public WorldAnchor Load(string id, GameObject go) { if (string.IsNullOrEmpty(id)) { throw new ArgumentException("id must not be null or empty", "id"); } if (go == null) { throw new ArgumentNullException("anchor"); } WorldAnchor worldAnchor = go.GetComponent <WorldAnchor>(); bool flag = worldAnchor != null; if (worldAnchor == null) { worldAnchor = go.AddComponent <WorldAnchor>(); } WorldAnchor result; if (WorldAnchorStore.Load_Internal(this.m_NativePtr, id, worldAnchor)) { result = go.GetComponent <WorldAnchor>(); } else { if (!flag) { UnityEngine.Object.DestroyImmediate(worldAnchor); } result = null; } return(result); }