public static GetLocalPosition ( VRNode node ) : Vector3 | ||
node | VRNode | Node index. |
리턴 | Vector3 |
private void UpdateDevicePose() { IVRModuleDeviceState prevState; IVRModuleDeviceStateRW currState; EnsureValidDeviceState(HEAD_INDEX, out prevState, out currState); if (currState.isConnected) { currState.position = InputTracking.GetLocalPosition(XRNode.Head); currState.rotation = InputTracking.GetLocalRotation(XRNode.Head); currState.isPoseValid = currState.pose != RigidPose.identity; } EnsureValidDeviceState(RIGHT_HAND_INDEX, out prevState, out currState); if (currState.isConnected) { currState.position = m_rightArm.ControllerPositionFromHead; currState.rotation = m_rightArm.ControllerRotationFromHead; currState.isPoseValid = m_rightDevice.Orientation != Quaternion.identity; } EnsureValidDeviceState(LEFT_HAND_INDEX, out prevState, out currState); if (currState.isConnected) { currState.position = m_leftArm.ControllerPositionFromHead; currState.rotation = m_leftArm.ControllerRotationFromHead; currState.isPoseValid = m_leftDevice.Orientation != Quaternion.identity; } }
private void UpdateDevicePose() { IVRModuleDeviceState prevState; IVRModuleDeviceStateRW currState; EnsureValidDeviceState(HEAD_INDEX, out prevState, out currState); if (currState.isConnected) { currState.position = InputTracking.GetLocalPosition(XRNode.Head); currState.rotation = InputTracking.GetLocalRotation(XRNode.Head); currState.isPoseValid = currState.pose != RigidPose.identity; } EnsureValidDeviceState(CONTROLLER_INDEX, out prevState, out currState); if (currState.isConnected) { currState.position = m_gvrArmModel.ControllerPositionFromHead; currState.rotation = m_gvrArmModel.ControllerRotationFromHead; currState.isPoseValid = GvrControllerInput.Orientation != Quaternion.identity; } }