static public int GetReactionForce(IntPtr l) { try{ UnityEngine.DistanceJoint2D self = (UnityEngine.DistanceJoint2D)checkSelf(l); System.Single a1; checkType(l, 2, out a1); UnityEngine.Vector2 ret = self.GetReactionForce(a1); pushValue(l, ret); return(1); } catch (Exception e) { LuaDLL.luaL_error(l, e.ToString()); return(0); } }
static public int GetReactionForce(IntPtr l) { try { UnityEngine.DistanceJoint2D self = (UnityEngine.DistanceJoint2D)checkSelf(l); System.Single a1; checkType(l, 2, out a1); var ret = self.GetReactionForce(a1); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } }