public serializableUnityARFaceAnchor(serializableUnityARMatrix4x4 wt, serializableFaceGeometry fg, Dictionary <string, float> bs, byte [] idstr) { worldTransform = wt; faceGeometry = fg; arBlendShapes = bs; identifierStr = idstr; }
public serializableUnityARFaceAnchor(serializableUnityARMatrix4x4 wt, serializableFaceGeometry fg, Dictionary <string, float> bs, byte [] idstr, bool bIsTracked, serializableUnityARMatrix4x4 leftEyeTransform, serializableUnityARMatrix4x4 rightEyeTransform) { worldTransform = wt; faceGeometry = fg; arBlendShapes = bs; identifierStr = idstr; isTracked = bIsTracked; this.leftEyeTransform = leftEyeTransform; this.rightEyeTransform = rightEyeTransform; }