예제 #1
0
 public serializableUnityARFaceAnchor(serializableUnityARMatrix4x4 wt, serializableFaceGeometry fg, Dictionary <string, float> bs, byte [] idstr)
 {
     worldTransform = wt;
     faceGeometry   = fg;
     arBlendShapes  = bs;
     identifierStr  = idstr;
 }
예제 #2
0
 public serializableUnityARFaceAnchor(serializableUnityARMatrix4x4 wt, serializableFaceGeometry fg, Dictionary <string, float> bs, byte [] idstr, bool bIsTracked,
                                      serializableUnityARMatrix4x4 leftEyeTransform,
                                      serializableUnityARMatrix4x4 rightEyeTransform)
 {
     worldTransform         = wt;
     faceGeometry           = fg;
     arBlendShapes          = bs;
     identifierStr          = idstr;
     isTracked              = bIsTracked;
     this.leftEyeTransform  = leftEyeTransform;
     this.rightEyeTransform = rightEyeTransform;
 }