Element that can be used for screen rendering.
void Start() { timerText = GameObject.Find("Play Timer").GetComponent<Text>(); canvas = this.GetComponent<Canvas>(); canvas.enabled = true; }
protected override void OnEnable() { base.OnEnable (); current = this; canvas = GetComponentInParent<Canvas> (); base.Close (); }
public CreateAccountCanvasController(IoCResolver resolver, Canvas canvasView) : base(resolver, canvasView) { // resolve resolver.Resolve(out _messager); resolver.Resolve(out _user); ResolveElement(out _usernameInputField, "username_input_field"); ResolveElement(out _passwordInputField, "password_input_field"); ResolveElement(out _passwordConfirmationInputField, "password_confirmation_input_field"); ResolveElement(out _confirmButton, "confirm_button"); ResolveElement(out _backButton, "back_button"); // initialize ShowCanvas = false; _usernameInputField.text = ""; _passwordInputField.text = ""; // subscribe _onCreateAccountSelected = _messager.Subscribe<CreateAccountSelectedMessage>(message => { ShowCanvas = true; _currentAccountCreationSession = message; _usernameInputField.text = ""; _passwordInputField.text = ""; _confirmButton.onClick.RemoveAllListeners(); _backButton.onClick.RemoveAllListeners(); _confirmButton.onClick.AddListener(RegisterAccount); _backButton.onClick.AddListener(() => message.OnCancelled()); }); }
public void OnHover(RectTransform uiElement) { this.uiElement = uiElement; if (this.tempHud != null) this.tempHud.enabled = false; if (this.animationRoot != null) this.animationRoot.SetInState(); var canvas = uiElement.root.GetComponentsInChildren<Canvas>()[0]; uiElement.root.GetComponentInChildren<Canvas>(); this.uiElementCanvas = canvas; this.ApplyPosition(); if (this.animationRoot != null) this.animationRoot.SetResetState(); if (this.layoutRoot != null) { this.CheckPivot(uiElement.rect.size, canvas.transform as RectTransform); } else { var anchor = this.root.anchoredPosition3D; anchor.z = 0f; this.root.anchoredPosition3D = anchor + Vector3.up * uiElement.rect.size.y * 0.5f; } }
internal void init() { var cardCanvas = GameObject.Find(Constants.cardCanvas); canvas = GameObject.Find("Canvas").gameObject.GetComponent<Canvas>(); //set up fake card model var hoverCardModel = new CardModel() { playerId = -1, }; //init the hover card that's hidden most of the time cardService.CreateCard(hoverCardModel, cardCanvas.transform, new Vector3(10000,10000, 0)); var hoverCardGO = hoverCardModel.gameObject; hoverCardGO.name = hoverName; hoverCardGO.tag = "HoverCard"; //disable all colliders so you can't hover the hover foreach (var collider in hoverCardGO.GetComponentsInChildren<BoxCollider>()) { collider.enabled = false; } foreach (var collider in hoverCardGO.GetComponentsInChildren<MeshCollider>()) { collider.enabled = false; } hoverCardView = hoverCardGO.AddComponent<CardView>(); hoverCardView.card = hoverCardModel; hoverCardGO.SetActive(false); }
public override void OnEnter() { GameObject go = Fsm.GetOwnerDefaultTarget(gameObject); if (go != null) { _rt = go.GetComponent<RectTransform>(); } GameObject goCanvas = canvas.Value; if (goCanvas != null) { _canvas = goCanvas.GetComponent<Canvas>(); } if (_canvas==null && go!=null) { var _ui = go.GetComponent<UnityEngine.UI.Graphic>(); if (_ui!=null) { _canvas = _ui.canvas; } } DoAction(); if (!everyFrame) { Finish(); } }
private void InitializeMainComponents() { canvas = Instantiate(Resources.Load<Canvas>("Prefabs/Play/Canvas")); mainCamera = Instantiate(Resources.Load<Camera>("Prefabs/Play/MainCamera")); Canvas = canvas; }
private void Start() { gridRect = GetComponentInParent<RectTransform>(); gridCanvas = GetComponentInParent<Canvas>(); gridLayout = GetComponentInParent<GridLayoutGroup>(); gridRect.pivot = new Vector2(0, 0); gridRect.position = new Vector3(terrainMesh.transform.position.x, 6.0f, terrainMesh.transform.position.z); gridRect.anchorMin = new Vector2(terrainMesh.transform.position.x, terrainMesh.transform.position.z); gridRect.anchorMax = new Vector2(terrainMesh.terrainData.size.x, terrainMesh.terrainData.size.z); gridLayout.CalculateLayoutInputHorizontal(); Debug.Log(string.Format("Origin: {0}, Size: {1}, Cell size: {2}\n", gridRect.position.ToString(), gridRect.rect.size.ToString(), gridLayout.cellSize)); buttonTemplate = GetComponentInChildren<Button>(); for (int y = 0; y < gridRect.rect.y; y++) { for (int x = 0; x < gridRect.rect.x; x++) { Vector3 pos = new Vector3(x, 0, y); // * spacing; Button b = (Button)Instantiate(buttonTemplate, pos, Quaternion.identity); //b.gameObject.AddComponent<LayoutElement>(); //b.name = "Button " + x.ToString() + "," + y.ToString(); //b.GetComponentInChildren<Text>().text = b.name; gridLayout.SetLayoutHorizontal(); } } }
