private void PlaySound(Light anyLight, AudioClip clip) { if (!anyLight) { clip.PlayLocal(base.itemRep.transform, Vector3.zero, 1f, AudioRolloffMode.Logarithmic, 1f, 4f); } else { clip.PlayLocal(anyLight.transform, Vector3.zero, 1f, AudioRolloffMode.Logarithmic, 1f, 4f); } }