public bool Equals(MeshInfo other) { return ((MeshId.Equals(other.MeshId)) && (ChangeState.Equals(other.ChangeState)) && (PriorityHint.Equals(other.PriorityHint))); }
public bool Equals(MeshGenerationResult other) { return ((MeshId.Equals(other.MeshId)) && (Mesh.Equals(other.Mesh)) && (MeshCollider.Equals(other.MeshCollider)) && (Status.Equals(other.Status)) && (Attributes.Equals(other.Attributes))); }
public bool Equals(MeshGenerationResult other) { return (MeshId.Equals(other.MeshId) && Mesh.Equals(other.Mesh) && MeshCollider.Equals(other.MeshCollider) && Status == other.Status && Attributes == other.Attributes && Position.Equals(other.Position) && Rotation.Equals(other.Rotation) && Scale.Equals(other.Scale)); }