public void Awake() { GameManager.Instance.CursorEnabled = false; this.canvas = GetComponent<Canvas>(); this.eventSystem = FindObjectOfType<EventSystem>(); this.wasCancelPressed = false; }
public static Vector2 ScreenPoint(Camera mainCamera, Vector3 worldPosition, RectTransform parent, Canvas canvas) { var screenPosition = mainCamera.WorldToScreenPoint(worldPosition); var localPosition = Vector2.zero; RectTransformUtility.ScreenPointToLocalPointInRectangle(parent, screenPosition, canvas.worldCamera, out localPosition); return localPosition; }
public MainMenuCanvasController(IoCResolver resolver, Canvas canvasView) : base(resolver, canvasView) { // resolve resolver.Resolve(out _messager); resolver.Resolve(out _user); ResolveElement(out _welcomeText, "welcome_text"); ResolveElement(out _hostGameButton, "host_game_button"); ResolveElement(out _joinGameButton, "join_game_button"); ResolveElement(out _exitGameButton, "exit_game_button"); // initialize ShowCanvas = false; _hostGameButton.onClick.AddListener(() => { _messager.Publish(new HostGameClickedMessage()); }); _exitGameButton.onClick.AddListener(() => { _messager.Publish(new ExitMessage()); }); // subscribe _onMainMenuSelected = _messager.Subscribe<MainMenuSelectedMessage>(message => { ShowCanvas = true; _welcomeText.text = String.Format(LanguageStrings.MainMenuWelcome, _user.Username); }); }
void Start() { timerBar = GameObject.Find("Card Selection Timer").transform; canvas = this.GetComponent<Canvas>(); canvas.enabled = false; }
void Start() { quitMenu = quitMenu.GetComponent<Canvas>(); quitMenu.enabled = false; startText = startText.GetComponent<Button>(); exitText = exitText.GetComponent<Button>(); }
void Update() { if (followObject != null) { if (!Application.isPlaying || canvas == null) { canvas = GetComponentInParent<Canvas>(); if (canvas == null) { Debug.LogError("This object should be placed under a canvas", this); } } if (!Application.isPlaying || cameraReference == null) { cameraReference = worldCamera.Lookup<Camera>(this); } UpdateFollowObject(); bool visible = IsPossiblyVisible(); var energyBarBase = GetComponent<EnergyBarBase>(); energyBarBase.opacity = visible ? 1 : 0; if (cameraReference != null && canvas != null) { if (canvas.renderMode == RenderMode.WorldSpace) { energyBarBase.transform.rotation = Quaternion.LookRotation(energyBarBase.transform.position - cameraReference.transform.position); } else { energyBarBase.transform.rotation = Quaternion.identity; } } } else { FastPoolManager.GetPool(this.gameObject,false).FastDestroy(this.gameObject); } }
/// <summary> /// /// <para> /// Deregister the given Graphic from a Canvas. /// </para> /// /// </summary> /// <param name="c">Canvas.</param><param name="graphic">Graphic to deregister.</param> public static void UnregisterGraphicForCanvas(Canvas c, Graphic graphic) { IndexedSet<Graphic> indexedSet; if ((Object) c == (Object) null || !GraphicRegistry.instance.m_Graphics.TryGetValue(c, out indexedSet)) return; indexedSet.Remove(graphic); }
public void OnValidate() { if (Application.isPlaying == true) return; this.canvas = this.GetComponent<Canvas>(); this.canvasScaler = this.GetComponent<CanvasScaler>(); }
void Awake() { m_Canvas = GetComponent<Canvas>(); if (m_Canvas.worldCamera == null || m_Canvas.renderMode == RenderMode.ScreenSpaceOverlay) return; m_Raycaster = GetComponent<GraphicRaycaster>(); SetCameraRaycaster(); }
public Rect GetCanvasRect(RectTransform t, Canvas c) { t.GetWorldCorners(this.m_WorldCorners); Transform component = c.GetComponent<Transform>(); for (int index = 0; index < 4; ++index) this.m_CanvasCorners[index] = component.InverseTransformPoint(this.m_WorldCorners[index]); return new Rect(this.m_CanvasCorners[0].x, this.m_CanvasCorners[0].y, this.m_CanvasCorners[2].x - this.m_CanvasCorners[0].x, this.m_CanvasCorners[2].y - this.m_CanvasCorners[0].y); }
/// <summary> /// <para>Deregister the given Graphic from a Canvas.</para> /// </summary> /// <param name="c">Canvas.</param> /// <param name="graphic">Graphic to deregister.</param> public static void UnregisterGraphicForCanvas(Canvas c, Graphic graphic) { IndexedSet<Graphic> set; if ((c != null) && instance.m_Graphics.TryGetValue(c, out set)) { set.Remove(graphic); } }
