public void GetRenderPass(int renderPassIndex, out XRDisplaySubsystem.XRRenderPass renderPass) { bool flag = !this.Internal_TryGetRenderPass(renderPassIndex, out renderPass); if (flag) { throw new IndexOutOfRangeException("renderPassIndex"); } }
private static extern int GetRenderParameterCount_Injected(ref XRDisplaySubsystem.XRRenderPass _unity_self);
private static extern void GetRenderParameter_Injected(ref XRDisplaySubsystem.XRRenderPass _unity_self, Camera camera, int renderParameterIndex, out XRDisplaySubsystem.XRRenderParameter renderParameter);
private extern bool Internal_TryGetRenderPass(int renderPassIndex, out XRDisplaySubsystem.XRRenderPass renderPass);