private Rect GetSourceRect() { Rect zero = Rect.zero; Vector2 vector = Vector2.zero; Texture image = this.image; bool flag = image != null; if (flag) { vector = this.GetTextureDisplaySize(image); } VectorImage vectorImage = this.vectorImage; bool flag2 = vectorImage != null; if (flag2) { vector = vectorImage.size; } bool flag3 = vector != Vector2.zero; if (flag3) { zero.x = this.uv.x * vector.x; zero.width = this.uv.width * vector.x; zero.y = (1f - this.uv.y - this.uv.height) * vector.y; zero.height = this.uv.height * vector.y; } return(zero); }
public static Background FromVectorImage(VectorImage vi) { return(new Background() { vectorImage = vi }); }
internal static Background FromObject(object obj) { Texture2D texture2D = obj as Texture2D; bool flag = texture2D != null; Background result; if (flag) { result = Background.FromTexture2D(texture2D); } else { VectorImage vectorImage = obj as VectorImage; bool flag2 = vectorImage != null; if (flag2) { result = Background.FromVectorImage(vectorImage); } else { result = default(Background); } } return(result); }
private void CalculateUV(Rect srcRect) { this.m_UV = new Rect(0f, 0f, 1f, 1f); Vector2 vector = Vector2.zero; Texture image = this.image; bool flag = image != null; if (flag) { vector = this.GetTextureDisplaySize(image); } VectorImage vectorImage = this.vectorImage; bool flag2 = vectorImage != null; if (flag2) { vector = vectorImage.size; } bool flag3 = vector != Vector2.zero; if (flag3) { this.m_UV.x = srcRect.x / vector.x; this.m_UV.width = srcRect.width / vector.x; this.m_UV.height = srcRect.height / vector.y; this.m_UV.y = 1f - this.m_UV.height - srcRect.y / vector.y; } }
public Background(Texture2D t) { m_Texture = t; m_Sprite = null; m_RenderTexture = null; m_VectorImage = null; }
public bool TryGetValue(CustomStyleProperty <VectorImage> property, out VectorImage value) { if (m_CustomProperties != null && m_CustomProperties.TryGetValue(property.name, out var customProp)) { var source = new ImageSource(); if (StylePropertyReader.TryGetImageSourceFromValue(customProp, dpiScaling, out source) && source.vectorImage != null) { value = source.vectorImage; return(true); } } value = null; return(false); }
public static RectangleParams MakeVectorTextured(Rect rect, Rect uv, VectorImage vectorImage, ScaleMode scaleMode, ContextType panelContext) { var playmodeTintColor = panelContext == ContextType.Editor ? UIElementsUtility.editorPlayModeTintColor : Color.white; var rp = new RectangleParams { rect = rect, uv = uv, color = Color.white, vectorImage = vectorImage, scaleMode = scaleMode, playmodeTintColor = playmodeTintColor }; return(rp); }
private void OnCustomStyleResolved(CustomStyleResolvedEvent e) { // We should consider not exposing image as a style at all, since it's intimately tied to uv/sourceRect Texture2D textureValue = null; VectorImage vectorImageValue = null; string scaleModeValue; Color tintValue = Color.white; ICustomStyle customStyle = e.customStyle; if (!m_ImageIsInline && customStyle.TryGetValue(s_ImageProperty, out textureValue)) { m_Image = textureValue; if (m_Image != null) { m_VectorImage = null; } } if (!m_ImageIsInline && customStyle.TryGetValue(s_VectorImageProperty, out vectorImageValue)) { m_VectorImage = vectorImageValue; if (m_VectorImage != null) { m_Image = null; } } if (!m_ScaleModeIsInline && customStyle.TryGetValue(s_ScaleModeProperty, out scaleModeValue)) { int scaleModeIntValue; if (StyleSheetCache.TryParseEnum <ScaleMode>(scaleModeValue, out scaleModeIntValue)) { m_ScaleMode = (ScaleMode)scaleModeIntValue; } } if (!m_TintColorIsInline && customStyle.TryGetValue(s_TintColorProperty, out tintValue)) { m_TintColor = tintValue; } }