private void Awake() { m_rectTransform = GetComponent<RectTransform>(); SiblingGraphics.SetActive(true); m_parentCanvas = GetComponentInParent<Canvas>(); m_itemsControl = GetComponentInParent<ItemsControl>(); AwakeOverride(); }
private void FindCanvas() { if (!canvas) canvas = FindObjectOfType<Canvas>(); if (!canvas) throw new InvalidOperationException("You need a canvas in your scene, or add code to create one here."); }
protected override void Start() { base.Start(); _parentCanvas = GetComponentInParent<Canvas>(); if ( _parentCanvas != null ) _parentCanvasRectTransform = _parentCanvas.transform as RectTransform; }
void Awake() { _win = this.GetComponent<Canvas>(); _label = this.GetComponentInChildren<Text>(); _win.enabled = false; _yes = GameObject.Find("Yes").GetComponent<Button>(); }
/// <summary> /// <para>Return a list of Graphics that are registered on the Canvas.</para> /// </summary> /// <param name="canvas">Input canvas.</param> /// <returns> /// <para>Graphics on the input canvas.</para> /// </returns> public static IList<Graphic> GetGraphicsForCanvas(Canvas canvas) { IndexedSet<Graphic> set; if (instance.m_Graphics.TryGetValue(canvas, out set)) { return set; } return s_EmptyList; }
/// <summary> /// Gets the instances / pipeline connections needed for the concrete implementation /// </summary> protected override void Start() { Canvas = transform.GetOrAddComponent<Canvas>(); Canvas.overrideSorting = true; GraphicRaycaster = transform.GetOrAddComponent<GraphicRaycaster>(); CanvasGroup = transform.GetOrAddComponent<CanvasGroup>(); base.Start(); }
public void Start() { // we need the root canvas Transform t = transform; while (canvas == null && t != null || !canvas.isRootCanvas) { canvas = t.GetComponent<Canvas>(); t = t.parent; } canvasRT = canvas.GetComponent<RectTransform>(); }
public void AddCanvas(Canvas canvas) { if (canvases == null) { canvases = new List<Canvas>(); } canvases.Add(canvas); Refresh(); }
public ComboHitSequenceController(UnityObjectPool hitZonePool, UnityObjectPool bonusBubblePool, UnityObjectPool hitFeedbackBubblePool, GameObject boss, Canvas canvas, float baseHitZoneZPosition) { this.hitZonePool = hitZonePool; this.bonusBubblePool = bonusBubblePool; this.hitFeedbackBubblePool = hitFeedbackBubblePool; this.boss = boss; this.canvas = canvas; this.baseHitZoneZPosition = baseHitZoneZPosition; }
public void Awake() { // Get canvas reference m_canvas = GetComponentInChildren<Canvas>(); m_canvas.transform.localPosition = new Vector3(0.0f, 0.0f, 0.0f); // Create player icons m_playerImages = new List<Text>(playersTransfroms.Count); m_playerBaseImages = new List<Text>(playerBasesTranforms.Count); for (int i = 0; i < m_playerImages.Capacity; ++i) { Text playerIcon = Instantiate(playerImage); Text playerBaseIcon = Instantiate(baseImage); // Set parent as canvas playerIcon.transform.SetParent(m_canvas.transform, false); playerBaseIcon.transform.SetParent(m_canvas.transform, false); // Set scale playerIcon.transform.localScale = new Vector3(playerIconScale, playerIconScale, playerIconScale); playerBaseIcon.transform.localScale = new Vector3(playerBaseIconScale, playerBaseIconScale, playerBaseIconScale); switch (i) { // Player 1 case 0: playerIcon.color = player1Colour; playerBaseIcon.color = player1Colour; break; // Player 2 case 1: playerIcon.color = player2Colour; playerBaseIcon.color = player2Colour; break; // Player 3 case 2: playerIcon.color = player3Colour; playerBaseIcon.color = player3Colour; break; // Player 4 case 3: playerIcon.color = player4Colour; playerBaseIcon.color = player4Colour; break; } m_playerImages.Add(playerIcon); m_playerBaseImages.Add(playerBaseIcon); } }
private void Start() { rectTransform = GetComponent<RectTransform>(); image = GetComponent<Image>(); canvas = GetComponentInParent<Canvas> (); canvasGroup = GetComponent<CanvasGroup> (); canvasGroup.alpha = 0f; canvasGroup.blocksRaycasts = false; canvasGroup.interactable = false; }
static int get_additionalShaderChannels(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Canvas obj = (UnityEngine.Canvas)o; UnityEngine.AdditionalCanvasShaderChannels ret = obj.additionalShaderChannels; LuaDLL.lua_pushinteger(L, (int)ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index additionalShaderChannels on a nil value")); } }
