static public int LoadAllAssetsAsync(IntPtr l) { try { int argc = LuaDLL.lua_gettop(l); if (argc == 1) { UnityEngine.AssetBundle self = (UnityEngine.AssetBundle)checkSelf(l); var ret = self.LoadAllAssetsAsync(); pushValue(l, true); pushValue(l, ret); return(2); } else if (argc == 2) { UnityEngine.AssetBundle self = (UnityEngine.AssetBundle)checkSelf(l); System.Type a1; checkType(l, 2, out a1); var ret = self.LoadAllAssetsAsync(a1); pushValue(l, true); pushValue(l, ret); return(2); } pushValue(l, false); LuaDLL.lua_pushstring(l, "No matched override function to call"); return(2); } catch (Exception e) { return(error(l, e)); } }
static int LoadAllAssetsAsync(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 1) { UnityEngine.AssetBundle obj = (UnityEngine.AssetBundle)ToLua.CheckObject(L, 1, typeof(UnityEngine.AssetBundle)); UnityEngine.AssetBundleRequest o = obj.LoadAllAssetsAsync(); ToLua.PushSealed(L, o); return(1); } else if (count == 2) { UnityEngine.AssetBundle obj = (UnityEngine.AssetBundle)ToLua.CheckObject(L, 1, typeof(UnityEngine.AssetBundle)); System.Type arg0 = ToLua.CheckMonoType(L, 2); UnityEngine.AssetBundleRequest o = obj.LoadAllAssetsAsync(arg0); ToLua.PushSealed(L, o); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.AssetBundle.LoadAllAssetsAsync")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int LoadAllAssetsAsync(IntPtr L) { #if UNITY_EDITOR ToluaProfiler.AddCallRecord("UnityEngine.AssetBundle.Register"); #endif try { int count = LuaDLL.lua_gettop(L); if (count == 1) { UnityEngine.AssetBundle obj = (UnityEngine.AssetBundle)ToLua.CheckObject <UnityEngine.AssetBundle>(L, 1); UnityEngine.AssetBundleRequest o = obj.LoadAllAssetsAsync(); ToLua.PushObject(L, o); return(1); } else if (count == 2) { UnityEngine.AssetBundle obj = (UnityEngine.AssetBundle)ToLua.CheckObject <UnityEngine.AssetBundle>(L, 1); System.Type arg0 = ToLua.CheckMonoType(L, 2); UnityEngine.AssetBundleRequest o = obj.LoadAllAssetsAsync(arg0); ToLua.PushObject(L, o); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.AssetBundle.LoadAllAssetsAsync")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int QPYX_LoadAllAssetsAsync_YXQP(IntPtr L_YXQP) { try { int QPYX_count_YXQP = LuaDLL.lua_gettop(L_YXQP); if (QPYX_count_YXQP == 1) { UnityEngine.AssetBundle QPYX_obj_YXQP = (UnityEngine.AssetBundle)ToLua.CheckObject(L_YXQP, 1, typeof(UnityEngine.AssetBundle)); UnityEngine.AssetBundleRequest QPYX_o_YXQP = QPYX_obj_YXQP.LoadAllAssetsAsync(); ToLua.PushSealed(L_YXQP, QPYX_o_YXQP); return(1); } else if (QPYX_count_YXQP == 2) { UnityEngine.AssetBundle QPYX_obj_YXQP = (UnityEngine.AssetBundle)ToLua.CheckObject(L_YXQP, 1, typeof(UnityEngine.AssetBundle)); System.Type QPYX_arg0_YXQP = ToLua.CheckMonoType(L_YXQP, 2); UnityEngine.AssetBundleRequest QPYX_o_YXQP = QPYX_obj_YXQP.LoadAllAssetsAsync(QPYX_arg0_YXQP); ToLua.PushSealed(L_YXQP, QPYX_o_YXQP); return(1); } else { return(LuaDLL.luaL_throw(L_YXQP, "invalid arguments to method: UnityEngine.AssetBundle.LoadAllAssetsAsync")); } } catch (Exception e_YXQP) { return(LuaDLL.toluaL_exception(L_YXQP, e_YXQP)); } }
static public int LoadAllAssetsAsync(IntPtr l) { try { #if DEBUG var method = System.Reflection.MethodBase.GetCurrentMethod(); string methodName = GetMethodName(method); #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.BeginSample(methodName); #else Profiler.BeginSample(methodName); #endif #endif int argc = LuaDLL.lua_gettop(l); if (argc == 1) { UnityEngine.AssetBundle self = (UnityEngine.AssetBundle)checkSelf(l); var ret = self.LoadAllAssetsAsync(); pushValue(l, true); pushValue(l, ret); return(2); } else if (argc == 2) { UnityEngine.AssetBundle self = (UnityEngine.AssetBundle)checkSelf(l); System.Type a1; checkType(l, 2, out a1); var ret = self.LoadAllAssetsAsync(a1); pushValue(l, true); pushValue(l, ret); return(2); } pushValue(l, false); LuaDLL.lua_pushstring(l, "No matched override function LoadAllAssetsAsync to call"); return(2); } catch (Exception e) { return(error(l, e)); } #if DEBUG finally { #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.EndSample(); #else Profiler.EndSample(); #endif } #endif }
static int LoadAllAssetsAsync(IntPtr L) { int count = LuaDLL.lua_gettop(L); if (count == 1 && ToLua.CheckTypes(L, 1, typeof(UnityEngine.AssetBundle))) { UnityEngine.AssetBundle obj = (UnityEngine.AssetBundle)ToLua.ToObject(L, 1); UnityEngine.AssetBundleRequest o = null; try { o = obj.LoadAllAssetsAsync(); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } ToLua.PushObject(L, o); return(1); } else if (count == 2 && ToLua.CheckTypes(L, 1, typeof(UnityEngine.AssetBundle), typeof(System.Type))) { UnityEngine.AssetBundle obj = (UnityEngine.AssetBundle)ToLua.ToObject(L, 1); System.Type arg0 = (System.Type)ToLua.ToObject(L, 2); UnityEngine.AssetBundleRequest o = null; try { o = obj.LoadAllAssetsAsync(arg0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } ToLua.PushObject(L, o); return(1); } else { LuaDLL.luaL_error(L, "invalid arguments to method: UnityEngine.AssetBundle.LoadAllAssetsAsync"); } return(0); }
public AssetBundleRequest LoadAllAssetAsync() { return(_assetBundle.LoadAllAssetsAsync()); }