public static void RegisterCallback(UnityAction callback)
        {
            int    updateOrder = BeforeRenderHelper.GetUpdateOrder(callback);
            object obj         = BeforeRenderHelper.s_OrderBlocks;

            lock (obj)
            {
                int num = 0;
                while (num < BeforeRenderHelper.s_OrderBlocks.Count && BeforeRenderHelper.s_OrderBlocks[num].order <= updateOrder)
                {
                    if (BeforeRenderHelper.s_OrderBlocks[num].order == updateOrder)
                    {
                        BeforeRenderHelper.OrderBlock value = BeforeRenderHelper.s_OrderBlocks[num];
                        value.callback = (UnityAction)Delegate.Combine(value.callback, callback);
                        BeforeRenderHelper.s_OrderBlocks[num] = value;
                        return;
                    }
                    num++;
                }
                BeforeRenderHelper.OrderBlock item = default(BeforeRenderHelper.OrderBlock);
                item.order    = updateOrder;
                item.callback = (UnityAction)Delegate.Combine(item.callback, callback);
                BeforeRenderHelper.s_OrderBlocks.Insert(num, item);
            }
        }
        public static void UnregisterCallback(UnityAction callback)
        {
            int    updateOrder = BeforeRenderHelper.GetUpdateOrder(callback);
            object obj         = BeforeRenderHelper.s_OrderBlocks;

            lock (obj)
            {
                int num = 0;
                while (num < BeforeRenderHelper.s_OrderBlocks.Count && BeforeRenderHelper.s_OrderBlocks[num].order <= updateOrder)
                {
                    if (BeforeRenderHelper.s_OrderBlocks[num].order == updateOrder)
                    {
                        BeforeRenderHelper.OrderBlock value = BeforeRenderHelper.s_OrderBlocks[num];
                        value.callback = (UnityAction)Delegate.Remove(value.callback, callback);
                        BeforeRenderHelper.s_OrderBlocks[num] = value;
                        if (value.callback == null)
                        {
                            BeforeRenderHelper.s_OrderBlocks.RemoveAt(num);
                        }
                        break;
                    }
                    num++;
                }
            }
        }
예제 #3
0
        public static void UnregisterCallback(UnityAction callback)
        {
            int updateOrder = BeforeRenderHelper.GetUpdateOrder(callback);
            List <BeforeRenderHelper.OrderBlock> obj = BeforeRenderHelper.s_OrderBlocks;

            lock (obj)
            {
                int num = 0;
                while (num < BeforeRenderHelper.s_OrderBlocks.Count && BeforeRenderHelper.s_OrderBlocks[num].order <= updateOrder)
                {
                    bool flag = BeforeRenderHelper.s_OrderBlocks[num].order == updateOrder;
                    if (flag)
                    {
                        BeforeRenderHelper.OrderBlock orderBlock = BeforeRenderHelper.s_OrderBlocks[num];
                        orderBlock.callback = (UnityAction)Delegate.Remove(orderBlock.callback, callback);
                        BeforeRenderHelper.s_OrderBlocks[num] = orderBlock;
                        bool flag2 = orderBlock.callback == null;
                        if (flag2)
                        {
                            BeforeRenderHelper.s_OrderBlocks.RemoveAt(num);
                        }
                        break;
                    }
                    num++;
                }
            }
        }
예제 #4
0
 internal static void InvokeOnBeforeRender()
 {
     BeforeRenderHelper.Invoke();
 }