// Start is called before the first frame update void Start() { if (!_progressStorageService.HasSaves()) { ContinueButton.interactable = false; ContinueText.color = Color.Lerp(ContinueText.color, new Color(0, 0, 0, 0), 0.5f); IconImage.color = Color.Lerp(IconImage.color, new Color(0, 0, 0, 0), 0.5f); _progressStorageService.Destroy(); } }
void newAgent() { AgentPosition = new Vector3(AgentX, AgentY, AgentZ); float currentDistance3d = Vector3.Distance(TargetPosition, AgentPosition); float t = currentDistance3d / beginDistance3d; Agent = Instantiate(Prefab, AgentPosition, rotation); Agent.GetComponent <MeshRenderer>().material.color = Color.Lerp(Color.red, Color.green, t); cellCount++; Agent.transform.SetParent(paths[runTimes].transform); }
bool UpdateSkinColor([NotNull] MutationTracker tracker, bool force = false) { if (GComp == null || InitialGraphics == null) { return(false); } var colorationAspect = tracker.Pawn.GetAspectTracker()?.GetAspect <Aspects.ColorationAspect>(); if (colorationAspect != null && colorationAspect.IsFullOverride) { var color = colorationAspect.ColorSet.skinColor; if (color.HasValue) { Pawn.story.hairColor = color.Value; return(true); } } var highestInfluence = Pawn.GetHighestInfluence(); var curMorph = Pawn.def.GetMorphOfRace(); if (highestInfluence == null) { if (Pawn.story.SkinColor == InitialGraphics.SkinColor && !force) { return(false); // If there is not influence or if the highest influence is that of their current race do nothing. } else { GComp.ColorChannels["skin"].first = InitialGraphics.SkinColor; return(true); } } float lerpVal = tracker.GetDirectNormalizedInfluence(highestInfluence); var baseColor = curMorph?.GetSkinColorOverride(tracker.Pawn) ?? InitialGraphics.SkinColor; var morphColor = highestInfluence.GetSkinColorOverride(tracker.Pawn) ?? InitialGraphics.SkinColor; if (!force && baseColor == morphColor) { return(false); // If they're the same color don't do anything. } var col = Color.Lerp(baseColor, morphColor, Mathf.Sqrt(lerpVal)); // Blend the 2 by the normalized colors. GComp.ColorChannels["skin"].first = col; return(true); }
private void ProcessTexture(Texture2D texture, string outputPath, bool compress) { if (thumbnailBackgroundTexture) { var texturePixels = texture.GetPixels(); var backgroundPixels = thumbnailBackgroundTexture.GetPixels(); for (var i = 0; i < texturePixels.Length; i++) { texturePixels[i] = Color.Lerp(backgroundPixels[i], texturePixels[i], texturePixels[i].a); } texture.SetPixels(texturePixels); } if (thumbnailForegroundTexture) { var texturePixels = texture.GetPixels(); var foregroundPixels = thumbnailForegroundTexture.GetPixels(); for (var i = 0; i < texturePixels.Length; i++) { texturePixels[i] = Color.Lerp(texturePixels[i], foregroundPixels[i], foregroundPixels[i].a); } texture.SetPixels(texturePixels); } if (compress) { var quantize = new WuQuantizer(); var bitmap = new Bitmap(128, 128); var index = 0; foreach (var pixel in texture.GetPixels()) { var x = index % 128; var y = 127 - index / 128; bitmap.SetPixel(x, y, System.Drawing.Color.FromArgb( Mathf.CeilToInt(Mathf.Clamp(pixel.a * 255, 0, 255)), Mathf.CeilToInt(Mathf.Clamp(pixel.r * 255, 0, 255)), Mathf.CeilToInt(Mathf.Clamp(pixel.g * 255, 0, 255)), Mathf.CeilToInt(Mathf.Clamp(pixel.b * 255, 0, 255)) )); index++; } var image = quantize.QuantizeImage(bitmap); image.Save(outputPath); } else { File.WriteAllBytes(outputPath, texture.EncodeToPNG()); } }
internal void UpdateObservedState() { if (Node.ObservedState == GlobeNodeObservedState.Visited) { gameObject.SetActive(true); if (!OtherRegion) { Icon.color = Color.white; } else { Icon.color = Color.cyan; } foreach (var nextNode in NextNodes) { if (nextNode.Node.ObservedState == GlobeNodeObservedState.Hidden) { nextNode.gameObject.SetActive(true); if (!nextNode.OtherRegion) { nextNode.Icon.color = Color.grey; } else { nextNode.Icon.color = Color.Lerp(Color.cyan, Color.gray, 0.5f); } } else { nextNode.gameObject.SetActive(true); if (!nextNode.OtherRegion) { nextNode.Icon.color = Color.white; } else { nextNode.Icon.color = Color.cyan; } } // Визуализируем коннекторы foreach (var connector in Connectors) { connector.gameObject.SetActive(false); if (connector.gameObject1 == gameObject || connector.gameObject2 == gameObject) { connector.gameObject.SetActive(true); } } } } else { gameObject.SetActive(false); foreach (var nextNode in NextNodes) { if (nextNode.Node.ObservedState == GlobeNodeObservedState.Visited) { gameObject.SetActive(true); if (!OtherRegion) { Icon.color = Color.grey; } else { Icon.color = Color.Lerp(Color.cyan, Color.gray, 0.5f); } // Визуализируем коннекторы foreach (var connector in Connectors) { connector.gameObject.SetActive(false); if (connector.gameObject1 == gameObject || connector.gameObject2 == gameObject) { connector.gameObject.SetActive(true); } } } } } }