상속: UnityEngine.AsyncOperation, IDisposable
예제 #1
0
 public void Dispose()
 {
     if (this.m_Ptr != IntPtr.Zero)
     {
         OnDemandResourcesRequest.DestroyFromScript(this.m_Ptr);
         this.m_Ptr = IntPtr.Zero;
     }
     GC.SuppressFinalize(this);
 }
예제 #2
0
 public static SimpleCoroutineAwaiter <UnityEngine.iOS.OnDemandResourcesRequest> GetAwaiter(this UnityEngine.iOS.OnDemandResourcesRequest instruction)
 {
     return(GetAwaiterReturnSelf(instruction));
 }