static int set_renderMode(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Canvas obj = (UnityEngine.Canvas)o; UnityEngine.RenderMode arg0 = (UnityEngine.RenderMode)LuaDLL.luaL_checknumber(L, 2); obj.renderMode = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index renderMode on a nil value")); } }
static int get_sortingLayerName(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Canvas obj = (UnityEngine.Canvas)o; string ret = obj.sortingLayerName; LuaDLL.lua_pushstring(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index sortingLayerName on a nil value")); } }
static int set_referencePixelsPerUnit(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Canvas obj = (UnityEngine.Canvas)o; float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.referencePixelsPerUnit = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index referencePixelsPerUnit on a nil value")); } }
static int set_worldCamera(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Canvas obj = (UnityEngine.Canvas)o; UnityEngine.Camera arg0 = (UnityEngine.Camera)ToLua.CheckObject(L, 2, typeof(UnityEngine.Camera)); obj.worldCamera = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index worldCamera on a nil value")); } }
static int get_normalizedSortingGridSize(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Canvas obj = (UnityEngine.Canvas)o; float ret = obj.normalizedSortingGridSize; LuaDLL.lua_pushnumber(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index normalizedSortingGridSize on a nil value")); } }
static int get_sortingLayerID(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Canvas obj = (UnityEngine.Canvas)o; int ret = obj.sortingLayerID; LuaDLL.lua_pushinteger(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index sortingLayerID on a nil value" : e.Message)); } }
static int set_sortingLayerID(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Canvas obj = (UnityEngine.Canvas)o; int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); obj.sortingLayerID = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index sortingLayerID on a nil value")); } }
static int set_normalizedSortingGridSize(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Canvas obj = (UnityEngine.Canvas)o; float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.normalizedSortingGridSize = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index normalizedSortingGridSize on a nil value")); } }
static int get_targetDisplay(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Canvas obj = (UnityEngine.Canvas)o; int ret = obj.targetDisplay; LuaDLL.lua_pushinteger(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index targetDisplay on a nil value")); } }
static int get_UICanvas(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); PanelManager obj = (PanelManager)o; UnityEngine.Canvas ret = obj.UICanvas; ToLua.Push(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index UICanvas on a nil value" : e.Message)); } }
static int set_planeDistance(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Canvas obj = (UnityEngine.Canvas)o; float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.planeDistance = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index planeDistance on a nil value" : e.Message)); } }
static int get_referencePixelsPerUnit(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Canvas obj = (UnityEngine.Canvas)o; float ret = obj.referencePixelsPerUnit; LuaDLL.lua_pushnumber(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index referencePixelsPerUnit on a nil value")); } }
static int get_isRootCanvas(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Canvas obj = (UnityEngine.Canvas)o; bool ret = obj.isRootCanvas; LuaDLL.lua_pushboolean(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index isRootCanvas on a nil value")); } }
static int set_sortingGridNormalizedSize(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Canvas obj = (UnityEngine.Canvas)o; int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); obj.sortingGridNormalizedSize = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index sortingGridNormalizedSize on a nil value" : e.Message)); } }
static int get_canvas(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.Graphic obj = (UnityEngine.UI.Graphic)o; UnityEngine.Canvas ret = obj.canvas; ToLua.PushSealed(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index canvas on a nil value")); } }
