A Canvas placable element that can be used to modify children Alpha, Raycasting, Enabled state.
void Start () { mayUseHealth = false; mayUseMana = false; RectTransform slotRect = GetComponent<RectTransform> (); RectTransform txtRect = stackTxt.GetComponent<RectTransform> (); int txtScaleFactor = (int)(slotRect.sizeDelta.x * 0.55); stackTxt.resizeTextMaxSize = txtScaleFactor; stackTxt.resizeTextMinSize = txtScaleFactor; txtRect.SetSizeWithCurrentAnchors (RectTransform.Axis.Horizontal, slotRect.sizeDelta.x); txtRect.SetSizeWithCurrentAnchors (RectTransform.Axis.Vertical, slotRect.sizeDelta.y); if (transform.parent != null) { if (itemGroup == null) { itemGroup = transform.parent.GetComponent<CanvasGroup>(); } EventTrigger trigger = GetComponentInParent<EventTrigger>(); EventTrigger.Entry entry = new EventTrigger.Entry(); entry.eventID = EventTriggerType.PointerEnter; entry.callback.AddListener((eventData) => { transform.parent.GetComponent<Inventory>().ShowToolTip(gameObject); }); trigger.triggers.Add(entry); } }
void Awake () { // get elements panel = transform.GetComponent<CanvasGroup> (); // bind events _dispatcher.AddListener ("fade_in_screen", fadeIn); _dispatcher.AddListener ("fade_out_screen", fadeOut); }
private void Awake() { _canvasGroup = GetComponent<CanvasGroup>(); // Start faded out _canvasGroup.alpha = 0f; _keepOpenTimer = _fadeOutDelay; }
public static void CallLoading(ModalPanel modalPanel, CanvasGroup canvasGroup, string messageText, UnityAction callback) { ShowModal (modalPanel, canvasGroup); modalPanel.loadingPanel.gameObject.SetActive (true); modalPanel.loadingPanel.Show (messageText, callback); }
void Start() { minimap = GetComponent<RectTransform>(); minimapGroup = GetComponent<CanvasGroup>(); parentTransform = transform.parent.GetComponent<RectTransform>(); eventer.OnPlayerJoined += OnPlayerJoined; }
public static void CallAlert(ModalPanel modalPanel, CanvasGroup canvasGroup, string alertText, string buttonText, UnityAction callback) { ShowModal (modalPanel, canvasGroup); modalPanel.alertPanel.gameObject.SetActive (true); modalPanel.alertPanel.Show (alertText, buttonText, callback); }
void Start() { canvasGroup = (CanvasGroup)GetComponent(typeof(CanvasGroup)); canvasGroup.alpha = 0.0f; fadeInStartTime = Time.unscaledTime; if (wastedClip != null) AudioCenter.PlayClipAtMainCamera(wastedClip); int newScore = (SceneObjects.Get().game.levelNumber - 1); resultTextView.text = "Сожжено волн: " + newScore; SceneObjects so = SceneObjects.Get(); ScoreController sc = so.score; int maxScore = sc.maxScore; bestResultTextView.text = "Ваш прошлый рекорд: " + maxScore; Camera.main.GetComponent<AudioSource>().clip = null; SceneObjects.Get().score.AddScore(newScore); }
void Awake() { m_Rect = transform as RectTransform; m_group = GetComponent<CanvasGroup>(); m_text = GetComponentInChildren<Text>(); m_clickImage = GetComponentInChildren<Image>(); }
void Start() { instance = this; infoBar = GetComponent<CanvasGroup>(); MWM_CMS_DatabaseManager.instance.apartmentManager.SelectedApartmentAction += HandleSelectedApartment; }
static public int constructor(IntPtr l) { UnityEngine.CanvasGroup o; o = new UnityEngine.CanvasGroup(); pushObject(l, o); return(1); }
void Update() { if (background == null) { background = GameObject.Find("Background").GetComponent<Image>(); } if (storyImage == null) { storyImage = GameObject.Find("StoryImage").GetComponent<Image>(); } if (storyText == null) { storyText = GameObject.Find("StoryText").GetComponent<Text>(); } if (pauseMenu == null) { pauseMenu = GameObject.Find("PauseMenu").GetComponent<CanvasGroup>(); } if (activeState != null) { activeState.StateUpdate(); } }
