public void GetRenderPass(int renderPassIndex, out XRDisplaySubsystem.XRRenderPass renderPass)
        {
            bool flag = !this.Internal_TryGetRenderPass(renderPassIndex, out renderPass);

            if (flag)
            {
                throw new IndexOutOfRangeException("renderPassIndex");
            }
        }
 private static extern int GetRenderParameterCount_Injected(ref XRDisplaySubsystem.XRRenderPass _unity_self);
 private static extern void GetRenderParameter_Injected(ref XRDisplaySubsystem.XRRenderPass _unity_self, Camera camera, int renderParameterIndex, out XRDisplaySubsystem.XRRenderParameter renderParameter);
 private extern bool Internal_TryGetRenderPass(int renderPassIndex, out XRDisplaySubsystem.XRRenderPass renderPass);