private void OnCustomStyleResolved(CustomStyleResolvedEvent e) { Texture2D image = null; VectorImage vectorImage = null; Color white = Color.white; ICustomStyle customStyle = e.customStyle; bool flag = !this.m_ImageIsInline && customStyle.TryGetValue(Image.s_ImageProperty, out image); if (flag) { this.m_Image = image; bool flag2 = this.m_Image != null; if (flag2) { this.m_VectorImage = null; } } bool flag3 = !this.m_ImageIsInline && customStyle.TryGetValue(Image.s_VectorImageProperty, out vectorImage); if (flag3) { this.m_VectorImage = vectorImage; bool flag4 = this.m_VectorImage != null; if (flag4) { this.m_Image = null; } } string value; bool flag5 = !this.m_ScaleModeIsInline && customStyle.TryGetValue(Image.s_ScaleModeProperty, out value); if (flag5) { this.m_ScaleMode = (ScaleMode)StylePropertyUtil.GetEnumIntValue(StyleEnumType.ScaleMode, value); } bool flag6 = !this.m_TintColorIsInline && customStyle.TryGetValue(Image.s_TintColorProperty, out white); if (flag6) { this.m_TintColor = white; } }
private void OnCustomStyleResolved(CustomStyleResolvedEvent e) { // We should consider not exposing image as a style at all, since it's intimately tied to uv/sourceRect Texture2D textureValue = null; Sprite spriteValue = null; VectorImage vectorImageValue = null; string scaleModeValue; Color tintValue = Color.white; ICustomStyle customStyle = e.customStyle; if (!m_ImageIsInline && customStyle.TryGetValue(s_ImageProperty, out textureValue)) { m_Image = textureValue; m_Sprite = null; m_VectorImage = null; } if (!m_ImageIsInline && customStyle.TryGetValue(s_SpriteProperty, out spriteValue)) { m_Image = null; m_Sprite = spriteValue; m_VectorImage = null; } if (!m_ImageIsInline && customStyle.TryGetValue(s_VectorImageProperty, out vectorImageValue)) { m_Image = null; m_Sprite = null; m_VectorImage = vectorImageValue; } if (!m_ScaleModeIsInline && customStyle.TryGetValue(s_ScaleModeProperty, out scaleModeValue)) { StylePropertyUtil.TryGetEnumIntValue(StyleEnumType.ScaleMode, scaleModeValue, out var intValue); SetScaleMode((ScaleMode)intValue); } if (!m_TintColorIsInline && customStyle.TryGetValue(s_TintColorProperty, out tintValue)) { m_TintColor = tintValue; } }
internal StyleBackground(VectorImage v, StyleKeyword keyword) : this(Background.FromVectorImage(v), keyword) { }
/// <summary> /// Creates from either a <see cref="Background"/> or a <see cref="StyleKeyword"/>. /// </summary> public StyleBackground(VectorImage v) : this(v, StyleKeyword.Undefined) { }
public Background(Texture2D t) { m_Texture = t; m_VectorImage = null; }
public static MeshGenerationContextUtils.RectangleParams MakeVectorTextured(Rect rect, Rect uv, VectorImage vectorImage, ScaleMode scaleMode, ContextType panelContext) { Color color = (panelContext == ContextType.Editor) ? UIElementsUtility.editorPlayModeTintColor : Color.white; return(new MeshGenerationContextUtils.RectangleParams { rect = rect, uv = uv, color = Color.white, vectorImage = vectorImage, scaleMode = scaleMode, playmodeTintColor = color }); }
public StyleBackground(VectorImage v) { this = new StyleBackground(v, StyleKeyword.Undefined); }
internal StyleBackground(VectorImage v, StyleKeyword keyword) { this = new StyleBackground(Background.FromVectorImage(v), keyword); }
public Background(Texture2D t) { this.m_Texture = t; this.m_VectorImage = null; }