void Start() { _debugUI = GameObject.Find("DebugUI").GetComponent<DebugUI>(); _text = gameObject.GetComponent<Text>(); _canvasGroup = gameObject.GetComponent<CanvasGroup> (); _baseAlpha = 1f; }
void Awake() { if (UI_Manager == null) { UI_Manager = this; DontDestroyOnLoad(gameObject); } else if (UI_Manager != null) { Destroy(gameObject); } _titleScreenAnim = titleScreen.GetComponent<Animator>(); _soundScreenAnim = soundScreen.GetComponent<Animator>(); _pauseScreenAnim = pauseScreen.GetComponent<Animator>(); _loseScreenAnim = loseScreen.GetComponent<Animator>(); _fadeScreenAnim = fadeScreen.GetComponent<Animator>(); _oFScreenAnim = overlayFadeScreen.GetComponent<Animator>(); _titleCanvas = titleScreen.GetComponent<CanvasGroup>(); _pauseCanvas = pauseScreen.GetComponent<CanvasGroup>(); _loseCanvas = loseScreen.GetComponent<CanvasGroup>(); _source = GetComponent<AudioSource>(); Setup(); }
// Use this for initialization void Start() { group = GetComponent<CanvasGroup>(); ManageGame.onEndGame+=HideUI; ManageGame.onStartGame+=ShowUI; }
void Awake() { PlayerPrefs.SetFloat("Difficulty", FindObjectOfType<Slider>().value); PlayerPrefs.SetInt("KilledBacterias", 0); _confirmQuitCanvasGroup = GameObject.Find("QuitPanel").GetComponent<CanvasGroup>(); _uiCanvasGroup = GameObject.Find("MainMenu").GetComponent<CanvasGroup>(); }
// Use this for initialization void Start() { instance = this; canvasGroup = GetComponent<CanvasGroup>(); ApartmentManager.instance.FilterApartmentsAction += HandleFilterApartmentsAction; }
public UiAnimationFade(GameObject gameobject, float duration, FadeType fadeType) : base(gameobject) { Canvas = gameobject.GetOrAddComponent<CanvasGroup>(); Canvas.alpha = fadeType == FadeType.In ? 0f : Canvas.alpha; Duration = duration; Fade = fadeType; }
//private PlayerController player; void Start() { //player = GameObject.FindGameObjectWithTag("Player").GetComponent<PlayerController>(); visibility = GetComponent<CanvasGroup>(); visibility.alpha = 0; StartCoroutine( showUI()); }
void Awake () { // get elements panel = transform.GetComponent<CanvasGroup> (); // bind events _dispatcher.AddListener ("loading_interstitial_open", open); _dispatcher.AddListener ("loading_interstitial_close", close); }
void Awake() { Transform canvas = transform.Find("Canvas"); Group = canvas.GetComponent<CanvasGroup>(); Text = canvas.Find("Text").GetComponent<Text>(); Rigidbody = GetComponent<Rigidbody2D>(); }
void Awake() { // get components canvas = transform.GetComponent<CanvasGroup> (); // bind events _dispatcher.AddListener ("close_new_game_panel", hide); _dispatcher.AddListener ("open_new_game_panel", show); }
void Start() { button = GetComponent<UnityEngine.UI.Button>(); text = GetComponentInChildren<Text>(); canvasGroup = GetComponent<CanvasGroup>(); normalGlow = glow.color; }
// Use this for initialization void Awake() { UIscript = refInterface.GetComponent<UI_Scripting>(); continueGroup = transform.Find("TOBECONTINUED").gameObject.GetComponent<CanvasGroup>(); thanksGroup = transform.Find("THANKSFORPLAYING").gameObject.GetComponent<CanvasGroup>(); }
void Start () { botones = new Button[4]; botones [0] = jugar; botones [1] = instru; botones [2] = salir; botones [3] = puntuaciones; c = cc; Asprite = new Sprite[9]; Asprite[0]=D1; Asprite[1]=D2; Asprite[2]=D3; Asprite[3]=H1; Asprite[4]=H2; Asprite[5]=H3; Asprite[6]=H4; Asprite[7]=C1; Asprite[8]=C2; spriteRenderer = GetComponent<SpriteRenderer>(); nSprite = 0; if (spriteRenderer.sprite == null) spriteRenderer.sprite = Asprite[nSprite]; // set the sprite to sprite1 }
public void Awake(){ _animator = GetComponent<Animator> (); _canvasGroup = GetComponent<CanvasGroup> (); var rect = GetComponent<RectTransform> (); rect.offsetMax = rect.offsetMin = new Vector2 (0, 0); }