static int get_cachedSortingLayerValue(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Canvas obj = (UnityEngine.Canvas)o; int ret = obj.cachedSortingLayerValue; LuaDLL.lua_pushinteger(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index cachedSortingLayerValue on a nil value")); } }
static int set_overrideSorting(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Canvas obj = (UnityEngine.Canvas)o; bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.overrideSorting = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index overrideSorting on a nil value")); } }
static int get_worldCamera(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Canvas obj = (UnityEngine.Canvas)o; UnityEngine.Camera ret = obj.worldCamera; ToLua.PushSealed(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index worldCamera on a nil value")); } }
static int set_pixelPerfect(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Canvas obj = (UnityEngine.Canvas)o; bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.pixelPerfect = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index pixelPerfect on a nil value" : e.Message)); } }
static int set_targetDisplay(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Canvas obj = (UnityEngine.Canvas)o; int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); obj.targetDisplay = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index targetDisplay on a nil value" : e.Message)); } }
static int get_pixelRect(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Canvas obj = (UnityEngine.Canvas)o; UnityEngine.Rect ret = obj.pixelRect; ToLua.PushValue(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index pixelRect on a nil value")); } }
static int PixelAdjustPoint(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 1); UnityEngine.Transform arg1 = (UnityEngine.Transform)ToLua.CheckUnityObject(L, 2, typeof(UnityEngine.Transform)); UnityEngine.Canvas arg2 = (UnityEngine.Canvas)ToLua.CheckUnityObject(L, 3, typeof(UnityEngine.Canvas)); UnityEngine.Vector2 o = UnityEngine.RectTransformUtility.PixelAdjustPoint(arg0, arg1, arg2); ToLua.Push(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int get_planeDistance(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Canvas obj = (UnityEngine.Canvas)o; float ret = obj.planeDistance; LuaDLL.lua_pushnumber(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index planeDistance on a nil value")); } }
static int set_additionalShaderChannels(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Canvas obj = (UnityEngine.Canvas)o; UnityEngine.AdditionalCanvasShaderChannels arg0 = (UnityEngine.AdditionalCanvasShaderChannels)LuaDLL.luaL_checknumber(L, 2); obj.additionalShaderChannels = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index additionalShaderChannels on a nil value")); } }
static int set_renderMode(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Canvas obj = (UnityEngine.Canvas)o; UnityEngine.RenderMode arg0 = (UnityEngine.RenderMode)ToLua.CheckObject(L, 2, typeof(UnityEngine.RenderMode)); obj.renderMode = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index renderMode on a nil value" : e.Message)); } }
static int get_scaleFactor(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Canvas obj = (UnityEngine.Canvas)o; float ret = obj.scaleFactor; LuaDLL.lua_pushnumber(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index scaleFactor on a nil value" : e.Message)); } }
static int get_renderMode(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Canvas obj = (UnityEngine.Canvas)o; UnityEngine.RenderMode ret = obj.renderMode; ToLua.Push(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index renderMode on a nil value")); } }
static int set_sortingLayerName(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Canvas obj = (UnityEngine.Canvas)o; string arg0 = ToLua.CheckString(L, 2); obj.sortingLayerName = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index sortingLayerName on a nil value")); } }
static int get_overrideSorting(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Canvas obj = (UnityEngine.Canvas)o; bool ret = obj.overrideSorting; LuaDLL.lua_pushboolean(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index overrideSorting on a nil value" : e.Message)); } }