public static void DrawMesh(Mesh mesh, int submeshIndex, Vector3 position) { Vector3 one = Vector3.one; Quaternion identity = Quaternion.identity; Gizmos.INTERNAL_CALL_DrawMesh(mesh, submeshIndex, ref position, ref identity, ref one); }
public static void DrawMesh(Mesh mesh, int submeshIndex) { Vector3 one = Vector3.one; Quaternion identity = Quaternion.identity; Vector3 zero = Vector3.zero; Gizmos.INTERNAL_CALL_DrawMesh(mesh, submeshIndex, ref zero, ref identity, ref one); }
public static void DrawMesh(Mesh mesh, int submeshIndex, Vector3 position, Quaternion rotation) { Vector3 one = Vector3.one; Gizmos.INTERNAL_CALL_DrawMesh(mesh, submeshIndex, ref position, ref rotation, ref one); }
public static void DrawMesh(Mesh mesh, int submeshIndex, [DefaultValue("Vector3.zero")] Vector3 position, [DefaultValue("Quaternion.identity")] Quaternion rotation, [DefaultValue("Vector3.one")] Vector3 scale) { Gizmos.INTERNAL_CALL_DrawMesh(mesh, submeshIndex, ref position, ref rotation, ref scale); }