// Use this for initialization void Start() { ani = GetComponent<Animator>(); cgroup = GetComponentInChildren<CanvasGroup>(); //Reset canvas position to screen center RectTransform rect = GetComponent<RectTransform>(); rect.offsetMax = Vector2.zero; rect.offsetMin = Vector2.zero; infield = GetComponentInChildren<InputField>(); startTxt = infield.text; playername = PlayerPrefs.GetString("PlayerName", ""); if (playername == "") { shouldOpen = true; } else { shouldOpen = false; } StartCoroutine(checkDelay()); }
private IEnumerator FadeToGroupCoroutine(CanvasGroup group, float duration) { // Prevent interaction with the first group. currentGroup.interactable = false; // Activate the next Group. group.gameObject.SetActive(true); float t = 0f; while (t < duration) { // Increase t in real time. t += Time.unscaledDeltaTime; // Fade current group out. currentGroup.alpha = Mathf.SmoothStep (1f, 0f, t); // Fade new group in. group.alpha = Mathf.SmoothStep (0f, 1f, t); yield return new WaitForEndOfFrame(); } // Update previous and current Group tracking variables. previousGroup = currentGroup; currentGroup = group; // Deactivate the last Group. previousGroup.gameObject.SetActive(false); //Enable interaction. currentGroup.interactable = true; }
public void BringToForefront(CanvasGroup panel) { panel.transform.SetAsLastSibling(); panel.DOKill(); panel.DOFade(1.0f, this.FadeInDuration).SetEase(this.FadeEase); }
void OnEnable() { _canvasGroup = GetComponent<CanvasGroup>(); _image = GetComponent<Image>(); LateUpdate(); }
public void ShowPanel(CanvasGroup panel) { HideAll(); panel.alpha = 1; panel.interactable = true; panel.blocksRaycasts = true; }
void Start() { renderer = GetComponent<CanvasGroup> (); renderer.alpha = 0; isShown = false; isAnimating = false; }
static public int set_alpha(IntPtr l) { UnityEngine.CanvasGroup o = (UnityEngine.CanvasGroup)checkSelf(l); float v; checkType(l, 2, out v); o.alpha = v; return(0); }
static public int set_blocksRaycasts(IntPtr l) { UnityEngine.CanvasGroup o = (UnityEngine.CanvasGroup)checkSelf(l); bool v; checkType(l, 2, out v); o.blocksRaycasts = v; return(0); }
static public int set_ignoreParentGroups(IntPtr l) { UnityEngine.CanvasGroup o = (UnityEngine.CanvasGroup)checkSelf(l); bool v; checkType(l, 2, out v); o.ignoreParentGroups = v; return(0); }
static public int set_interactable(IntPtr l) { UnityEngine.CanvasGroup o = (UnityEngine.CanvasGroup)checkSelf(l); bool v; checkType(l, 2, out v); o.interactable = v; return(0); }
static public int get_blocksRaycasts(IntPtr l) { try { UnityEngine.CanvasGroup self = (UnityEngine.CanvasGroup)checkSelf(l); pushValue(l, self.blocksRaycasts); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int get_interactable(IntPtr l) { try { UnityEngine.CanvasGroup self = (UnityEngine.CanvasGroup)checkSelf(l); pushValue(l, self.interactable); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int get_alpha(IntPtr l) { try { UnityEngine.CanvasGroup self = (UnityEngine.CanvasGroup)checkSelf(l); pushValue(l, true); pushValue(l, self.alpha); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int constructor(IntPtr l) { try { UnityEngine.CanvasGroup o; o = new UnityEngine.CanvasGroup(); pushValue(l, o); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int get_alpha(IntPtr l) { try { UnityEngine.CanvasGroup self = (UnityEngine.CanvasGroup)checkSelf(l); pushValue(l, self.alpha); return(1); } catch (Exception e) { LuaDLL.luaL_error(l, e.ToString()); return(0); } }
