public void DrawBorder() { ComputedStyle style = currentElement.computedStyle; if (style.borderColor != Color.clear && (style.borderLeftWidth.value > 0.0f || style.borderTopWidth.value > 0.0f || style.borderRightWidth.value > 0.0f || style.borderBottomWidth.value > 0.0f)) { var painterParams = RectStylePainterParameters.GetDefault(currentElement); painterParams.color = style.borderColor.value; DrawRect(painterParams); } }
public void DrawBackground() { ComputedStyle style = currentElement.computedStyle; if (style.backgroundColor != Color.clear) { var painterParams = RectStylePainterParameters.GetDefault(currentElement); painterParams.border.SetWidth(0.0f); DrawRect(painterParams); } if (style.backgroundImage.value.texture != null) { var painterParams = TextureStylePainterParameters.GetDefault(currentElement); if (style.unityBackgroundImageTintColor != Color.clear) { painterParams.color = style.unityBackgroundImageTintColor.value; } painterParams.border.SetWidth(0.0f); DrawTexture(painterParams); } }
internal void DrawWithTextSelectionAndCursor(IStylePainterInternal painter, string newText) { var keyboardTextEditor = editorEventHandler as KeyboardTextEditorEventHandler; if (keyboardTextEditor == null) { return; } keyboardTextEditor.PreDrawCursor(newText); int cursorIndex = editorEngine.cursorIndex; int selectIndex = editorEngine.selectIndex; Rect localPosition = editorEngine.localPosition; var scrollOffset = editorEngine.scrollOffset; float textScaling = TextNative.ComputeTextScaling(worldTransform, GUIUtility.pixelsPerPoint); var textParams = TextStylePainterParameters.GetDefault(this, text); textParams.text = " "; textParams.wordWrapWidth = 0.0f; textParams.wordWrap = false; var textNativeSettings = textParams.GetTextNativeSettings(textScaling); float lineHeight = TextNative.ComputeTextHeight(textNativeSettings); float wordWrapWidth = 0.0f; // Make sure to take into account the word wrap style... if (editorEngine.multiline && (resolvedStyle.whiteSpace == WhiteSpace.Normal)) { wordWrapWidth = contentRect.width; // Since the wrapping is enabled, there is no need to offset the text... It will always fit the space on screen ! scrollOffset = Vector2.zero; } GUIUtility.compositionCursorPos = editorEngine.graphicalCursorPos - scrollOffset + new Vector2(localPosition.x, localPosition.y + lineHeight); Color drawCursorColor = cursorColor; int selectionEndIndex = string.IsNullOrEmpty(GUIUtility.compositionString) ? selectIndex : cursorIndex + GUIUtility.compositionString.Length; CursorPositionStylePainterParameters cursorParams; // Draw highlighted section, if any if ((cursorIndex != selectionEndIndex) && !isDragging) { var painterParams = RectStylePainterParameters.GetDefault(this); painterParams.color = selectionColor; painterParams.border.SetWidth(0.0f); painterParams.border.SetRadius(0.0f); int min = cursorIndex < selectionEndIndex ? cursorIndex : selectionEndIndex; int max = cursorIndex > selectionEndIndex ? cursorIndex : selectionEndIndex; cursorParams = CursorPositionStylePainterParameters.GetDefault(this, text); cursorParams.text = editorEngine.text; cursorParams.wordWrapWidth = wordWrapWidth; cursorParams.cursorIndex = min; textNativeSettings = cursorParams.GetTextNativeSettings(textScaling); Vector2 minPos = TextNative.GetCursorPosition(textNativeSettings, cursorParams.rect, min); Vector2 maxPos = TextNative.GetCursorPosition(textNativeSettings, cursorParams.rect, max); minPos -= scrollOffset; maxPos -= scrollOffset; if (Mathf.Approximately(minPos.y, maxPos.y)) { painterParams.rect = new Rect(minPos.x, minPos.y, maxPos.x - minPos.x, lineHeight); painter.DrawRect(painterParams); } else { // Draw first line painterParams.rect = new Rect(minPos.x, minPos.y, contentRect.xMax - minPos.x, lineHeight); painter.DrawRect(painterParams); var inbetweenHeight = (maxPos.y - minPos.y) - lineHeight; if (inbetweenHeight > 0f) { // Draw all lines in-between painterParams.rect = new Rect(contentRect.xMin, minPos.y + lineHeight, contentRect.width, inbetweenHeight); painter.DrawRect(painterParams); } // Draw last line if not empty if (maxPos.x != contentRect.x) { painterParams.rect = new Rect(contentRect.xMin, maxPos.y, maxPos.x, lineHeight); painter.DrawRect(painterParams); } } } // Draw the text with the scroll offset if (!string.IsNullOrEmpty(editorEngine.text) && contentRect.width > 0.0f && contentRect.height > 0.0f) { textParams = TextStylePainterParameters.GetDefault(this, text); textParams.rect = new Rect(contentRect.x - scrollOffset.x, contentRect.y - scrollOffset.y, contentRect.width + scrollOffset.x, contentRect.height + scrollOffset.y); textParams.text = editorEngine.text; painter.DrawText(textParams); } // Draw the cursor if (!isReadOnly && !isDragging) { if (cursorIndex == selectionEndIndex && computedStyle.unityFont.value != null) { cursorParams = CursorPositionStylePainterParameters.GetDefault(this, text); cursorParams.text = editorEngine.text; cursorParams.wordWrapWidth = wordWrapWidth; cursorParams.cursorIndex = cursorIndex; textNativeSettings = cursorParams.GetTextNativeSettings(textScaling); Vector2 cursorPosition = TextNative.GetCursorPosition(textNativeSettings, cursorParams.rect, cursorParams.cursorIndex); cursorPosition -= scrollOffset; var painterParams = new RectStylePainterParameters { rect = new Rect(cursorPosition.x, cursorPosition.y, 1f, lineHeight), color = drawCursorColor }; painter.DrawRect(painterParams); } // Draw alternate cursor, if any if (editorEngine.altCursorPosition != -1) { cursorParams = CursorPositionStylePainterParameters.GetDefault(this, text); cursorParams.text = editorEngine.text.Substring(0, editorEngine.altCursorPosition); cursorParams.wordWrapWidth = wordWrapWidth; cursorParams.cursorIndex = editorEngine.altCursorPosition; textNativeSettings = cursorParams.GetTextNativeSettings(textScaling); Vector2 altCursorPosition = TextNative.GetCursorPosition(textNativeSettings, cursorParams.rect, cursorParams.cursorIndex); altCursorPosition -= scrollOffset; var painterParams = new RectStylePainterParameters { rect = new Rect(altCursorPosition.x, altCursorPosition.y, 1f, lineHeight), color = drawCursorColor }; painter.DrawRect(painterParams); } } keyboardTextEditor.PostDrawCursor(); }