static void AudioSource_rolloffMode(JSVCall vc) { if (vc.bGet) { UnityEngine.AudioSource _this = (UnityEngine.AudioSource)vc.csObj; var result = _this.rolloffMode; JSApi.setEnum((int)JSApi.SetType.Rval, (int)result); } else { UnityEngine.AudioRolloffMode arg0 = (UnityEngine.AudioRolloffMode)JSApi.getEnum((int)JSApi.GetType.Arg); UnityEngine.AudioSource _this = (UnityEngine.AudioSource)vc.csObj; _this.rolloffMode = arg0; } }
static public void FastSetter(this UnityEngine.AudioSource o, string propertyName, UnityEngine.AudioRolloffMode value) { switch (propertyName) { case "rolloffMode": o.rolloffMode = value; return; } LBoot.LogUtil.Error("UnityEngine.AudioSource no Setter Found : " + propertyName); }