static public int constructor(IntPtr l) { try { UnityEngine.CanvasGroup o; o = new UnityEngine.CanvasGroup(); pushValue(l, o); return(1); } catch (Exception e) { LuaDLL.luaL_error(l, e.ToString()); return(0); } }
static public int constructor(IntPtr l) { LuaDLL.lua_remove(l, 1); UnityEngine.CanvasGroup o; if (matchType(l, 1)) { o = new UnityEngine.CanvasGroup(); pushObject(l, o); return(1); } LuaDLL.luaL_error(l, "New object failed."); return(0); }
static public int set_blocksRaycasts(IntPtr l) { try { UnityEngine.CanvasGroup self = (UnityEngine.CanvasGroup)checkSelf(l); bool v; checkType(l, 2, out v); self.blocksRaycasts = v; return(0); } catch (Exception e) { return(error(l, e)); } }
static public int set_alpha(IntPtr l) { try { UnityEngine.CanvasGroup self = (UnityEngine.CanvasGroup)checkSelf(l); float v; checkType(l, 2, out v); self.alpha = v; return(0); } catch (Exception e) { return(error(l, e)); } }
static public int set_interactable(IntPtr l) { try { UnityEngine.CanvasGroup self = (UnityEngine.CanvasGroup)checkSelf(l); bool v; checkType(l, 2, out v); self.interactable = v; return(0); } catch (Exception e) { return(error(l, e)); } }
static public int set_ignoreParentGroups(IntPtr l) { try { UnityEngine.CanvasGroup self = (UnityEngine.CanvasGroup)checkSelf(l); bool v; checkType(l, 2, out v); self.ignoreParentGroups = v; return(0); } catch (Exception e) { LuaDLL.luaL_error(l, e.ToString()); return(0); } }
static public int set_ignoreParentGroups(IntPtr l) { try { UnityEngine.CanvasGroup self = (UnityEngine.CanvasGroup)checkSelf(l); bool v; checkType(l, 2, out v); self.ignoreParentGroups = v; pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
protected override void Init() { if (null == m_target) { return; } // end if m_CanvasGroup = m_target.GetComponent <UnityEngine.CanvasGroup>(); if (null == m_CanvasGroup) { return; } // end if m_beginAlpha = m_CanvasGroup.alpha; }
private void UpdateBottomPanel(bool animated, float delay, Ease easing, float bottomMargin = 0, float animDuration = 0.6f) { float botPanelYPos = 0; float bgYScale = 1.05f; float moreBTNAlpha = botPanelState == Visibility.Fullscreen ? 0 : 1f; if (botPanelState == Visibility.Mini) { botPanelYPos = botPanelDefaultHeight - bottomMargin; bgYScale = 1f; } else if (botPanelState == Visibility.Hidden) { botPanelYPos = -botPanelRect.sizeDelta.y; bgYScale = 1f; } if (botPanelState == Visibility.Fullscreen) { setScrollRectToTop(); } UnityEngine.CanvasGroup moreBTNCanvasGroup = moreButton.GetComponentInChildren <UnityEngine.CanvasGroup>(); moreButton.interactable = botPanelState == Visibility.Mini; if (!animated) { Vector3 pos = botPanelRect.anchoredPosition3D; pos.y = botPanelYPos; botPanelRect.anchoredPosition3D = pos; whiteBGRect.localScale = new Vector3(1f, bgYScale, 1f); moreBTNCanvasGroup.alpha = moreBTNAlpha; } else { if (delay > 0) { moreBTNCanvasGroup.DOFade(moreBTNAlpha, animDuration).SetDelay(delay); botPanelRect.DOAnchorPos3DY(botPanelYPos, animDuration).SetEase(easing).SetDelay(delay); whiteBGRect.DOScaleY(bgYScale, animDuration).SetEase(easing).SetDelay(delay); } else { moreBTNCanvasGroup.DOFade(moreBTNAlpha, animDuration); botPanelRect.DOAnchorPos3DY(botPanelYPos, animDuration).SetEase(easing); whiteBGRect.DOScaleY(bgYScale, animDuration).SetEase(easing); } } }
static public int IsRaycastLocationValid(IntPtr l) { try { UnityEngine.CanvasGroup self = (UnityEngine.CanvasGroup)checkSelf(l); UnityEngine.Vector2 a1; checkType(l, 2, out a1); UnityEngine.Camera a2; checkType(l, 3, out a2); var ret = self.IsRaycastLocationValid(a1, a2); pushValue(l, ret); return(1); } catch (Exception e) { return(error(l, e)); } }
