevButtonInputFlags = buttonInputFlags = stuckButtonInputFlags = 0;
     UInput.ResetInputAxes();
 }
예제 #2
0
 public static void ResetInputAxes()
 {
     UnityInput.ResetInputAxes();
 }