INTERNAL_CALL_MatchTarget() 개인적인 정적인 메소드

private static INTERNAL_CALL_MatchTarget ( Animator self, Vector3 &matchPosition, Quaternion &matchRotation, AvatarTarget targetBodyPart, MatchTargetWeightMask &weightMask, float startNormalizedTime, float targetNormalizedTime ) : void
self Animator
matchPosition Vector3
matchRotation Quaternion
targetBodyPart AvatarTarget
weightMask MatchTargetWeightMask
startNormalizedTime float
targetNormalizedTime float
리턴 void
예제 #1
0
        public void MatchTarget(Vector3 matchPosition, Quaternion matchRotation, AvatarTarget targetBodyPart, MatchTargetWeightMask weightMask, float startNormalizedTime)
        {
            float targetNormalizedTime = 1f;

            Animator.INTERNAL_CALL_MatchTarget(this, ref matchPosition, ref matchRotation, targetBodyPart, ref weightMask, startNormalizedTime, targetNormalizedTime);
        }
예제 #2
0
 public void MatchTarget(Vector3 matchPosition, Quaternion matchRotation, AvatarTarget targetBodyPart, MatchTargetWeightMask weightMask, float startNormalizedTime, [UnityEngine.Internal.DefaultValue("1")] float targetNormalizedTime)
 {
     Animator.INTERNAL_CALL_MatchTarget(this, ref matchPosition, ref matchRotation, targetBodyPart, ref weightMask, startNormalizedTime, targetNormalizedTime);
 }