static int QPYX_IsRaycastLocationValid_YXQP(IntPtr L_YXQP) { try { ToLua.CheckArgsCount(L_YXQP, 3); UnityEngine.CanvasGroup QPYX_obj_YXQP = (UnityEngine.CanvasGroup)ToLua.CheckObject(L_YXQP, 1, typeof(UnityEngine.CanvasGroup)); UnityEngine.Vector2 QPYX_arg0_YXQP = ToLua.ToVector2(L_YXQP, 2); UnityEngine.Camera QPYX_arg1_YXQP = (UnityEngine.Camera)ToLua.CheckObject(L_YXQP, 3, typeof(UnityEngine.Camera)); bool QPYX_o_YXQP = QPYX_obj_YXQP.IsRaycastLocationValid(QPYX_arg0_YXQP, QPYX_arg1_YXQP); LuaDLL.lua_pushboolean(L_YXQP, QPYX_o_YXQP); return(1); } catch (Exception e_YXQP) { return(LuaDLL.toluaL_exception(L_YXQP, e_YXQP)); } }
static int QPYX_DOFade_YXQP(IntPtr L_YXQP) { try { ToLua.CheckArgsCount(L_YXQP, 3); UnityEngine.CanvasGroup QPYX_obj_YXQP = (UnityEngine.CanvasGroup)ToLua.CheckObject(L_YXQP, 1, typeof(UnityEngine.CanvasGroup)); float QPYX_arg0_YXQP = (float)LuaDLL.luaL_checknumber(L_YXQP, 2); float QPYX_arg1_YXQP = (float)LuaDLL.luaL_checknumber(L_YXQP, 3); DG.Tweening.Tweener QPYX_o_YXQP = QPYX_obj_YXQP.DOFade(QPYX_arg0_YXQP, QPYX_arg1_YXQP); ToLua.PushObject(L_YXQP, QPYX_o_YXQP); return(1); } catch (Exception e_YXQP) { return(LuaDLL.toluaL_exception(L_YXQP, e_YXQP)); } }
static int get_alpha(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.CanvasGroup obj = (UnityEngine.CanvasGroup)o; float ret = obj.alpha; LuaDLL.lua_pushnumber(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index alpha on a nil value")); } }
static int IsRaycastLocationValid(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); UnityEngine.CanvasGroup obj = (UnityEngine.CanvasGroup)ToLua.CheckObject(L, 1, typeof(UnityEngine.CanvasGroup)); UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2); UnityEngine.Camera arg1 = (UnityEngine.Camera)ToLua.CheckObject(L, 3, typeof(UnityEngine.Camera)); bool o = obj.IsRaycastLocationValid(arg0, arg1); LuaDLL.lua_pushboolean(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int set_ignoreParentGroups(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.CanvasGroup obj = (UnityEngine.CanvasGroup)o; bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.ignoreParentGroups = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index ignoreParentGroups on a nil value")); } }
static int set_alpha(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.CanvasGroup obj = (UnityEngine.CanvasGroup)o; float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.alpha = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index alpha on a nil value")); } }
static int get_ignoreParentGroups(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.CanvasGroup obj = (UnityEngine.CanvasGroup)o; bool ret = obj.ignoreParentGroups; LuaDLL.lua_pushboolean(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index ignoreParentGroups on a nil value")); } }
static int DOFade(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); UnityEngine.CanvasGroup obj = (UnityEngine.CanvasGroup)ToLua.CheckObject(L, 1, typeof(UnityEngine.CanvasGroup)); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); DG.Tweening.Tweener o = obj.DOFade(arg0, arg1); ToLua.PushObject(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int set_blocksRaycasts(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.CanvasGroup obj = (UnityEngine.CanvasGroup)o; bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.blocksRaycasts = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index blocksRaycasts on a nil value" : e.Message)); } }
static int get_blocksRaycasts(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.CanvasGroup obj = (UnityEngine.CanvasGroup)o; bool ret = obj.blocksRaycasts; LuaDLL.lua_pushboolean(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index blocksRaycasts on a nil value" : e.Message)); } }