public void Dispose() { if (this.m_Ptr != IntPtr.Zero) { OnDemandResourcesRequest.DestroyFromScript(this.m_Ptr); this.m_Ptr = IntPtr.Zero; } GC.SuppressFinalize(this); }
public static SimpleCoroutineAwaiter <UnityEngine.iOS.OnDemandResourcesRequest> GetAwaiter(this UnityEngine.iOS.OnDemandResourcesRequest instruction) { return(GetAwaiterReturnSelf(instruction)); }